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  1. Display More Than 5 Numbers After Decimal

    dmilinovichiii
    by dmilinovichiii · September 2011
    I am making an application that requires me to be able to display more than 5 numbers after a decimal and I can't figure out how to do this with the display text attribute. Is this possible?
  2. Timer Under Rule

    Ritskis
    by Ritskis · September 2011
    Hmmm, All the attributes are correct, I think its a problem with the timer under the rule. What I have is When two attributes are true, Start timer (every 0.01) > Change Attribute (GameScore) a
  3. Timer Under Rule

    freon1200
    by freon1200 · September 2011
    im no master at this stuff, but at first i would make 2 actors that display txt. one with each attribute on the screen, and figure out which attribute is changing, and then maybe you can figure out wh
  4. Timer Under Rule

    Ritskis
    by Ritskis · September 2011
    Hey, I have a rule that when two attributes are true, the timer should run. But the timer runs from the beginning of the scene. I have no idea what I am doing wrong... If it makes a difference the tim
  5. Demo: Text Attributes to Arrays

    outasite
    by outasite · September 2011
    not have. And the "NextCard" attribute goes crazy flipping through numbers looking for a number not in the array, but since the entire deck is in it, it will never stop looking (inf
  6. help with drag and drop i have tried 3 different things

    StuartY
    by StuartY · September 2011
    When mouse is down and inside object, constrain x and y position to mouse x and mouse y. Simple!
  7. Save/Load Attribute problem

    sebmacfly
    by sebmacfly · September 2011
    2nd scene, timer after 1 second (run to completion), load attribute (all atrributes); change scene to menu.
  8. Roadmap 2011 questions

    gyroscope
    by gyroscope · September 2011
    Tables: this is like mathematical tables, and in the case of GS, will be attribute tables. (Here's a Wikipedia entry on Mathematical tables:)
  9. Have some issues with this behavior

    v00d0
    by v00d0 · September 2011
    Anyone else can suggest me any opther way to do this?? I tried the one u saw up there the one suggested by ShineyGames and i tried to create 1 spawn and 9 actor with their own attribute, it work's but
  10. Help with spawning

    gunblaze
    by gunblaze · September 2011
    actor 2 mainly has behaviours for move, destroyed and change attribute for game monstercount=game monstercount -1 when rule: space key is pressed and attribute=position of actor 1.
  11. Pause screen within a pause screen, HELP

    pokaface
    by pokaface · September 2011
    wait a minute, I have an idea.. shouldn't I be able to use an "otherwise" attribute that says something like, resume the music "otherwise" game volume is set to 0 o
  12. Goomba style enemy?

    svn
    by svn · September 2011
    Rather than an invisible hitbox, here's an easier thing to do: Create two REAL attributes. Call them PlayerX and PlayerY. Constrain them to the main character's X and Y positions respectively. Now, in
  13. Have some issues with this behavior

    ShineyGames
    by ShineyGames · September 2011
    Turn that change atTribuTe off (to test) and you will see the touch will work
  14. Save/Load Attribute problem

    sebmacfly
    by sebmacfly · September 2011
    The "Save" attribute is working good in my project, because when i create a button (when touch is pressed, load attribute) to load the attribute i saved, that work.
  15. Help Randomly Spawning Actors on screen...

    StuartY
    by StuartY · September 2011
    Set an integer attribute, e.g. "numbertospawn" up for your original actor. Make it equal to 6 or any other integer.
  16. color change

    zombieaddict
    by zombieaddict · September 2011
    either set an actor to change its image when its touched or create a global integer attribute named LayoutChanger that turns on rules that change the image of a group of actors.
  17. color change

    Brecken
    by Brecken · September 2011
    Make a bolean game attribute called green. And say when touch is pressed change Game.Green to true.
  18. Someone slap me...I'm addicted to loading time improvement...

    StormyStudio
    by StormyStudio · September 2011
    Got rid of the majority of the change image behaviours in place of 'Change Attribute' image name...this helps...but its not knocking off lots of time.
  19. Help Randomly Spawning Actors on screen...

    Octappus
    by Octappus · September 2011
    When .. attribute ... self.Postion.Y ... = 160
  20. sudendly nothing work, whole game frozen (really need help!!!!!!)

    LumpApps
    by LumpApps · September 2011
    Look if there is an empty field somewhere from where a deleted attribute was or from a self attribute copied from another actor.
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