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  1. Game almost complete, need help with ONE thing PLEASE

    VGX
    by VGX · September 2011
    you are mentioning, do i need to make an attribute called level01?
  2. Game almost complete, need help with ONE thing PLEASE

    Benjamin_m5
    by Benjamin_m5 · September 2011
    For the save attribute...if you use in level01 in the save attribute key: ItemCollect01 you must use in your load attribute for the same level the same key: ItemCollect01.
  3. Game almost complete, need help with ONE thing PLEASE

    VGX
    by VGX · September 2011
    sorry but how do I add level 1 in an attribute?
  4. Can the actor touch size be increased?

    beefy_clyro
    by beefy_clyro · September 2011
    You could constrain a bigger invisible actor to the ball and have all your rules in that. Then use those game attributes to reference from the ball to figure out what to do
  5. Game almost complete, need help with ONE thing PLEASE

    Benjamin_m5
    by Benjamin_m5 · September 2011
    Set an universal boolean attribute called ItemCollect or something. Then You make a new actor called ItemCollect.
  6. Interpolate actor off-screen?

    beefy_clyro
    by beefy_clyro · September 2011
    Then have a change attribute to change self.position to -100 (offscreen)
  7. Character Movement

    beefy_clyro
    by beefy_clyro · September 2011
    You'll need a game attribute (boolean) and call it dead for instance.
  8. About touching buttons

    beefy_clyro
    by beefy_clyro · September 2011
    When touched is pressed change attribute .... to true
  9. "Traffic Rush" like Game

    BlackbirdStudios
    by BlackbirdStudios · September 2011
    Couldn't you just spawn the swiping actors and constrain them to the car actors? Individual swiping actors for each individual car would work.
  10. Help improve my frame rate and memory usage please

    InLikeFlynn
    by InLikeFlynn · September 2011
    1. Spawn and destroy can cause a hit on performance. Why not use the change attribute on your background's x coordinate? I think you can also change attribute self.velocity.x or y instead of using t
  11. Health bar question...

    Eagleone
    by Eagleone · September 2011
    FYI, I have... Constrain Attribute: self.position.x TO 28+(self.size.width)/2)
  12. Health bar question...

    hman360
    by hman360 · September 2011
    Constrain self position x to where you want it to stay.
  13. "Create/Delete Attribute" Behavior

    DavidsChannel
    by DavidsChannel · September 2011
    What about that?
  14. Disappearing actors when overlapped

    gann24
    by gann24 · September 2011
    constrain self.position.x to device.mouse.position.x
  15. Loading Times and RAM Usage

    chaley
    by chaley · September 2011
    optimized to the point where we don't need attribute workarounds and with optimal RAM usage. I'm sure the experienced users ALSO want the RAM usage optimized... but they can still release their game
  16. Rhythm Game Info Sharing

    HapP
    by HapP · September 2011
    BPM is a real attribute, since whole numbers are not precise enough.
  17. How can i use the debugger?

    JohnPapiomitis
    by JohnPapiomitis · September 2011
    The debugger lets you view attributes in real time. It doesnt really mattter what actor its in as long as that actor has access to the attribute you want to see. Then whenever you want to view it and
  18. mass confusion

    Leanne
    by Leanne · September 2011
    i'm inside an actor, and i want to spawn another actor, dependent on how quickly another actor was tapped. so, if i go to rule-->attribute, i only see the actor that i'm currently in. is ther
  19. How can i use the debugger?

    Forcing
    by Forcing · September 2011
    in which actor do i need to make this attribute? In a new one, or In a actor who i want to see the details?
  20. How do I make an actor jump?

    svn
    by svn · September 2011
    Well doodlebob, here's what to do: Create a Game-level Integer attribute called Jump. In your jump button, create rule: when Touch is pressed, Change Attribute "game.Jump" to 1. In
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