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Grow actor with constrained position offset.
by RThurman ·Change Attribute: self.Rotation To: random(-90,270) -
Grow actor with constrained position offset.
by kjfluke ·Maybe I need to clarify. Imagine a leaf growing from a vine. The angle of the "leaf" is random. The size of the "leaf" is changing while a certain attribute is t -
Constrain vs spawn
by chicop ·What takes less memory, I want to add points text above the objects I hit.. The easiest way seemed to be spawning and then destroying with a timer or would constrain and turning alpha on and off be mo -
"Traffic Rush" like Game
by theCodeMonsters ·touched is called, then you just have the actor constrain its x and y to the touch. -
Constraining Consternation
by RThurman ·Suppose your game-level attribute was called "savedVelocity" you would put the following behavior into the actor: -
Grow actor with constrained position offset.
by theCodeMonsters ·All you have to do is just constrain the position of the actor the the point on the map that you want him to. -
Grow actor with constrained position offset.
by RThurman ·Change Attribute: self.Size.Width To: magnitude( scene.Background.A.Position.Y - scene.Background.B.Position.Y , scene.Background.A.Position.X - scene.Background.B.Position.X ) -
Constraining Consternation
by svn ·I'm trying to constrain a Game-level attribute to the player's Linear Velocity [X], but it didn't work. What should I do? -
Time as Player Score
by william24 ·I have an attribute that I named game.Score1 (for level 1). I have included a change attribute upon completing the level that changes the attribute game.Score1 to game.Time. When I do this and -
Grow actor with constrained position offset.
by kjfluke ·a specific point on the edge of the actor to constrain to the point of origin, so that the actor appears to grow away from the origin rather than grow from the center. One complicating factor is tha -
how do you make a change attribute for boolean
by theCodeMonsters ·Yes you grab a change attribute behavior, then you locate the boolean attribute you want to change then set it to: true or false -
Moving layers
by InLikeFlynn ·Wait, I totally misread your post. I think that would be possible by making a trigger attribute, so if you touch an actor on the foreground layer it deactivates all of the actors on the backround laye -
Moving layers
by theCodeMonsters ·Well depending on how technical you want to be when building your actors, the way I handle this is by giving each actor an individual "ID". Do this by creating a Attribute that will -
Moving layers
by GamersRejoice ·Wait, I totally misread your post. I think that would be possible by making a trigger attribute, so if you touch an actor on the foreground layer it deactivates all of the actors on the backround laye -
how do you make a change attribute for boolean
by GraphicWarehouse ·? -
All Things In App Purchase!
by Brecken ·I was thinking a bolean attribute. -
Big Problem with Rotation
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Game Creation Log - Arch Fiery
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can i converte negative speed/velocity into positive?
by guilleface ·i have a rule for my ball actor to constrain self position to hole position when overlapping with the hole and also when velocity is less than 300, so when the ball is going from left to right and top -
Game almost complete, need help with ONE thing PLEASE
by VGX ·You mentioned create boolean attribute called itemcollect, but then you say itemcollect01, (whats the 01)?