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Questions about a game where stars are collected.
by JohnPapiomitis ·Yes you need a starsCollected attribute for each level -
Questions about a game where stars are collected.
by BlackbirdStudios ·I know I make different photos for each instance, (1,2, or 3 stars collected) but my question is do I need to create individual attributes for each level to keep track of the amount of stars collected -
Changing Movable Property
by carlosacj36 ·constraining dont function -
Changing Movable Property
by tenrdrmer ·that is one attribute that cannot be changed once the actor loads. You will have to use something like constraining the x and y positions when the condition is met. -
Changing Movable Property
by MarcusO ·Can anybody please tell me how to change the movable attribute for an actor so that a movable object becomes immovable when i condition is met? -
Is there any way to pre-load saved attributes?
by tenrdrmer ·You could set on an intro screen a change attribute and save attribute to run on the first time the app runs -
GAMESALAD CLOCK A.M and P.M.
by youngster9 ·Maybe make a rule when the hour value is higher than 12 then set another attribute called pm time to 1. Then use this pm attribute instead. So when the hour is 13 set pm to 2. I haven't messed around -
Bubble Ball Drag And Drop Feature Help
by youngster9 ·when you tap inside an object make a rule so that when it is tapped constrain x and y coordinates to touch1 x and y coordinates. I think that might work. -
Can the reset scene attribute work unproperly with the change attribute?
by diegocs ·i have a rule that when met changes (resets) a bunch of attribute, then 0.2 seconds later it resets the scene, this worked properly, till i added a couple of attributes in other actors that where also -
Mouseover?
by gyroscope ·Spawn actor --- your menu, and in it's Rules, change attributes for self.Position x and y for it to appear where you want, or -
Mouseover?
by JohnPapiomitis ·have a attribute tied to the self position x of the object. Then you can do when mouse position x = the attribute, do whatver -
level score added to total score
by calvin9403 ·make attribute world score -
Does Velocity Differ Between iphone and ipad?
by xarmian ·- change attribute self.Motion.Linear.X to 0 -
Does Velocity Differ Between iphone and ipad?
by JohnPapiomitis ·Add a timer that after 4.6 seconds, change attribute color.red to 0 (or some other indicator) -
Does Velocity Differ Between iphone and ipad?
by xarmian ·Add a timer that after 4.6 seconds, change attribute color.red to 0 (or some other indicator) -
overriding "wall" contraint on actor
by rab127 ·Change attribute self.motion.linear. velocity X (0 or +/- other if I want it to move) -
How to rotate a player to face left and right
by xarmian ·change attribute self.rotation to: -
Starter help for a rhythm game
by HapP ·2) Create an attribute for your game that will represent the BPM. (ex: game.bpm) -
is orbiting possible?
by xarmian ·timer - every .1 seconds - change attribute self.angle to self.angle + 1 -
is orbiting possible?
by xarmian ·You would have to constrain the position of your orbiting (satellite) actor to a set distance from your main (anchor) actor.. Using sin/cos you can calculate this. First you need to store the x and