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  1. constrain help

    SAMman
    by SAMman · August 2011
    can anyone help me with a constraint problem?
  2. Updated GameSalad Roadmap - September/October 2011

    POM
    by POM · August 2011
    The only way I can see that working is if you do an update now that will turn on and save a previously purchased Attribute and then once In-App is available you can have your rules If previously Purch
  3. Loading Times and RAM Usage

    gamedivision
    by gamedivision · August 2011
    If you have a text attribute, you can easily append to it using the Change Attribute behavior. For example, if you have the game attribute game.UsedCards and store which cards have been selected, you
  4. Loading Times and RAM Usage

    CodeMonkey
    by CodeMonkey · August 2011
    @MarkOnTheIron The longest text attribute I have has 647 characters and it works fine. It could probably take more characters. And I have a few of those types of attributes. They help me define enemy
  5. Loading Times and RAM Usage

    CodeMonkey
    by CodeMonkey · August 2011
    If you have a text attribute, you can easily append to it using the Change Attribute behavior. For example, if you have the game attribute game.UsedCards and store which cards have been selected, you
  6. Loading Times and RAM Usage

    MarkOnTheIron
    by MarkOnTheIron · August 2011
    Also if we can use the text attribute like this, how many characters would it be the maximum (in terms of performance) that it could handle?
  7. Loading Times and RAM Usage

    osucowboy18
    by osucowboy18 · August 2011
    This doesn't make sense... does GameSalad have arrays? I wasn't aware that comma-separated lists worked in GameSalad. I thought that a text attribute was just for text.
  8. Loading Times and RAM Usage

    Eastbound
    by Eastbound · August 2011
    This doesn't make sense... does GameSalad have arrays? I wasn't aware that comma-separated lists worked in GameSalad. I thought that a text attribute was just for text.
  9. Loading Times and RAM Usage

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · August 2011
    Try using text/integer attributes as lists/containers to group similar attributes. This cuts down on the number of attributes you need. So instead of 117 attributes to keep track of their found state,
  10. Constraining Health

    rab127
    by rab127 · August 2011
    How do I constrain Health to a number like 150?
  11. Way to avoid using constrains XY

    bluebyu25
    by bluebyu25 · August 2011
    Hey guys I have a bunch of platforms in my scene. I want to AVOID constraining a global attribute of their X/Y positions. That being said, I need these platforms to never overlap or collide...and if t
  12. Loading Times and RAM Usage

    Yodapollo
    by Yodapollo · August 2011
    Instead of the ‘Change Image’ behavior, try using ‘Change Attribute’ on the self.Image attribute instead and set the value as you need the image.
  13. constrain to previous actor

    SAMman
    by SAMman · August 2011
    to make it so that when actor2 hits actor1 it is constrain to actor1 and then when actor2 collides with actor2, the new actor2 is constrained to the old actor2 and so on. I am making a game that stac
  14. Updated GameSalad Roadmap - September/October 2011

    tenrdrmer
    by tenrdrmer · August 2011
    The only way I can see that working is if you do an update now that will turn on and save a previously purchased Attribute and then once In-App is available you can have your rules If previously Purch
  15. Reading the name of an Att. from the content of a Text Att.

    gyroscope
    by gyroscope · August 2011
    Hi Duende, there's no way you can use a text attribute as a "label" for a group of other attributes - integers, for instance - contained within it. In other words, no way to show the
  16. Reading the name of an Att. from the content of a Text Att.

    xarmian
    by xarmian · August 2011
    variable. The problem in GameSalad is that an attribute's name means nothing. An attribute with the name "Box" has an internal identifier, which is something like "id3292
  17. Updated GameSalad Roadmap - September/October 2011

    POM
    by POM · August 2011
    Will it be a simple thing of if they buy a new level or gun it will just turn an attribute to true and the user won't actually be downloading any new content?
  18. Jump Control Problem

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    -change attribute jumpControl to true
  19. Jump Control Problem

    studiocrity
    by studiocrity · August 2011
    When touch is pressed change attribute game.JumpControl to true
  20. Reading the name of an Att. from the content of a Text Att.

    DuendeArkano
    by DuendeArkano · August 2011
    Today i have a question about attributes, im wondering if its possible to do this:
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