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  1. is orbiting possible?

    xarmian
    by xarmian · August 2011
    timer - every .1 seconds - change attribute self.angle to self.angle + 1
  2. is orbiting possible?

    xarmian
    by xarmian · August 2011
    You would have to constrain the position of your orbiting (satellite) actor to a set distance from your main (anchor) actor.. Using sin/cos you can calculate this. First you need to store the x and
  3. String Editing

    gyroscope
    by gyroscope · August 2011
    When attribute game.MusicList = ABCD
  4. changing image on score change

    theCodeMonsters
    by theCodeMonsters · August 2011
    Well if you're gonna change it every 0 seconds just change the actors image using the Change image attribute. Or you can go manually using the change attribute and by going down to self.image then cha
  5. Constrain to a rotating actor

    Zombiebrains
    by Zombiebrains · August 2011
    Is it possible to constrain an actor to a point on a rotating actor?
  6. TOTAL game score...

    DrGlickert
    by DrGlickert · August 2011
    Change Attribute:
  7. TOTAL game score...

    aario
    by aario · August 2011
    sounds good to me. If you have a change attribute behaviour say at the start of your game when everything is loading then everytime the player restarts it will update the total score and you can have
  8. How can I play with Knives?

    COBGames
    by COBGames · August 2011
    i'd say a local attribute for that enemy then?
  9. TOTAL game score...

    DrGlickert
    by DrGlickert · August 2011
    I'd like to make an attribute that records the player's total game score.
  10. How can I play with Knives?

    svn
    by svn · August 2011
    Well, actually, that's kind of what I want to avoid. I don't want some game attribute telling all 23 enemies to throw their spears at some random crate or mushroom ahead or behind them.
  11. How can I play with Knives?

    COBGames
    by COBGames · August 2011
    i'd say create a new boolean attribute and if it is set to true then have it do one thing and if false then do the other. you could name the attribute like something is_left or is_right, whichever yo
  12. Scene attribute or game attributes

    gariantroll
    by gariantroll · August 2011
    also keep in mind scene attributes can only be accessed from a unlocked actor in the scene
  13. Scene attribute or game attributes

    svn
    by svn · August 2011
    Wait, what exactly is the difference between a scene and a game attribute?
  14. How can I play with Knives?

    svn
    by svn · August 2011
    The only thing I can think of is creating a game.attribute for each instance of this enemy actor, and create several instances of the knife, each corresponding to a separate instance of the actor. Is
  15. Scene attribute or game attributes

    gyroscope
    by gyroscope · August 2011
    Hi, scene attributes values are forgotten once you've left the scene; so if you revisited a scene, the original values only would apply.
  16. ★★★ DBA BEST SELLER: Fall Fu Template Only £7 Out Now ★★★

    MagoNicolas
    by MagoNicolas · August 2011
    If Mask overlaps or collides with actor with tag wall change canFlip to true (now open up otherwise) and do a change attribute canFlip = false.
  17. Scene attribute or game attributes

    gariantroll
    by gariantroll · August 2011
    Are there any benefits to using scene attributes over game attribute.
  18. Loading a scene that was changed...

    gyroscope
    by gyroscope · August 2011
    Saving would involve a whole bunch of attributes (as many as the amount of squares on the grid) and so the positions of each tile on the grid can update an attribute that can be Saved then Loaded.
  19. Bring Back all data

    SlickZero
    by SlickZero · August 2011
    or whatever, that is what the "Save attribute" and "Load attribute" behaviors are for. You can keep track of high scores and any other attributes you save. Just ne
  20. What's the best way to Pause a game in GS

    part12studios
    by part12studios · August 2011
    I tried a preliminary non-pause behavior approach.. where i tried to load an attribute to a temp attribute.. then blanking out the speed to 0.. then try and recall that info when resuming.. but from
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