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Help In Animating a fireball
by RThurman ·----Interpolate Attribute: self.Position.Y, To: 300, Duration: 4, Function: Ease out -
them dumb sheep - now live on the AppStore
by gamesmold ·You can insert images using the img tag, like you would in an html file, but simply load the images from your own webspace (add the image-url as the src attribute). -
Rhythm Game Info Sharing
by KrissIdea ·Do you use an integer or a real for the BPM attribute ? -
GS project Resizer
by MattGibbard ·-For UI's and Menus, try to constrain their position to the centre of the screen using 'ScreenWidth/2'. This will then automatically format for iPad after the conversion. -
Question about implementing "upgrades" and saving progress.
by Sandbird ·You need to take a look on the Save and Load Attributes behaviors. They save a value on disk (iphone) and then you can Load that attribute back when you want to. -
What Features do you want? (Attention Gamesalad Upper Management!)
by chaley ·If these behaviors could be tweaked to the point where they utilized the attribute workarounds prescribed to us to avoid using these behaviors ...that'd be great. -
Are the new restrictions making GS seem less "drag and drop?"
by chaley ·I wish there was a way to have all of that attribute changing happen "behind the scenes." I know that GS is still the best alternative for those who want to avoid the hardcore cod -
Need help with AI
by DrGlickert ·So for example, in a turn based strategy game that I created I had each enemy with a set of rules that would determine what he would do each 'turn.' I did a change attribute: self.WhatToDo to Random(1 -
Random locating actor
by monsterpunch ·No no, don't do "You have to drag all the actors that you want on the scene, and inside every actor put a Change attribute". The energy/processing it takes to run is too huge to save -
Constrain to a rotating actor
by mu-kowAPPS ·U will need to make 3 game attributes total to make this work. -
How to determine where collision takes place.
by GamersRejoice ·depending on what your doing exactly you could change 2 attributes to the x and y of the object you hit on collision and compare the players position x or y to that. So if your players position x is -
How to determine where collision takes place.
by RedlerTech ·Create an attribute called angleHit -
Heart Lives
by latygo60 ·When 'lives' = 1, change attribute (heart.positionX & heart positionY) to (where you want it to appear) -
Constrain to a rotating actor
by Zombiebrains ·I've set up a REAL attribute called Sixshooter -
One actor stick firmly to another ???
by RThurman ·The Mac Mini should be OK. Does gamesalad lag with any other files/games that you create with computer? Are there other times when lag seems to happen? Is it only when using constrain behaviors? ( -
Setting Boundary/Border/Frame for In Game Snapping to Grid
by Mack_Dundee ·One more thing, the "cellWidth" attribute mentioned above sets the size of each grid spot in the x dimension. I also have a "cellHeight" attribute for the y dimens -
Constrain Position to Rotation
by RThurman ·You might try the following two constrains: -
What to tweak to make background black and white...
by SingleSparq ·Not sure how your actually initiating the change, but if your trying to do it over a set time, use interpolate attribute to set alpha to 0 over the time you choose. So it will gradually fade to 0 . ( -
What to tweak to make background black and white...
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One actor stick firmly to another ???
by onufer ·Thats really strange ;-) Because this is effect I want to gain. And you say, that you are constraining one actor to another with such result? Hmmm...