GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. All your Win are Belong to Us

    svn
    by svn · September 2011
    [EDIT]: I decided to try something different: I set up a Game-level Boolean attribute called Win. I also created a small (150 width, 10 height) actor called Win with its Alpha=0. Rule: "When
  2. How do I make an actor jump?

    JohnPapiomitis
    by JohnPapiomitis · September 2011
    First off make a integer game attribute, call it jump, and set it to 0.
  3. All your Win are Belong to Us

    svn
    by svn · September 2011
    I have a physics game coming along well, but I have a problem. The game should only finish the level IF: All of Block A is on top of Block B, Block A's linear velocity is 0, and if Block A is touching
  4. how to trigger one actor only for one scene, not all?

    guilleface
    by guilleface · September 2011
    omg that was so simple i did figure out but in a long way with few more attributes and constrain, i do not know why i always do it the hard way but thanks a lot
  5. Rotate player around different axis by mouse?

    RThurman
    by RThurman · September 2011
    The solution is to give it a fixed target. Instead of using the actor's x and y position, use the center of where you want the actor to 'patrol' around. In your specific case you are using the x,y c
  6. how to trigger one actor only for one scene, not all?

    jad
    by jad · September 2011
    when you leave the first scene change the attribute back to 0, and set the actor so that when the attribute equals 0, it goes back into the corner or whatever...
  7. how to trigger one actor only for one scene, not all?

    guilleface
    by guilleface · September 2011
    ok so i have this actor when a attribute =1 change its position to the middle of the scene, it does works but when i click on next scene the same actor is already in the middle, which is not right as
  8. help with high score please!

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · September 2011
    - Change Attribute game.HighScore to game.CurrentScore
  9. sequencing

    Leanne
    by Leanne · September 2011
    Figured it out. I renamed the last animation file so it ended as "terminal" then created a rule that the attribute (self.Image) ends with terminal. probably not the sexiest way to
  10. sequencing

    Leanne
    by Leanne · September 2011
    i would like to spawn another actor and set of rules AFTER the jiggle and giggle end. i assume you use an attribute rule for this, but i can't seem to find the right one. help?
  11. camera and actor

    UtopianGames
    by UtopianGames · September 2011
    Check out our free runner game over at DBA, we constrain the camera so the player is over to the left of the scene.
  12. Better to have rul in 1 actor, or create multiple actors?

    pixel_knights
    by pixel_knights · September 2011
    i.e should i create an actor called "boom" with a rule in for collisions with type player and type player 2 etc.
  13. camera and actor

    Graybay
    by Graybay · September 2011
    Ahead of your player, I would place an actor at the distance you would like the camera to be, it doesn't have to be exact because we are about to make a constraint that will put it in position anyways
  14. Opinion or advice pls

    PeeCee
    by PeeCee · September 2011
    I have a ball that i want to throw over a mid height fence , how would i make it look like it goes over the fence. is the a way to change attribute SEND TO BACK ORDER or something.
  15. Help with MultiTouch!!!

    RThurman
    by RThurman · September 2011
    Using the template and instructions from above, wrap the red paddle's constrain attribute in a rule like this:
  16. Newbie Q - Control Two or More Actors

    GeromeGan
    by GeromeGan · September 2011
    If you want an action such as dragging 2 actors with two fingers at the same time, then use the Touch attribute. There are several individual touch events which can be set independently for each actor
  17. change direction only not velocity?

    RThurman
    by RThurman · September 2011
    Or do you mean you want to bounce the actor (change the direction of movement but retain the same speed)? (That would require a change attribute behavior. Or a change velocity behavior.)
  18. Collision

    zombieaddict
    by zombieaddict · September 2011
    check that the trigger for the Contact attribute is setup properly. are you using boolean or integers? i can have a look at the project if you want me to.
  19. Need help with Floating an actor around a scene on own...

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · September 2011
    In the actor you want to float around, create a self attribute called random. Create a timer that changes the value of self.random (either at random intervals or at a specific interval) to 0-359. Ad
  20. Pinball - Coding Flippers elements

    sebmacfly
    by sebmacfly · September 2011
    But previously you have only asked about ball and flipper collisions. As in:
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla