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  1. Updated GameSalad Roadmap - September/October 2011

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · August 2011
    • Send/Receive attribute data to web server
  2. Touch or mouse behaviors

    zombieaddict
    by zombieaddict · August 2011
    change attribute [1] to on/true
  3. Reset scene problem

    Zombiebrains
    by Zombiebrains · August 2011
    I think it might be something to do with the health attributes when it loads again, the health bar is zero, all the screen is red, as my 'Game over' attribute is set to do and the score is still the s
  4. question about constraining actors

    hotMagic
    by hotMagic · August 2011
    How are you doing the offset? Im asking because the possibility of overlap. As in, are you counting the actor2 objects and doing constrain Y +10 or something?
  5. Score Keeping Problem

    NicholasSeah
    by NicholasSeah · August 2011
    Hi, I added an integer attribute which I call it 'IceScore'. Then in both of the cannon ball, I added a Change Attribute Behavior and inserted (game.IceScore) To (game.IceScore+1). After that, I creat
  6. question about constraining actors

    SAMman
    by SAMman · August 2011
    yes, they are of the same prototype and they are supposed constrain to the same actor. picture actor 1 on the screen somewhere, actor 2 appears and move to it and then sticks to actor 1 when they coll
  7. question about constraining actors

    hotMagic
    by hotMagic · August 2011
    Are they supposed to constrain to the same actor? More details on that. Are they of the same prototype?
  8. Can someone help with a couple of problems?

    StusApps
    by StusApps · August 2011
    1. Try playing around with a change attribute on the linear motion of the object. For example if it collides with a horizontal wall have it:
  9. question about constraining actors

    SAMman
    by SAMman · August 2011
    Hey guys, so I have this actor set up to constrain it's x and y to that of another actor when it collides. then I have it so that you can rotate the actor. I also have it set up that when they collide
  10. Another FaceBook URL

    LumpApps
    by LumpApps · August 2011
    In the Open URL attribute (PRO) try this:
  11. Making highscores

    GraphicWarehouse
    by GraphicWarehouse · August 2011
    how do you make gamesalad save an attribute then make it the 1st 2nd or 3rd highscore
  12. Can someone help with a couple of problems?

    VGX
    by VGX · August 2011
    All I need it the correct rule/attribute to fix this please
  13. Random Time Spawning Help

    zombieaddict
    by zombieaddict · August 2011
    have an integer attribute randomspawntimer
  14. Load and save attributes

    Hymloe
    by Hymloe · August 2011
    I just need to have my player actor set it's self.positionX to my attribute PlayerPositionX (and the same for Y), all the time, so that each time the scene starts, the player position is initially set
  15. Move Attributes

    Ritskis
    by Ritskis · August 2011
    The Ability to Move attributes inside Gamesalad, so simple but would really help keep things organised and possibly Attribute Folders.
  16. Load and save attributes

    carlosacj36
    by carlosacj36 · August 2011
    create2 attributes in game Score Integer or real (i use integer)
  17. Load and save attributes

    Hymloe
    by Hymloe · August 2011
    * Load and Save attribute fixed for desktop publishing.
  18. Monster Physics: need some advise:D

    beefy_clyro
    by beefy_clyro · August 2011
    drag them ... sort of like they're blinking on collisions.
  19. Can someone help with a couple of problems?

    VGX
    by VGX · August 2011
    I am trying to update my game and i don't want to use collide. I have seen games made in gamesalad that have actors, balls, platforms, whatever... keep moving from left to right nice and smooth and wh
  20. How to make a drafting mechanism?

    zombieaddict
    by zombieaddict · August 2011
    change attribute Edwin Encarnation to 1
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