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  1. What to tweak to make background black and white...

    retired_beeb2e49dcafeaad727b18c3b994c95a
    by retired_beeb2e49dcafeaad727b18c3b994c95a · September 2011
    Ok, I believe there are not any attributes that would do that, I think the easiest way to do that would be to make a black and white version of the background, import it into GS, set it as the main im
  2. One actor stick firmly to another ???

    onufer
    by onufer · September 2011
    Thats really strange ;-) Because this is effect I want to gain. And you say, that you are constraining one actor to another with such result? Hmmm...
  3. No timers does save time... a lot!

    Rob2
    by Rob2 · September 2011
    If game.clk is an attribute with value 3 then Help! will flash up every 3 seconds.
  4. Constrain Position to Rotation

    RedlerTech
    by RedlerTech · September 2011
    You can't change an attribute that is constrained.
  5. ► STORMYS TIME MACHINE ◄ Get scene loading times with this free template

    LumpApps
    by LumpApps · September 2011
    @Ludwig the lights switching on is simply a black solid actor with transparency that interpolates to 0 when an attribute is activated. (If that's what your referring to?)
  6. saving progress

    HoneyTribeStudios
    by HoneyTribeStudios · September 2011
    Well you have to tell the game which attributes you want it to save. And when to save them.
  7. Help! New to gamesalad!

    ming990
    by ming990 · September 2011
    Now I understand why he puts 160 as a value!! But I haven't understood why he uses this attribute with the constrain attribute in the platform and in the slider area?
  8. Constrain Position to Rotation

    IsabelleK
    by IsabelleK · September 2011
    I have two actors in the scene, one of them is rotatable by player (so player can touch it and rotate). It constrains game attribute to actor's rotation.
  9. ► STORMYS TIME MACHINE ◄ Get scene loading times with this free template

    StormyStudio
    by StormyStudio · September 2011
    @Ludwig the lights switching on is simply a black solid actor with transparency that interpolates to 0 when an attribute is activated. (If that's what your referring to?)
  10. ► STORMYS TIME MACHINE ◄ Get scene loading times with this free template

    LumpApps
    by LumpApps · September 2011
    Just saw the video on Youtube. I wonder in the end when you push a button on your Dark Asylum app, how do you switch on the lights in your room? Is that GS attribute I don't know of (Image)
  11. ► STORMYS TIME MACHINE ◄ Get scene loading times with this free template

    StormyStudio
    by StormyStudio · September 2011
    First I'm getting rid of any 'change image' behaviors and using change attribute image name instead.
  12. No timers does save time... a lot!

    LumpApps
    by LumpApps · September 2011
    Because my method uses only one attribute it was easier to implement (and I am a bit lazy sometimes) but I see a lot of advantages in yours.
  13. No timers does save time... a lot!

    HoneyTribeStudios
    by HoneyTribeStudios · September 2011
    Create a real attribute game.timeStamp
  14. No timers does save time... a lot!

    LumpApps
    by LumpApps · September 2011
    When you would use change to get back to the initial timer value in the "when timer = 1" rule the interpolate value to 1 wasn't finished when it was 1. So the change attribute would
  15. No timers does save time... a lot!

    LumpApps
    by LumpApps · September 2011
    Make a (self) attribute named timer
  16. Change animation when hit obstacle

    johanesadika
    by johanesadika · September 2011
    i make a boolean attribute "animation" . set false as default.
  17. Change attribute instead of change image...

    chaley
    by chaley · September 2011
    OK, so we know that we're supposed to use "change attribute" instead of "change image" , but I'm not exactly sure I know how to do that. I want to make an actor ch
  18. Combining attributes

    SingleSparq
    by SingleSparq · September 2011
    Can we combine attributes?
  19. need an answer

    tenrdrmer
    by tenrdrmer · September 2011
    No I do not Believe So. The only way would be an expression editor on the font size attribute and there is not one. So no.
  20. accelerate torwards touch

    latygo60
    by latygo60 · September 2011
    Make two attributes. TouchX & TouchY.
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