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  1. Help In Animating a fireball

    RThurman
    by RThurman · September 2011
    ----Interpolate Attribute: self.Position.Y, To: 300, Duration: 4, Function: Ease out
  2. them dumb sheep - now live on the AppStore

    gamesmold
    by gamesmold · September 2011
    You can insert images using the img tag, like you would in an html file, but simply load the images from your own webspace (add the image-url as the src attribute).
  3. Rhythm Game Info Sharing

    KrissIdea
    by KrissIdea · September 2011
    Do you use an integer or a real for the BPM attribute ?
  4. GS project Resizer

    MattGibbard
    by MattGibbard · September 2011
    -For UI's and Menus, try to constrain their position to the centre of the screen using 'ScreenWidth/2'. This will then automatically format for iPad after the conversion.
  5. Question about implementing "upgrades" and saving progress.

    Sandbird
    by Sandbird · September 2011
    You need to take a look on the Save and Load Attributes behaviors. They save a value on disk (iphone) and then you can Load that attribute back when you want to.
  6. What Features do you want? (Attention Gamesalad Upper Management!)

    chaley
    by chaley · September 2011
    If these behaviors could be tweaked to the point where they utilized the attribute workarounds prescribed to us to avoid using these behaviors ...that'd be great.
  7. Are the new restrictions making GS seem less "drag and drop?"

    chaley
    by chaley · September 2011
    I wish there was a way to have all of that attribute changing happen "behind the scenes." I know that GS is still the best alternative for those who want to avoid the hardcore cod
  8. Need help with AI

    DrGlickert
    by DrGlickert · September 2011
    So for example, in a turn based strategy game that I created I had each enemy with a set of rules that would determine what he would do each 'turn.' I did a change attribute: self.WhatToDo to Random(1
  9. Random locating actor

    monsterpunch
    by monsterpunch · September 2011
    No no, don't do "You have to drag all the actors that you want on the scene, and inside every actor put a Change attribute". The energy/processing it takes to run is too huge to save
  10. Constrain to a rotating actor

    mu-kowAPPS
    by mu-kowAPPS · September 2011
    U will need to make 3 game attributes total to make this work.
  11. How to determine where collision takes place.

    GamersRejoice
    by GamersRejoice · September 2011
    depending on what your doing exactly you could change 2 attributes to the x and y of the object you hit on collision and compare the players position x or y to that. So if your players position x is
  12. How to determine where collision takes place.

    RedlerTech
    by RedlerTech · September 2011
    Create an attribute called angleHit
  13. Heart Lives

    latygo60
    by latygo60 · September 2011
    When 'lives' = 1, change attribute (heart.positionX & heart positionY) to (where you want it to appear)
  14. Constrain to a rotating actor

    Zombiebrains
    by Zombiebrains · September 2011
    I've set up a REAL attribute called Sixshooter
  15. One actor stick firmly to another ???

    RThurman
    by RThurman · September 2011
    The Mac Mini should be OK. Does gamesalad lag with any other files/games that you create with computer? Are there other times when lag seems to happen? Is it only when using constrain behaviors? (
  16. Setting Boundary/Border/Frame for In Game Snapping to Grid

    Mack_Dundee
    by Mack_Dundee · September 2011
    One more thing, the "cellWidth" attribute mentioned above sets the size of each grid spot in the x dimension. I also have a "cellHeight" attribute for the y dimens
  17. Constrain Position to Rotation

    RThurman
    by RThurman · September 2011
    You might try the following two constrains:
  18. What to tweak to make background black and white...

    SingleSparq
    by SingleSparq · September 2011
    Not sure how your actually initiating the change, but if your trying to do it over a set time, use interpolate attribute to set alpha to 0 over the time you choose. So it will gradually fade to 0 . (
  19. What to tweak to make background black and white...

    retired_beeb2e49dcafeaad727b18c3b994c95a
    by retired_beeb2e49dcafeaad727b18c3b994c95a · September 2011
    Ok, I believe there are not any attributes that would do that, I think the easiest way to do that would be to make a black and white version of the background, import it into GS, set it as the main im
  20. One actor stick firmly to another ???

    onufer
    by onufer · September 2011
    Thats really strange ;-) Because this is effect I want to gain. And you say, that you are constraining one actor to another with such result? Hmmm...
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