-
String Editing
by gyroscope ·When attribute game.MusicList = ABCD -
changing image on score change
by theCodeMonsters ·Well if you're gonna change it every 0 seconds just change the actors image using the Change image attribute. Or you can go manually using the change attribute and by going down to self.image then cha -
Constrain to a rotating actor
by Zombiebrains ·Is it possible to constrain an actor to a point on a rotating actor? -
TOTAL game score...
by DrGlickert ·Change Attribute: -
TOTAL game score...
by aario ·sounds good to me. If you have a change attribute behaviour say at the start of your game when everything is loading then everytime the player restarts it will update the total score and you can have -
How can I play with Knives?
by COBGames ·i'd say a local attribute for that enemy then? -
TOTAL game score...
by DrGlickert ·I'd like to make an attribute that records the player's total game score. -
How can I play with Knives?
by svn ·Well, actually, that's kind of what I want to avoid. I don't want some game attribute telling all 23 enemies to throw their spears at some random crate or mushroom ahead or behind them. -
How can I play with Knives?
by COBGames ·i'd say create a new boolean attribute and if it is set to true then have it do one thing and if false then do the other. you could name the attribute like something is_left or is_right, whichever yo -
Scene attribute or game attributes
by gariantroll ·also keep in mind scene attributes can only be accessed from a unlocked actor in the scene -
Scene attribute or game attributes
by svn ·Wait, what exactly is the difference between a scene and a game attribute? -
How can I play with Knives?
by svn ·The only thing I can think of is creating a game.attribute for each instance of this enemy actor, and create several instances of the knife, each corresponding to a separate instance of the actor. Is -
Scene attribute or game attributes
by gyroscope ·Hi, scene attributes values are forgotten once you've left the scene; so if you revisited a scene, the original values only would apply. -
★★★ DBA BEST SELLER: Fall Fu Template Only £7 Out Now ★★★
by MagoNicolas ·If Mask overlaps or collides with actor with tag wall change canFlip to true (now open up otherwise) and do a change attribute canFlip = false. -
Scene attribute or game attributes
by gariantroll ·Are there any benefits to using scene attributes over game attribute. -
Loading a scene that was changed...
by gyroscope ·Saving would involve a whole bunch of attributes (as many as the amount of squares on the grid) and so the positions of each tile on the grid can update an attribute that can be Saved then Loaded. -
Bring Back all data
by SlickZero ·or whatever, that is what the "Save attribute" and "Load attribute" behaviors are for. You can keep track of high scores and any other attributes you save. Just ne -
What's the best way to Pause a game in GS
by part12studios ·I tried a preliminary non-pause behavior approach.. where i tried to load an attribute to a temp attribute.. then blanking out the speed to 0.. then try and recall that info when resuming.. but from -
Memory usage numbers
by HoneyTribeStudios ·e.g You have an integer attribute that increases by 1 every time you kill an enemy. You want the screen to flash blue on every 10th enemy destroyed. -
Help with MultiTouch!!!
by lovelost ·In the example, the red paddle is constrained to Touch1 and the blue paddle to Touch2. But what happens if the person playing the blue paddle happens to touch the screen before the person on the red