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  1. Questions about a game where stars are collected.

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    Yes you need a starsCollected attribute for each level
  2. Questions about a game where stars are collected.

    BlackbirdStudios
    by BlackbirdStudios · August 2011
    I know I make different photos for each instance, (1,2, or 3 stars collected) but my question is do I need to create individual attributes for each level to keep track of the amount of stars collected
  3. Changing Movable Property

    carlosacj36
    by carlosacj36 · August 2011
    constraining dont function
  4. Changing Movable Property

    tenrdrmer
    by tenrdrmer · August 2011
    that is one attribute that cannot be changed once the actor loads. You will have to use something like constraining the x and y positions when the condition is met.
  5. Changing Movable Property

    MarcusO
    by MarcusO · August 2011
    Can anybody please tell me how to change the movable attribute for an actor so that a movable object becomes immovable when i condition is met?
  6. Is there any way to pre-load saved attributes?

    tenrdrmer
    by tenrdrmer · August 2011
    You could set on an intro screen a change attribute and save attribute to run on the first time the app runs
  7. GAMESALAD CLOCK A.M and P.M.

    youngster9
    by youngster9 · August 2011
    Maybe make a rule when the hour value is higher than 12 then set another attribute called pm time to 1. Then use this pm attribute instead. So when the hour is 13 set pm to 2. I haven't messed around
  8. Bubble Ball Drag And Drop Feature Help

    youngster9
    by youngster9 · August 2011
    when you tap inside an object make a rule so that when it is tapped constrain x and y coordinates to touch1 x and y coordinates. I think that might work.
  9. Can the reset scene attribute work unproperly with the change attribute?

    diegocs
    by diegocs · August 2011
    i have a rule that when met changes (resets) a bunch of attribute, then 0.2 seconds later it resets the scene, this worked properly, till i added a couple of attributes in other actors that where also
  10. Mouseover?

    gyroscope
    by gyroscope · August 2011
    Spawn actor --- your menu, and in it's Rules, change attributes for self.Position x and y for it to appear where you want, or
  11. Mouseover?

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    have a attribute tied to the self position x of the object. Then you can do when mouse position x = the attribute, do whatver
  12. level score added to total score

    calvin9403
    by calvin9403 · August 2011
    make attribute world score
  13. Does Velocity Differ Between iphone and ipad?

    xarmian
    by xarmian · August 2011
    - change attribute self.Motion.Linear.X to 0
  14. Does Velocity Differ Between iphone and ipad?

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    Add a timer that after 4.6 seconds, change attribute color.red to 0 (or some other indicator)
  15. Does Velocity Differ Between iphone and ipad?

    xarmian
    by xarmian · August 2011
    Add a timer that after 4.6 seconds, change attribute color.red to 0 (or some other indicator)
  16. overriding "wall" contraint on actor

    rab127
    by rab127 · August 2011
    Change attribute self.motion.linear. velocity X (0 or +/- other if I want it to move)
  17. How to rotate a player to face left and right

    xarmian
    by xarmian · August 2011
    change attribute self.rotation to:
  18. Starter help for a rhythm game

    HapP
    by HapP · August 2011
    2) Create an attribute for your game that will represent the BPM. (ex: game.bpm)
  19. is orbiting possible?

    xarmian
    by xarmian · August 2011
    timer - every .1 seconds - change attribute self.angle to self.angle + 1
  20. is orbiting possible?

    xarmian
    by xarmian · August 2011
    You would have to constrain the position of your orbiting (satellite) actor to a set distance from your main (anchor) actor.. Using sin/cos you can calculate this. First you need to store the x and
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