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Memory usage numbers
by gariantroll ·What is the most ideal way to program an actor to stay with another actor with out using a constraint. What I did was Made an attribute that states if Condition = 0 and game.X not equal self.x and ga -
garbage collection? Do items auto destroy if they go to far off screen?
by Tokuhara ·- ATTRIBUTE self.Position.Y is < 0 -
"Knockers" How do I make them?
by DrGlickert ·to your liking. Make sure that you have two constrain attributes on the knockers so that they don't move throughout gameplay. -
save levels - salvare livelli
by gyroscope ·It involves the use of the Save and Load attributes to save the level to go to next time a user plays the app. (You can save in themiddle of a level as well, but will need more attributes to save). So -
save levels - salvare livelli
by richcoy ·You can set a game attribute as an integer called something like "LastLevel" then when a level is completed update that attribute. Then program your continue button to look for the v -
save levels - salvare livelli
by LoadingZero ·you must create an attribute to store the level state, for example a bool and set it to true when level is complete. -
About Multiscreen Menus (@TSHIRTBOOTH)
by sebmacfly ·I have set correctly the constrain attribute on camera position for the min and max. But can't scroll. -
Reset scene problem
by Zombiebrains ·All I have done is do a change attribute for the health bar, score and Game Over boolean and on my splash screen (which appears before going into scene 1) the game now works a treat. -
Is there a way to "split" a text attribute
by theCodeMonsters ·@JohnPapiomitis Thanks but that's not what I mean. I mean I have a text attribute with the value "age29". Is there a way for me to use gamesalad behaviors to grab that number 29? But -
Is there a way to "split" a text attribute
by JohnPapiomitis ·"int"..attribute -
Is there a way to "split" a text attribute
by theCodeMonsters ·So say I have an text attribute that is "int700". Is there a way to take just the 700. now here's the tricky part, the 700 is a flexible number. Meaning it could be 900 or 1. Is ther -
Need help with accelerometer
by RThurman ·>.5 then change attribute velocity.Y to 250*game.Accelerometer.Y -
How to keep an actor pointing down...
by RThurman ·If you want the accelerometers to do the job then update an attribute with this: -
How do I make the score reset when the player loses the game.
by Asobu_Games ·Essentially you just have to make a rule so that when the game is lost change the score attribute to 0. What attribute do you have in place to tell when the game is lost? Do you have lives? If so then -
glow inside actor help
by floydianspiral ·have an actor called particle, constrain it's positions to the positions of your cloud. -
How do I make the score reset when the player loses the game.
by gyroscope ·Hi Aaron; presumably you've got a boolean attribute for when the game is still running compared to when the game is lost. So let's call this boolean attribute GameLose set to its default false. -
How do I make the score reset when the player loses the game.
by ashapiro914 ·Hi, I am making a game and I have a score attribute set up. I have a problem though, when you lose the game I need the score to reset back to 0. I havent found any posts or videos on how to do this. A -
Can't find Debug Window 0.9.71
by micksolo ·I used the log attribute behaviour in one of my actors, but I don't get the "debug window" which is supposed to appear. Are there any other instructions required for setting this up -
ΩΩ SIMPLIFYING ATTRIBUTES ΩΩ
by jad ·is there a simple way of saying, turn red when attribute x = 3,4,5,8,12,45, can you do this in ONE rule, without 6 instances?? -
Help with endless runner, problems withs jumping and sinking platforms
by dotsonj23 ·interpolate. Then for the visible actor just constrain it's x and y to the invible actor but have all collission behavior associated with the visible actor. This way you can use interpolate to contro