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  1. Grow actor with constrained position offset.

    RThurman
    by RThurman · September 2011
    Change Attribute: self.Rotation To: random(-90,270)
  2. Grow actor with constrained position offset.

    kjfluke
    by kjfluke · September 2011
    Maybe I need to clarify. Imagine a leaf growing from a vine. The angle of the "leaf" is random. The size of the "leaf" is changing while a certain attribute is t
  3. Constrain vs spawn

    chicop
    by chicop · September 2011
    What takes less memory, I want to add points text above the objects I hit.. The easiest way seemed to be spawning and then destroying with a timer or would constrain and turning alpha on and off be mo
  4. "Traffic Rush" like Game

    theCodeMonsters
    by theCodeMonsters · September 2011
    touched is called, then you just have the actor constrain its x and y to the touch.
  5. Constraining Consternation

    RThurman
    by RThurman · September 2011
    Suppose your game-level attribute was called "savedVelocity" you would put the following behavior into the actor:
  6. Grow actor with constrained position offset.

    theCodeMonsters
    by theCodeMonsters · September 2011
    All you have to do is just constrain the position of the actor the the point on the map that you want him to.
  7. Grow actor with constrained position offset.

    RThurman
    by RThurman · September 2011
    Change Attribute: self.Size.Width To: magnitude( scene.Background.A.Position.Y - scene.Background.B.Position.Y , scene.Background.A.Position.X - scene.Background.B.Position.X )
  8. Constraining Consternation

    svn
    by svn · September 2011
    I'm trying to constrain a Game-level attribute to the player's Linear Velocity [X], but it didn't work. What should I do?
  9. Time as Player Score

    william24
    by william24 · September 2011
    I have an attribute that I named game.Score1 (for level 1). I have included a change attribute upon completing the level that changes the attribute game.Score1 to game.Time. When I do this and
  10. Grow actor with constrained position offset.

    kjfluke
    by kjfluke · September 2011
    a specific point on the edge of the actor to constrain to the point of origin, so that the actor appears to grow away from the origin rather than grow from the center. One complicating factor is tha
  11. how do you make a change attribute for boolean

    theCodeMonsters
    by theCodeMonsters · September 2011
    Yes you grab a change attribute behavior, then you locate the boolean attribute you want to change then set it to: true or false
  12. Moving layers

    InLikeFlynn
    by InLikeFlynn · September 2011
    Wait, I totally misread your post. I think that would be possible by making a trigger attribute, so if you touch an actor on the foreground layer it deactivates all of the actors on the backround laye
  13. Moving layers

    theCodeMonsters
    by theCodeMonsters · September 2011
    Well depending on how technical you want to be when building your actors, the way I handle this is by giving each actor an individual "ID". Do this by creating a Attribute that will
  14. Moving layers

    GamersRejoice
    by GamersRejoice · September 2011
    Wait, I totally misread your post. I think that would be possible by making a trigger attribute, so if you touch an actor on the foreground layer it deactivates all of the actors on the backround laye
  15. how do you make a change attribute for boolean

    GraphicWarehouse
    by GraphicWarehouse · September 2011
    ?
  16. All Things In App Purchase!

    Brecken
    by Brecken · September 2011
    I was thinking a bolean attribute.
  17. Big Problem with Rotation

    retired_1446dfb9ec2b885a9798e1cb3779b015
    by retired_1446dfb9ec2b885a9798e1cb3779b015 · September 2011
    if you take a look at it can you please tell us, where the dragging script is, where the constrain script is which constrains th bar onto the traingle and where the rotatation script is.
  18. Game Creation Log - Arch Fiery

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · September 2011
    Change Attribute self.Motion.Linear Velocity.Y to 400
  19. can i converte negative speed/velocity into positive?

    guilleface
    by guilleface · September 2011
    i have a rule for my ball actor to constrain self position to hole position when overlapping with the hole and also when velocity is less than 300, so when the ball is going from left to right and top
  20. Game almost complete, need help with ONE thing PLEASE

    VGX
    by VGX · September 2011
    You mentioned create boolean attribute called itemcollect, but then you say itemcollect01, (whats the 01)?
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