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Game almost complete, need help with ONE thing PLEASE
by VGX ·you are mentioning, do i need to make an attribute called level01? -
Game almost complete, need help with ONE thing PLEASE
by Benjamin_m5 ·For the save attribute...if you use in level01 in the save attribute key: ItemCollect01 you must use in your load attribute for the same level the same key: ItemCollect01. -
Game almost complete, need help with ONE thing PLEASE
by VGX ·sorry but how do I add level 1 in an attribute? -
Can the actor touch size be increased?
by beefy_clyro ·You could constrain a bigger invisible actor to the ball and have all your rules in that. Then use those game attributes to reference from the ball to figure out what to do -
Game almost complete, need help with ONE thing PLEASE
by Benjamin_m5 ·Set an universal boolean attribute called ItemCollect or something. Then You make a new actor called ItemCollect. -
Interpolate actor off-screen?
by beefy_clyro ·Then have a change attribute to change self.position to -100 (offscreen) -
Character Movement
by beefy_clyro ·You'll need a game attribute (boolean) and call it dead for instance. -
About touching buttons
by beefy_clyro ·When touched is pressed change attribute .... to true -
"Traffic Rush" like Game
by BlackbirdStudios ·Couldn't you just spawn the swiping actors and constrain them to the car actors? Individual swiping actors for each individual car would work. -
Help improve my frame rate and memory usage please
by InLikeFlynn ·1. Spawn and destroy can cause a hit on performance. Why not use the change attribute on your background's x coordinate? I think you can also change attribute self.velocity.x or y instead of using t -
Health bar question...
by Eagleone ·FYI, I have... Constrain Attribute: self.position.x TO 28+(self.size.width)/2) -
Health bar question...
by hman360 ·Constrain self position x to where you want it to stay. -
"Create/Delete Attribute" Behavior
by DavidsChannel ·What about that? -
Disappearing actors when overlapped
by gann24 ·constrain self.position.x to device.mouse.position.x -
Loading Times and RAM Usage
by chaley ·optimized to the point where we don't need attribute workarounds and with optimal RAM usage. I'm sure the experienced users ALSO want the RAM usage optimized... but they can still release their game -
Rhythm Game Info Sharing
by HapP ·BPM is a real attribute, since whole numbers are not precise enough. -
How can i use the debugger?
by JohnPapiomitis ·The debugger lets you view attributes in real time. It doesnt really mattter what actor its in as long as that actor has access to the attribute you want to see. Then whenever you want to view it and -
mass confusion
by Leanne ·i'm inside an actor, and i want to spawn another actor, dependent on how quickly another actor was tapped. so, if i go to rule-->attribute, i only see the actor that i'm currently in. is ther -
How can i use the debugger?
by Forcing ·in which actor do i need to make this attribute? In a new one, or In a actor who i want to see the details? -
How do I make an actor jump?
by svn ·Well doodlebob, here's what to do: Create a Game-level Integer attribute called Jump. In your jump button, create rule: when Touch is pressed, Change Attribute "game.Jump" to 1. In