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No timers does save time... a lot!
by Rob2 ·If game.clk is an attribute with value 3 then Help! will flash up every 3 seconds. -
Constrain Position to Rotation
by RedlerTech ·You can't change an attribute that is constrained. -
► STORMYS TIME MACHINE ◄ Get scene loading times with this free template
by LumpApps ·@Ludwig the lights switching on is simply a black solid actor with transparency that interpolates to 0 when an attribute is activated. (If that's what your referring to?) -
saving progress
by HoneyTribeStudios ·Well you have to tell the game which attributes you want it to save. And when to save them. -
Help! New to gamesalad!
by ming990 ·Now I understand why he puts 160 as a value!! But I haven't understood why he uses this attribute with the constrain attribute in the platform and in the slider area? -
Constrain Position to Rotation
by IsabelleK ·I have two actors in the scene, one of them is rotatable by player (so player can touch it and rotate). It constrains game attribute to actor's rotation. -
► STORMYS TIME MACHINE ◄ Get scene loading times with this free template
by StormyStudio ·@Ludwig the lights switching on is simply a black solid actor with transparency that interpolates to 0 when an attribute is activated. (If that's what your referring to?) -
► STORMYS TIME MACHINE ◄ Get scene loading times with this free template
by LumpApps ·Just saw the video on Youtube. I wonder in the end when you push a button on your Dark Asylum app, how do you switch on the lights in your room? Is that GS attribute I don't know of (Image) -
► STORMYS TIME MACHINE ◄ Get scene loading times with this free template
by StormyStudio ·First I'm getting rid of any 'change image' behaviors and using change attribute image name instead. -
No timers does save time... a lot!
by LumpApps ·Because my method uses only one attribute it was easier to implement (and I am a bit lazy sometimes) but I see a lot of advantages in yours. -
No timers does save time... a lot!
by HoneyTribeStudios ·Create a real attribute game.timeStamp -
No timers does save time... a lot!
by LumpApps ·When you would use change to get back to the initial timer value in the "when timer = 1" rule the interpolate value to 1 wasn't finished when it was 1. So the change attribute would -
No timers does save time... a lot!
by LumpApps ·Make a (self) attribute named timer -
Change animation when hit obstacle
by johanesadika ·i make a boolean attribute "animation" . set false as default. -
Change attribute instead of change image...
by chaley ·OK, so we know that we're supposed to use "change attribute" instead of "change image" , but I'm not exactly sure I know how to do that. I want to make an actor ch -
Combining attributes
by SingleSparq ·Can we combine attributes? -
need an answer
by tenrdrmer ·No I do not Believe So. The only way would be an expression editor on the font size attribute and there is not one. So no. -
accelerate torwards touch
by latygo60 ·Make two attributes. TouchX & TouchY. -
Help! New to gamesalad!
by ming990 ·At a certain point, he creates a new attribute, calling it platform_attribute, but i don't understand why he puts 160 for the value and why is this necessary for moving the platform with the touch! -
How can I display the distance travelled as a score like Tiny Wings
by JohnPapiomitis ·well you could just use the self.position.x as a score if you wanted. Display that or have a score attribute thats displayed to that. Just make sure your characters starts in the middle of the origiin