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  1. How to make a drafting mechanism?

    zombieaddict
    by zombieaddict · August 2011
    not sure on this without testing. but try having global integer attributes for
  2. Make Actor collide half way through another actor

    zombieaddict
    by zombieaddict · August 2011
    also if you wanted to save on performance you could avoid the constrain and just have the invisible actor move at the same speed as actor 2
  3. Make Actor collide half way through another actor

    zombieaddict
    by zombieaddict · August 2011
    oh if actor 2 isnt going to be moving around then you won't have to use constrain
  4. GameSalad 0.9.7 - iOS Keyboard, Device Clock, and Debugger

    POM
    by POM · August 2011
    Farther more , display text show you constant change in the attribute , with the debugger behavior we need to use a timer ... are you for real?! and it scrolls down so you dont see the new results com
  5. er, how do we use the debugger?

    POM
    by POM · August 2011
    Farther more , display text show you constant change in the attribute , with the debugger behavior we need to use a timer ... are you for real?! and it scrolls down so you dont see the new results com
  6. er, how do we use the debugger?

    pjnolen
    by pjnolen · August 2011
    Go through your Attributes, let's say, you want to watch the health of the badguy while your goodguy shoots at him, scroll down to 'badguys hps' or whatever you called it and select it. If you go to
  7. er, how do we use the debugger?

    cptongsg
    by cptongsg · August 2011
    It doesn’t show anything even I drag the debugger into the actor & select the attribute. Sorry i’m just too stupid enough to understand..... (Image)
  8. T-Shirt's Particle Trail

    beefy_clyro
    by beefy_clyro · August 2011
    If i remember correctly .. nope. Particles always emit in front. You could always constrain an actor on top of the one emitting the particles with the same image but no rules, that way the original ac
  9. testing game and differences between Mac and iPhone

    SlickZero
    by SlickZero · August 2011
    It was a sound bug that is supposedly fixed with this new update. You may just have to re-do the audio parts. The old fix was to add a change attribute behavior that set the music volume to 1 upon ent
  10. Problem with Respawning and collisions

    SkyMaple
    by SkyMaple · August 2011
    I have an actor that changes it's self attributes named X and Y to it's current position each level. If I touch the screen the actor moves to the place I touched (by interpolating it's position to the
  11. How many attributes max?

    hman360
    by hman360 · August 2011
    1 timer and a few constraints for custom font. But I use a lot of change attribute to random, maybe 250+ times.
  12. How do I change the actor?

    DrGlickert
    by DrGlickert · August 2011
    Use a game.attribute that's an integer type. Call it whatever, we'll say its game.ActorImage
  13. Help with MultiTouch!!!

    RThurman
    by RThurman · August 2011
    In the red "player 1 paddle" delete (or turn off) the two rules that are labeled "Move Up Rule" and "Move Down Rule". Then add a new constrain b
  14. Score Obtain Display?

    master200012
    by master200012 · August 2011
    You could create a second attribute that keeps track of the number of balls the missile hits except this one should be under the games attributes. When you want the actor to display the text, have it
  15. Score Obtain Display?

    11clock
    by 11clock · August 2011
    but in my game this isn't he case. I have a self attribute in the missile actor that keeps track of the score multiplier. It starts at 0, and every time one missile hits a ball, the multiplier goes u
  16. GameSalad 0.9.7 - iOS Keyboard, Device Clock, and Debugger

    FlightfreakApps
    by FlightfreakApps · August 2011
    How would I use SystemTime with a Text Display? I tried making an attribute called 'Year', then constraining that attribute to "game.clock.Year", but when I preview it it only displa
  17. er, how do we use the debugger?

    StormyStudio
    by StormyStudio · August 2011
    put 'debugger' behaviour into an actor (press the 'E' to the right of the debugger behaviour text box and choose the attribute you want it to show, it may have to be inside rules so it is triggered at
  18. Reset scene problem

    Zombiebrains
    by Zombiebrains · August 2011
    is it alright to have the GAME OVER attribute as a boolean?
  19. Problems with conditions

    gyroscope
    by gyroscope · August 2011
    Do you then use - straight after the spawning (or possibly even after "When BigRockDestroyed is true"), a change attribute BigRockDestroyed back to false?
  20. Problems with conditions

    gyroscope
    by gyroscope · August 2011
    Hi, sorry to hear you've got probs; Timers can be a bit iffy sometimes but in the main, they're fine. Not sure how you've used the Timers with reference to your attributes; and I've not heard of any p
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