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Gamesalad response to "What Features Do You Want?" Thread
by carlosacj36 ·thanks, and sorry my insistence, dont function for me, for example, actor1, when i doubleclicking in actor1, put inside constrain attribute, or any other behavior, when i click to edit that behavior, -
How do you make a timer
by JohnPapiomitis ·Yes it does. Your doing something wrong then. Keep in mind that it cant be a integer attribute your changing since those cant be decimals, it has to be a real attribute -
Gamesalad response to "What Features Do You Want?" Thread
by JohnPapiomitis ·unlock the actor in the scene then you can access all the attribute of every actor in the scene -
Platformers and Buttons
by MetzoPaino ·I tried to constrain the x and y of the buttons to the position of the actor with some + and minuses to get them in position, but it doesn't look right and seems jittery. Anyone got any better ideas? -
Gamesalad response to "What Features Do You Want?" Thread
by JohnPapiomitis ·i need that you can write rules about attributes of any actor in a game, scene, etc.., from any other object. -
Causing actors to become non-movable once hit
by carlosacj36 ·on touch rule, read the x and y value for actor.position attribute, and make a constrain attribute to that actor to this values. I never tested that, but i think that must run ok. -
Gamesalad response to "What Features Do You Want?" Thread
by carlosacj36 ·i need that you can write rules about attributes of any actor in a game, scene, etc.., from any other object. -
How do you make a timer
by SlickZero ·Use the Timer behavior. Make it say "Every" .1 second > change attribute > game.whatever to game.whatever +.1 -
How do you make a timer
by GraphicWarehouse ·I'm making a timer in my app and i was wondering how to make an an attribute change by .1 every .1 seconds. -
Reset Scene button in Pause Menu
by CatGoneCrazy ·It's possible you could just make the pause button actor reset the scene based on the global attribute, but I know I did it this way for a reason! -
Reset Scene button in Pause Menu
by CatGoneCrazy ·First I set up a global boolean attribute called ResetScene. -
Persistent vs Action Behaviours
by sketchling ·I have been trying to figure out which behaviours will keep having an effect and which ones will only be called once. I made one actor create three others when it is destroyed and pass on its motion r -
Screen Resolution when it comes to variables question.
by Sandbird ·When Attribute: game.Mouse.Position.X > self.Position.X+50 -
Causing actors to become non-movable once hit
by gyroscope ·For interest, why are you constraining motion to 0, and not using Change Attribute? -
Causing actors to become non-movable once hit
by studiocrity ·constrain attribute motion to 0 -
Pulsating graphic
by Zombiebrains ·You were right, that method is exactly what I wanted and is constant, until the attribute is change which i can now control. -
Causing actors to become non-movable once hit
by gyroscope ·Make 2 integer attributes called MBx and MBy, and a boolean, ReplaceB01. -
Pulsating graphic
by gyroscope ·Integer attribute Pulser set to 0 -
Causing actors to become non-movable once hit
by studiocrity ·I'm making a game and am trying to make blocks become non movable when they hit another block, however the movable attribute cannot be changed in game so i am not sure how to stop them moving (i have -
Adding +1 to Score Only Once
by DrGlickert ·On the actor that is tapped to add +1 to the score, create a self.attribute that's an integer and call it self.score.