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  1. No timers does save time... a lot!

    Rob2
    by Rob2 · September 2011
    If game.clk is an attribute with value 3 then Help! will flash up every 3 seconds.
  2. Constrain Position to Rotation

    RedlerTech
    by RedlerTech · September 2011
    You can't change an attribute that is constrained.
  3. ► STORMYS TIME MACHINE ◄ Get scene loading times with this free template

    LumpApps
    by LumpApps · September 2011
    @Ludwig the lights switching on is simply a black solid actor with transparency that interpolates to 0 when an attribute is activated. (If that's what your referring to?)
  4. saving progress

    HoneyTribeStudios
    by HoneyTribeStudios · September 2011
    Well you have to tell the game which attributes you want it to save. And when to save them.
  5. Help! New to gamesalad!

    ming990
    by ming990 · September 2011
    Now I understand why he puts 160 as a value!! But I haven't understood why he uses this attribute with the constrain attribute in the platform and in the slider area?
  6. Constrain Position to Rotation

    IsabelleK
    by IsabelleK · September 2011
    I have two actors in the scene, one of them is rotatable by player (so player can touch it and rotate). It constrains game attribute to actor's rotation.
  7. ► STORMYS TIME MACHINE ◄ Get scene loading times with this free template

    StormyStudio
    by StormyStudio · September 2011
    @Ludwig the lights switching on is simply a black solid actor with transparency that interpolates to 0 when an attribute is activated. (If that's what your referring to?)
  8. ► STORMYS TIME MACHINE ◄ Get scene loading times with this free template

    LumpApps
    by LumpApps · September 2011
    Just saw the video on Youtube. I wonder in the end when you push a button on your Dark Asylum app, how do you switch on the lights in your room? Is that GS attribute I don't know of (Image)
  9. ► STORMYS TIME MACHINE ◄ Get scene loading times with this free template

    StormyStudio
    by StormyStudio · September 2011
    First I'm getting rid of any 'change image' behaviors and using change attribute image name instead.
  10. No timers does save time... a lot!

    LumpApps
    by LumpApps · September 2011
    Because my method uses only one attribute it was easier to implement (and I am a bit lazy sometimes) but I see a lot of advantages in yours.
  11. No timers does save time... a lot!

    HoneyTribeStudios
    by HoneyTribeStudios · September 2011
    Create a real attribute game.timeStamp
  12. No timers does save time... a lot!

    LumpApps
    by LumpApps · September 2011
    When you would use change to get back to the initial timer value in the "when timer = 1" rule the interpolate value to 1 wasn't finished when it was 1. So the change attribute would
  13. No timers does save time... a lot!

    LumpApps
    by LumpApps · September 2011
    Make a (self) attribute named timer
  14. Change animation when hit obstacle

    johanesadika
    by johanesadika · September 2011
    i make a boolean attribute "animation" . set false as default.
  15. Change attribute instead of change image...

    chaley
    by chaley · September 2011
    OK, so we know that we're supposed to use "change attribute" instead of "change image" , but I'm not exactly sure I know how to do that. I want to make an actor ch
  16. Combining attributes

    SingleSparq
    by SingleSparq · September 2011
    Can we combine attributes?
  17. need an answer

    tenrdrmer
    by tenrdrmer · September 2011
    No I do not Believe So. The only way would be an expression editor on the font size attribute and there is not one. So no.
  18. accelerate torwards touch

    latygo60
    by latygo60 · September 2011
    Make two attributes. TouchX & TouchY.
  19. Help! New to gamesalad!

    ming990
    by ming990 · August 2011
    At a certain point, he creates a new attribute, calling it platform_attribute, but i don't understand why he puts 160 for the value and why is this necessary for moving the platform with the touch!
  20. How can I display the distance travelled as a score like Tiny Wings

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    well you could just use the self.position.x as a score if you wanted. Display that or have a score attribute thats displayed to that. Just make sure your characters starts in the middle of the origiin
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