GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Fade new image in?

    DrGlickert
    by DrGlickert · September 2011
    Well yes and no. You can interpolate the self.color.alpha attribute to 0 if you want to fade out, and while the image alpha was at 0, your could fire a change image actor and then interpolate self.col
  2. Collision Detection and Spinning Actors

    billybarrington
    by billybarrington · September 2011
    I'd already changed the collision shape to a circle...... there's noticeable gaps in between the enemy and player but collisions are still being detected.
  3. Fade new image in?

    BlackbirdStudios
    by BlackbirdStudios · September 2011
    Well yes and no. You can interpolate the self.color.alpha attribute to 0 if you want to fade out, and while the image alpha was at 0, your could fire a change image actor and then interpolate self.col
  4. How to make a trianlge behave as a trianlge?

    tenrdrmer
    by tenrdrmer · September 2011
    Polygon Collisions Are on the long term roadmap. Just not sure when they will be here the old full road map is not visible anymore. Just the sept. and October one. hopefully by the end of the year tho
  5. How do i mute sounds completely?

    Octappus
    by Octappus · September 2011
    There are two device attributes: Audio.Sound.Volume and Audio.Mute.Volume
  6. Saving Paint Strokes

    old_kipper
    by old_kipper · September 2011
    errrrrrrrrrrrrrrrrr........... not easy. you would have to fill attributes with the x and y s of all the points you wanted saved from spawned actors that would have to have complex rules to recognise
  7. ★ Spooky Hoofs ★ Addictive Coach Ride by Gamesmold

    dotsonj23
    by dotsonj23 · September 2011
    [FYI....For anyone else trying this, make sure the actor that controls the camera is not the same actor that triggers the game.setback=true attribute. Otherwise the camera then moves first and you ge
  8. Keyboard input change scene

    theCodeMonsters
    by theCodeMonsters · September 2011
    The other would also be a text attribute. One of them would be the temporary name. The other would be for storage. You would simply add the temporary text to the storage text attribute. Then reset the
  9. Items disappear from view

    BenSawyer
    by BenSawyer · September 2011
    UPDATE: So what I did to get it to work is go back and copy an existing visible element and just drop it in as is, no modifications, and then see it display. Then I changed each item, one-by-one, pr
  10. Changing size problem

    kjjohn
    by kjjohn · September 2011
    That isn't my problem. It is not an issue with collisions, read the post again. Sorry that it is a little confusing, but this problem is fairly complicated.
  11. Changing size problem

    tenrdrmer
    by tenrdrmer · September 2011
    There is a bug In GameSalad where Collisions are not detected properly while sizes are changing. So that is why it acts funny on you. Unfortunately you'll have to think up a different solution to the
  12. Changing size problem

    kjjohn
    by kjjohn · September 2011
    is dragged into the box (collectBox), an attribute (numberCount) is incremented. When a numberBlock is dragged out of collectBox, numberCount is decremented, so that numberCount will always show the
  13. Keyboard input change scene

    Braydon_SFX
    by Braydon_SFX · September 2011
    Although, CodeMosters, you said you had to put in 2 attributes, I am guessing 1 of them would be a text attribute, what would the other be?
  14. Keyboard input change scene

    theCodeMonsters
    by theCodeMonsters · September 2011
    1) Create an attribute that will store your name input. well call this name. Then create another attribute to store all names. well call this storage.
  15. Pong Game Help??

    Braydon_SFX
    by Braydon_SFX · September 2011
    I believe you need to constrain it to the X and Y location of where you want your paddle to be.
  16. Changes don't take hold

    BenSawyer
    by BenSawyer · September 2011
    For example, I create a rule to update the Game Attribute game.score to game.score+ some value when an actor is touched. For the life of me I can't get the changes to stick.
  17. Constraining Consternation

    svn
    by svn · September 2011
    So here's the logic: [BARRIER]: when collide with {Block A}, and Attribute: 'game.BlockVelocity'=0, then: "Change Attribute: game.Win to True".
  18. Animation before Gameplay?

    OtherGuyStudios
    by OtherGuyStudios · September 2011
    I have an attribute with and interval called Gameplay Start and its set to 0. then i have two different rules on my character actor. 1 for the animation with a rule that if game.gameplay.start = 0 th
  19. Power Bar stopping gameplay?

    OtherGuyStudios
    by OtherGuyStudios · September 2011
    Nope. I also have a command that makes your power go up ever 2 seconds and there are things you collect while flying that also give you power. But when you run out you hit the ground and you are game
  20. Destroying objects HELP

    UtopianGames
    by UtopianGames · September 2011
    For hit points make a self.integer call it hitPoints and set it to say 5 and do a rule if it overlaps or collides with cannon change attribute self.hitPoints to self.hitPoints -1.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla