GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. 2 boxes, when collide they destroy

    gyroscope
    by gyroscope · August 2011
    Hi, I guess you're using an integer attribute, its value set to the amount of boxes on the screen? And on-screen but outside of the play/view area, an actor with When attribute CountDown (or whatever
  2. Make scene change by destroying objects, how?

    gyroscope
    by gyroscope · August 2011
    Hi, make an integer attribute called EnemiesD, for example. Set it's value as the number of enemies there are. Put an actor outside of the play area in your scene, and in it's Rules, put:
  3. Problem with multiple actors of the same type overlapping another actor

    kjjohn
    by kjjohn · August 2011
    Okay, so I am creating a game in which one of the functions of the game is that the user will drag and drop an actor into a box (which will be another actor), and when it enters the box, an attribute
  4. GameSalad 0.9.7 - iOS Keyboard, Device Clock, and Debugger

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · August 2011
    I realize that GameSalad wants to protect developers from scary coding, but this approach actually creates more work. A single time attribute would be better for game development. Yodapollo said:
  5. Formatting text display with a game attribute

    jazzlover
    by jazzlover · August 2011
    I'm trying to display a line of text that contains a game attribute. I want the line to read as follows:
  6. 8bit images improve loading times?

    imGua
    by imGua · August 2011
    If you didn't already, use 'change attribute: self.image' instead of using the 'change image' attribute. Also don't allocate actors with images but leave them as white squares. This can help with load
  7. 8bit images improve loading times?

    HoneyTribeStudios
    by HoneyTribeStudios · August 2011
    If you didn't already, use 'change attribute: self.image' instead of using the 'change image' attribute. Also don't allocate actors with images but leave them as white squares. This can help with load
  8. Touch is released problems!

    LumpApps
    by LumpApps · August 2011
    Rule when attribute = whatever
  9. Touch is released problems!

    DenimShark
    by DenimShark · August 2011
    Ok so I've noticed that using a touch is released and when attribute = whatever, GS tends to make the touch is released fire constantly until the attribute = whatever, instead of only activating the r
  10. Help saving scores

    LoadingZero
    by LoadingZero · August 2011
    I'm not sure where i should put the save and load attributes.
  11. Random Sounds

    gyroscope
    by gyroscope · August 2011
    By making a set of duplicate sounds, put - for each different sound - when bool. att. SoundX is false, play the first version, then change attribute to true; when SoundX is true, play the second versi
  12. Group Global Variables Into Subsets

    neilchart
    by neilchart · August 2011
    example, the "Display Size" attribute can be expanded by clicking the disclosure arrow next to it, revealing size and width attributes. I would like the ability to do this with cust
  13. Random Sounds

    part12studios
    by part12studios · August 2011
    ok i found a fix for anyone who might see this again.. inside of each of the rules.. i created an additional change attribute that set the game.random_sound value back to 0... which is always out si
  14. Need Help: actor to transform into another actor at a slow speed

    gyroscope
    by gyroscope · August 2011
    When your actor is pressed, spawn a second actor (with your second image) in the first actor's exact position. Make sure this second actor's alpha is set to 0. Make two integer attributes, let's call
  15. Persistent vs Action Behaviours

    sketchling
    by sketchling · August 2011
    Thanks, thats helpful... I think its just getting the hang of what gamesalad is actually doing under the hood. Each spawed rock was individually being destroyed by the bullets etc etc, but I had an ex
  16. Reset Scene button in Pause Menu

    SlightlyGrim
    by SlightlyGrim · August 2011
    Yeah I did it with just one attribute but every time I reset the scene nothing seem to run, its kind of like the pause is still going but the menu gone and I have put an unpause behaviour in the pause
  17. Random Time Spawning Help

    Tmerkel
    by Tmerkel · August 2011
    every random (random.time) seconds: spawn actor, change attribute (random.time) to random(2,6).
  18. Causing actors to become non-movable once hit

    gyroscope
    by gyroscope · August 2011
    on touch rule, read the x and y value for actor.position attribute, and make a constrain attribute to that actor to this values. I never tested that, but i think that must run ok.
  19. Actor Placement On Dynamically Generated Grid

    Mack_Dundee
    by Mack_Dundee · August 2011
    I want to be able to set a few actors in specific grid spots and have the game attribute that tracks each actor named "piece" (game.filledSlots) account for the coordinantes of the p
  20. Reset scene problem

    Zombiebrains
    by Zombiebrains · August 2011
    Now when I play SCENE 1 and my energy gets to zero i have an attribute (Boolean) called 'GAMEOVER', so I have it that when the energy bar gets to zero - change attribute GAMEOVER to TRUE.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla