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  1. Please Help. Level Lock and Unlock help needed.

    codygrc
    by codygrc · August 2011
    Ok so I made an integer attribute called level complete, Then in my lock image, i said when level complete is true change attribute game.unlocked level to the next level. But it doesn't work. I do not
  2. Please Help. Level Lock and Unlock help needed.

    youngster9
    by youngster9 · August 2011
    There probably is an attribute for the amount of levels unlocked. Just change that attribute whenever you want to unlock a new level.
  3. Please Help. Level Lock and Unlock help needed.

    codygrc
    by codygrc · August 2011
    I have got everything set except the unlocking. The point of my game is when the frog overlaps or collides with the leave the level is complete. Do i have to make an attribute to make the other levels
  4. Please Help. Level Lock and Unlock help needed.

    codygrc
    by codygrc · August 2011
    I have got everything set except the unlocking. The point of my game is when the frog hits the leave the level is complete. Do i have to make an attribute to make the other levels unlock or what. Than
  5. Change attribute other actor

    jad
    by jad · August 2011
    Constrain your "other actors" self.position.x to attribute y, then change attribute X from your actor
  6. Change attribute other actor

    pvdm
    by pvdm · August 2011
    I haven't used GS for a while and did an update just now. But i remember that i was able to change an attribute of an different actor in a rule of the actor.
  7. Constrain to a rotating actor

    Zombiebrains
    by Zombiebrains · August 2011
    I've gone to my first bullet and started to enter your code - CHANGE ATTRIBUTE....then I hit a problem...
  8. Constrain Help Please :)

    iTouchGamer
    by iTouchGamer · August 2011
    Hey guys, me again. I was working more on my new game and ran into a strange constrain problem, idk if it has to do with the increase or decrease in size, but in the beginning of the video, you will s
  9. Is it possible to "permanently" save the High Score?

    Lamthalas
    by Lamthalas · August 2011
    Yes, use Save Attribute and Load Atrribute and make sure you using the same attribute and key for both. Oh, when you're entering the key for the attribute, type in the key in the field, don't click an
  10. Loading Times and RAM Usage

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · August 2011
    Photics, its also about reuse. Less attributes can mean using less rules to check values of those attributes.
  11. Continuous music loop...

    BlackbirdStudios
    by BlackbirdStudios · August 2011
    Yes, I am guessing that you have a behavior to fire the music in every level. You could create an attribute, (playmusic) then say when play music is true, play music behavior and set it to loop the mu
  12. Looking for some sounds…

    gyroscope
    by gyroscope · August 2011
    For the pick ups with the pitch changing, make a real attribute called PitchUp, say. That is put into the Sound behavior via the Expression editor.
  13. Sheep's Transporter (help) :-)

    cnmeyer1980
    by cnmeyer1980 · August 2011
    Within the Tronco sprite, i've changed the rule to 'actor receives event, touch, pressed. This works correctly, however, the platform seems to go a little crazy (I think its something to do with the f
  14. Creating a Brawler style Game, need help with Player Movement

    latygo60
    by latygo60 · August 2011
    I think the jumping movement have to have a boolean attribute that changes when the jumping button is pressed. When you jump the boolean is checked, the player moves up, then goes down, and the boolea
  15. Random locating actor

    latygo60
    by latygo60 · August 2011
    If only a few are showing at the same time on the camera view, I'll try recycling the actors. This way, those who are off the view, can change his position to a new one (with 'Change attribute').
  16. Tip for recognising button combinations. Cooking game example.

    HoneyTribeStudios
    by HoneyTribeStudios · August 2011
    item touches the bowl, it is destroyed, and game attribute "Ingredient 1" changes to true. Then with next item, and next, etc (Image)
  17. Tip for recognising button combinations. Cooking game example.

    IsabelleK
    by IsabelleK · August 2011
    item touches the bowl, it is destroyed, and game attribute "Ingredient 1" changes to true. Then with next item, and next, etc Each item has his own game attribute.
  18. Loading Times and RAM Usage

    HoneyTribeStudios
    by HoneyTribeStudios · August 2011
    Interesting text attribute tip, cheers. Be great if we could also remove entries from it!
  19. Where to find keyboard help or video

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    For the debugger, whenever you would want to view you attribute, you would have a log debugging statement behavior. that tells it to pull the value and display it to you in the debugger window. So sa
  20. Creating a Brawler style Game, need help with Player Movement

    SirisDracken
    by SirisDracken · August 2011
    I have the player moving around on X and Y using key board input, and I constrain the player to the specific area of the scene by checking to see if the player is within the gameplay area (basically t
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