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Constrain actor to circle
by Look Creative, L.L.C ·@NNterprises the distance formula seems promising but like you said would need a lot of tweaking to get it running. It'll be difficult to adapt that to constrain the actor, and it'll probably be just -
RPG Question
by quinn221 ·(Quote) -
RPG Question
by MentalDonkeyGames ·(Quote) -
RPG Question
by quinn221 ·(Quote) -
RPG Question
by MentalDonkeyGames ·Easy way would be to keep track of what room you're in with an integer game attribute, and use that attribute to determine the column in the rule that destroys the gem if it's collected. -
RPG Question
by quinn221 ·(Quote) -
Help with Camera
by q8blog ·If attribute CamreaFollowing is true: -
performance between Android and Apple
by NNterprises ·Every 0 seconds is slower than the constrain loop but is running less. -
A matter of perspective...
by NNterprises ·So doing some math you can create a self attribute called speed and make them move at those speeds until collision with the horizon line. -
need help generating specific random positions
by NNterprises ·Create an integer attribute called RANDOM -
performance between Android and Apple
by freneticz ·Need suggestion to not need the constrain (trying to get the game not lag) -
Constrain actor to circle
by NNterprises ·Make an attribute called DISTANCE then use the distance formula where x1= mouse. position.x, and y1 = mouse.position.y. -
RPG Question
by Icebox ·In your gem actor , create a self integer attribute call it self.Row ( give each gem a self.row number) -
Constrain actor to circle
by Look Creative, L.L.C ·Like the title says, we need to keep an actor constrained so that it maintains a constant distance from another actor but can still move around it on a circular rail while still responding to collisio -
Help with Camera
by Socks ·If attribute is true: -
A matter of perspective...
by mhedges ·That looks very promising. Thanks to @NNterprises for the input, but I didn't mention that I believe the Interpolate behavior does not work well with collisions, something I didn't point out earlier -
RPG Question
by quinn221 ·@Icebox Just a followup on this, Will I need to make a game attribute for everyone of my Gems in order for it not to reappear when switching scenes? -
Enemy Chase
by quinn221 ·(Quote) -
Enemy Chase
by NNterprises ·I would make a real attribute called HeroY. -
New Release 1.25.61 is Available
by Socks ·There are a couple of issues with custom collisions whilst not being bugs (more a counterintuitive way of working) might cause confusion for users.