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All your Win are Belong to Us
by svn ·[EDIT]: I decided to try something different: I set up a Game-level Boolean attribute called Win. I also created a small (150 width, 10 height) actor called Win with its Alpha=0. Rule: "When -
How do I make an actor jump?
by JohnPapiomitis ·First off make a integer game attribute, call it jump, and set it to 0. -
All your Win are Belong to Us
by svn ·I have a physics game coming along well, but I have a problem. The game should only finish the level IF: All of Block A is on top of Block B, Block A's linear velocity is 0, and if Block A is touching -
how to trigger one actor only for one scene, not all?
by guilleface ·omg that was so simple i did figure out but in a long way with few more attributes and constrain, i do not know why i always do it the hard way but thanks a lot -
Rotate player around different axis by mouse?
by RThurman ·The solution is to give it a fixed target. Instead of using the actor's x and y position, use the center of where you want the actor to 'patrol' around. In your specific case you are using the x,y c -
how to trigger one actor only for one scene, not all?
by jad ·when you leave the first scene change the attribute back to 0, and set the actor so that when the attribute equals 0, it goes back into the corner or whatever... -
how to trigger one actor only for one scene, not all?
by guilleface ·ok so i have this actor when a attribute =1 change its position to the middle of the scene, it does works but when i click on next scene the same actor is already in the middle, which is not right as -
help with high score please!
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sequencing
by Leanne ·Figured it out. I renamed the last animation file so it ended as "terminal" then created a rule that the attribute (self.Image) ends with terminal. probably not the sexiest way to -
sequencing
by Leanne ·i would like to spawn another actor and set of rules AFTER the jiggle and giggle end. i assume you use an attribute rule for this, but i can't seem to find the right one. help? -
camera and actor
by UtopianGames ·Check out our free runner game over at DBA, we constrain the camera so the player is over to the left of the scene. -
Better to have rul in 1 actor, or create multiple actors?
by pixel_knights ·i.e should i create an actor called "boom" with a rule in for collisions with type player and type player 2 etc. -
camera and actor
by Graybay ·Ahead of your player, I would place an actor at the distance you would like the camera to be, it doesn't have to be exact because we are about to make a constraint that will put it in position anyways -
Opinion or advice pls
by PeeCee ·I have a ball that i want to throw over a mid height fence , how would i make it look like it goes over the fence. is the a way to change attribute SEND TO BACK ORDER or something. -
Help with MultiTouch!!!
by RThurman ·Using the template and instructions from above, wrap the red paddle's constrain attribute in a rule like this: -
Newbie Q - Control Two or More Actors
by GeromeGan ·If you want an action such as dragging 2 actors with two fingers at the same time, then use the Touch attribute. There are several individual touch events which can be set independently for each actor -
change direction only not velocity?
by RThurman ·Or do you mean you want to bounce the actor (change the direction of movement but retain the same speed)? (That would require a change attribute behavior. Or a change velocity behavior.) -
Collision
by zombieaddict ·check that the trigger for the Contact attribute is setup properly. are you using boolean or integers? i can have a look at the project if you want me to. -
Need help with Floating an actor around a scene on own...
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Pinball - Coding Flippers elements
by sebmacfly ·But previously you have only asked about ball and flipper collisions. As in: