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  1. How do I destroy a spawned actor once im done with them?

    gyroscope
    by gyroscope · August 2011
    Make a boolean attribute DesActorA set to false.
  2. Particle Question

    BlackbirdStudios
    by BlackbirdStudios · August 2011
    I figured out a fix. I set an attribute for the actor called self.alpha change duration. It is originally set for 4 (seconds) and when the main actor overlaps, it is set to zero. That'll work
  3. Physics Question

    bluebyu25
    by bluebyu25 · August 2011
    try constraining the y when u dont want it to move down
  4. How do i spawn enemies in a scene

    yoyox120
    by yoyox120 · August 2011
    Is the enemy attribute an integer or real or what type is it ?
  5. Border Around Actor

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    Constrain a smaller actor to the same x and y as a slightly bigger actor and the color of the bigger actor will be a border. Just make sure the bigger actor is behind the smaller
  6. Particle Question

    BlackbirdStudios
    by BlackbirdStudios · August 2011
    So I have created an attribute. self.particlenumber. So it is set on 400 in the actor. Then I said actor receives event when overlaps or collides with actor of type "maincharacter."
  7. GameSalad 0.9.7 - iOS Keyboard, Device Clock, and Debugger

    ORBZ
    by ORBZ · August 2011
    I strangely agree. GS, could you add one more param please to the Clock attribute? EpochSeconds? It's handy sometimes to just have the whole "time" value summed up in one number.
  8. Constrain to a rotating actor

    mu-kowAPPS
    by mu-kowAPPS · August 2011
    constrain self position x to: game.chamber x + cos(game.chamber angle%360)*40
  9. How do i spawn enemies in a scene

    latygo60
    by latygo60 · August 2011
    And three attributes:
  10. not registering multiple collisions from same tag

    mu-kowAPPS
    by mu-kowAPPS · August 2011
    I have been going through and recycling everything i can.
  11. Idk if this is a glitch with in game salad glitch

    Hipster_Owl_Studios
    by Hipster_Owl_Studios · August 2011
    I'm making a brick game and when i test it on my device theres a glitch where the ball doesn't spawn. my rule is when the screen is touch spawn ball, and when the ball is destroyed reset the attribute
  12. undo button

    latygo60
    by latygo60 · August 2011
    Make an integer attribute called 'last thing'
  13. Trouble stopping and starting music

    MarcusO
    by MarcusO · August 2011
    I've made rules in my sound on actor that when i click on this actor stop music ( and change icon to start music) with the stop music attribute; but it doesn't stop the music.
  14. How do i spawn enemies in a scene

    latygo60
    by latygo60 · August 2011
    Also you have to create an integer attribute to count the enemies created, and this attribute should have the number of enemies that you want to generate.
  15. Changing Movable Property

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    Do this. Make 1 interger game attribute call it moveOff and set it to 0 and make 2 self real attributes in the object called stopX and stopY(you can name them whatever you want)
  16. help with constrain still needed

    SAMman
    by SAMman · August 2011
    Hey guys, is there anyone willing to take a look at my project? I could really use the help with constrain issues and emailing my project is easier than explaining it. I am really stumped, I am sure i
  17. Need help with comparing attributes

    RocketBrain
    by RocketBrain · August 2011
    I need to compare attributes between duplicate actors without the use of a game level attribute.
  18. Accelerometer Compensation and Vector To Angle

    Sinequanon
    by Sinequanon · August 2011
    I go into detail here with how I've set up my attributes so that the actor moves with the accelerometer and how to compensate for a tilting global attribute. After that, I do have a problem I'd love
  19. Changing Movable Property

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    constraining dont function
  20. Questions about a game where stars are collected.

    BlackbirdStudios
    by BlackbirdStudios · August 2011
    Yes you need a starsCollected attribute for each level
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