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constrain help
by SAMman ·can anyone help me with a constraint problem? -
Updated GameSalad Roadmap - September/October 2011
by POM ·The only way I can see that working is if you do an update now that will turn on and save a previously purchased Attribute and then once In-App is available you can have your rules If previously Purch -
Loading Times and RAM Usage
by gamedivision ·If you have a text attribute, you can easily append to it using the Change Attribute behavior. For example, if you have the game attribute game.UsedCards and store which cards have been selected, you -
Loading Times and RAM Usage
by CodeMonkey ·@MarkOnTheIron The longest text attribute I have has 647 characters and it works fine. It could probably take more characters. And I have a few of those types of attributes. They help me define enemy -
Loading Times and RAM Usage
by CodeMonkey ·If you have a text attribute, you can easily append to it using the Change Attribute behavior. For example, if you have the game attribute game.UsedCards and store which cards have been selected, you -
Loading Times and RAM Usage
by MarkOnTheIron ·Also if we can use the text attribute like this, how many characters would it be the maximum (in terms of performance) that it could handle? -
Loading Times and RAM Usage
by osucowboy18 ·This doesn't make sense... does GameSalad have arrays? I wasn't aware that comma-separated lists worked in GameSalad. I thought that a text attribute was just for text. -
Loading Times and RAM Usage
by Eastbound ·This doesn't make sense... does GameSalad have arrays? I wasn't aware that comma-separated lists worked in GameSalad. I thought that a text attribute was just for text. -
Loading Times and RAM Usage
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Constraining Health
by rab127 ·How do I constrain Health to a number like 150? -
Way to avoid using constrains XY
by bluebyu25 ·Hey guys I have a bunch of platforms in my scene. I want to AVOID constraining a global attribute of their X/Y positions. That being said, I need these platforms to never overlap or collide...and if t -
Loading Times and RAM Usage
by Yodapollo ·Instead of the ‘Change Image’ behavior, try using ‘Change Attribute’ on the self.Image attribute instead and set the value as you need the image. -
constrain to previous actor
by SAMman ·to make it so that when actor2 hits actor1 it is constrain to actor1 and then when actor2 collides with actor2, the new actor2 is constrained to the old actor2 and so on. I am making a game that stac -
Updated GameSalad Roadmap - September/October 2011
by tenrdrmer ·The only way I can see that working is if you do an update now that will turn on and save a previously purchased Attribute and then once In-App is available you can have your rules If previously Purch -
Reading the name of an Att. from the content of a Text Att.
by gyroscope ·Hi Duende, there's no way you can use a text attribute as a "label" for a group of other attributes - integers, for instance - contained within it. In other words, no way to show the -
Reading the name of an Att. from the content of a Text Att.
by xarmian ·variable. The problem in GameSalad is that an attribute's name means nothing. An attribute with the name "Box" has an internal identifier, which is something like "id3292 -
Updated GameSalad Roadmap - September/October 2011
by POM ·Will it be a simple thing of if they buy a new level or gun it will just turn an attribute to true and the user won't actually be downloading any new content? -
Jump Control Problem
by JohnPapiomitis ·-change attribute jumpControl to true -
Jump Control Problem
by studiocrity ·When touch is pressed change attribute game.JumpControl to true -
Reading the name of an Att. from the content of a Text Att.
by DuendeArkano ·Today i have a question about attributes, im wondering if its possible to do this: