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  1. Constrain actor to circle

    Look Creative, L.L.C
    by Look Creative, L.L.C · August 2016
    @NNterprises the distance formula seems promising but like you said would need a lot of tweaking to get it running. It'll be difficult to adapt that to constrain the actor, and it'll probably be just
  2. RPG Question

    quinn221
    by quinn221 · August 2016
    (Quote)
  3. RPG Question

    MentalDonkeyGames
    by MentalDonkeyGames · August 2016
    (Quote)
  4. RPG Question

    quinn221
    by quinn221 · August 2016
    (Quote)
  5. RPG Question

    MentalDonkeyGames
    by MentalDonkeyGames · August 2016
    Easy way would be to keep track of what room you're in with an integer game attribute, and use that attribute to determine the column in the rule that destroys the gem if it's collected.
  6. RPG Question

    quinn221
    by quinn221 · August 2016
    (Quote)
  7. Help with Camera

    q8blog
    by q8blog · August 2016
    If attribute CamreaFollowing is true:
  8. performance between Android and Apple

    NNterprises
    by NNterprises · August 2016
    Every 0 seconds is slower than the constrain loop but is running less.
  9. A matter of perspective...

    NNterprises
    by NNterprises · August 2016
    So doing some math you can create a self attribute called speed and make them move at those speeds until collision with the horizon line.
  10. need help generating specific random positions

    NNterprises
    by NNterprises · August 2016
    Create an integer attribute called RANDOM
  11. performance between Android and Apple

    freneticz
    by freneticz · August 2016
    Need suggestion to not need the constrain (trying to get the game not lag)
  12. Constrain actor to circle

    NNterprises
    by NNterprises · August 2016
    Make an attribute called DISTANCE then use the distance formula where x1= mouse. position.x, and y1 = mouse.position.y.
  13. RPG Question

    Icebox
    by Icebox · August 2016
    In your gem actor , create a self integer attribute call it self.Row ( give each gem a self.row number)
  14. Constrain actor to circle

    Look Creative, L.L.C
    by Look Creative, L.L.C · August 2016
    Like the title says, we need to keep an actor constrained so that it maintains a constant distance from another actor but can still move around it on a circular rail while still responding to collisio
  15. Help with Camera

    Socks
    by Socks · August 2016
    If attribute is true:
  16. A matter of perspective...

    mhedges
    by mhedges · August 2016
    That looks very promising. Thanks to @NNterprises for the input, but I didn't mention that I believe the Interpolate behavior does not work well with collisions, something I didn't point out earlier
  17. RPG Question

    quinn221
    by quinn221 · August 2016
    @Icebox Just a followup on this, Will I need to make a game attribute for everyone of my Gems in order for it not to reappear when switching scenes?
  18. Enemy Chase

    quinn221
    by quinn221 · August 2016
    (Quote)
  19. Enemy Chase

    NNterprises
    by NNterprises · August 2016
    I would make a real attribute called HeroY.
  20. New Release 1.25.61 is Available

    Socks
    by Socks · August 2016
    There are a couple of issues with custom collisions whilst not being bugs (more a counterintuitive way of working) might cause confusion for users.
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