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Display More Than 5 Numbers After Decimal
by dmilinovichiii ·I am making an application that requires me to be able to display more than 5 numbers after a decimal and I can't figure out how to do this with the display text attribute. Is this possible? -
Timer Under Rule
by Ritskis ·Hmmm, All the attributes are correct, I think its a problem with the timer under the rule. What I have is When two attributes are true, Start timer (every 0.01) > Change Attribute (GameScore) a -
Timer Under Rule
by freon1200 ·im no master at this stuff, but at first i would make 2 actors that display txt. one with each attribute on the screen, and figure out which attribute is changing, and then maybe you can figure out wh -
Timer Under Rule
by Ritskis ·Hey, I have a rule that when two attributes are true, the timer should run. But the timer runs from the beginning of the scene. I have no idea what I am doing wrong... If it makes a difference the tim -
Demo: Text Attributes to Arrays
by outasite ·not have. And the "NextCard" attribute goes crazy flipping through numbers looking for a number not in the array, but since the entire deck is in it, it will never stop looking (inf -
help with drag and drop i have tried 3 different things
by StuartY ·When mouse is down and inside object, constrain x and y position to mouse x and mouse y. Simple! -
Save/Load Attribute problem
by sebmacfly ·2nd scene, timer after 1 second (run to completion), load attribute (all atrributes); change scene to menu. -
Roadmap 2011 questions
by gyroscope ·Tables: this is like mathematical tables, and in the case of GS, will be attribute tables. (Here's a Wikipedia entry on Mathematical tables:) -
Have some issues with this behavior
by v00d0 ·Anyone else can suggest me any opther way to do this?? I tried the one u saw up there the one suggested by ShineyGames and i tried to create 1 spawn and 9 actor with their own attribute, it work's but -
Help with spawning
by gunblaze ·actor 2 mainly has behaviours for move, destroyed and change attribute for game monstercount=game monstercount -1 when rule: space key is pressed and attribute=position of actor 1. -
Pause screen within a pause screen, HELP
by pokaface ·wait a minute, I have an idea.. shouldn't I be able to use an "otherwise" attribute that says something like, resume the music "otherwise" game volume is set to 0 o -
Goomba style enemy?
by svn ·Rather than an invisible hitbox, here's an easier thing to do: Create two REAL attributes. Call them PlayerX and PlayerY. Constrain them to the main character's X and Y positions respectively. Now, in -
Have some issues with this behavior
by ShineyGames ·Turn that change atTribuTe off (to test) and you will see the touch will work -
Save/Load Attribute problem
by sebmacfly ·The "Save" attribute is working good in my project, because when i create a button (when touch is pressed, load attribute) to load the attribute i saved, that work. -
Help Randomly Spawning Actors on screen...
by StuartY ·Set an integer attribute, e.g. "numbertospawn" up for your original actor. Make it equal to 6 or any other integer. -
color change
by zombieaddict ·either set an actor to change its image when its touched or create a global integer attribute named LayoutChanger that turns on rules that change the image of a group of actors. -
color change
by Brecken ·Make a bolean game attribute called green. And say when touch is pressed change Game.Green to true. -
Someone slap me...I'm addicted to loading time improvement...
by StormyStudio ·Got rid of the majority of the change image behaviours in place of 'Change Attribute' image name...this helps...but its not knocking off lots of time. -
Help Randomly Spawning Actors on screen...
by Octappus ·When .. attribute ... self.Postion.Y ... = 160 -
sudendly nothing work, whole game frozen (really need help!!!!!!)
by LumpApps ·Look if there is an empty field somewhere from where a deleted attribute was or from a self attribute copied from another actor.