-
Collision
by zombieaddict ·make 2 seperate integer attributes for each colour you want. lets use blue as an example. -
CodeMonkey JoyStick with fire button problem?
by kietz ·Sweet but how do you make the RANGE? is it with an attribute? -
Pause music, resume music ISSUE.. bug??
by pokaface ·You can try to use an attribute constrain attribute and constrain the music volume to the music volume. While this doesnt make sence it worked for me. -
Help with using touch count
by tenrdrmer ·Add in an integer game attribute called animate -
Rule: Is attribute is = 5,6?
by DrGlickert ·I have a rule that I want it to do behaviors IF the game.attribute is = 5 or 6 -
Game Center Etiquette
by richcoy ·So, just so I understand, my Post Score button on my Game Over scene should also save an attribute that gets read the next time they start the game and logs them in? Is that what you are suggesting? -
replacing the "after" timer...
by POM ·make a new attribute - call it "TIMER" - index - set its value to '0' ! -
replacing the "after" timer...
by POM ·Let us drag a simple timer behavior , but in the complier at your server replace this behaviour with a simple rule and attribute , should be easy.. oh well, optimization it is -
Location = random + attribute
by drentek ·Hi Everyone, -
Changing Speed of Game for a Set Amount of Time
by SlightlyGrim ·Basically I would have a separate boolean attribute called Clock or slow. Then all you need to do is on the button "when button is pressed" change "clock to true". -
Pause music, resume music ISSUE.. bug??
by LumpApps ·You can try to use an attribute constrain attribute and constrain the music volume to the music volume. While this doesnt make sence it worked for me. -
Adding +1 to Score Only Once
by Octappus ·If you don't refer to the self.score attribute, then it won't matter if the actor has been tapped or not. -
Save/Load Attribute problem
by codemates ·I am having the same problem. I am only loading and saving 1 attribute and whatever I do it will not save my highscore and resets it every time I remove the game from the iphone task list. -
Make an actor completely stop moving
by carlosacj36 ·well try this, for me dont function but maybe for yo is ok, hide a non movign actor and constrain movement of the ball to this actor when a rule is true -
Subtly changing hue/color of an actor
by tenrdrmer ·Yes you can adjust the red green and blue hue of every actor. Also you can adjust the alpha channel. All on the fly. Use Change attribute or interpolate attribute to get your desired effect. -
rotating the game world
by Steamworks ·Change attribute _ back to 0 (or change whatever attributes or rules) -
rotating the game world
by hman360 ·Change attribute _ back to 0 (or change whatever attributes or rules) -
rotating the game world
by Steamworks ·instead of telling the actor to rotate on touch. have a "spin" integer attribute set to 0 that turns to 1 when you touch the actor. then have a seperate rule that states when game.sp -
rotating the game world
by zombieaddict ·instead of telling the actor to rotate on touch. have a "spin" integer attribute set to 0 that turns to 1 when you touch the actor. then have a seperate rule that states when game.sp -
rotating the game world
by Steamworks ·would i link everything but my actor to a game attribute where if turned to 1, 2, 3, or 4 they would all rotate a certain way?