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  1. Gamesalad response to "What Features Do You Want?" Thread

    carlosacj36
    by carlosacj36 · August 2011
    thanks, and sorry my insistence, dont function for me, for example, actor1, when i doubleclicking in actor1, put inside constrain attribute, or any other behavior, when i click to edit that behavior,
  2. How do you make a timer

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    Yes it does. Your doing something wrong then. Keep in mind that it cant be a integer attribute your changing since those cant be decimals, it has to be a real attribute
  3. Gamesalad response to "What Features Do You Want?" Thread

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    unlock the actor in the scene then you can access all the attribute of every actor in the scene
  4. Platformers and Buttons

    MetzoPaino
    by MetzoPaino · August 2011
    I tried to constrain the x and y of the buttons to the position of the actor with some + and minuses to get them in position, but it doesn't look right and seems jittery. Anyone got any better ideas?
  5. Gamesalad response to "What Features Do You Want?" Thread

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    i need that you can write rules about attributes of any actor in a game, scene, etc.., from any other object.
  6. Causing actors to become non-movable once hit

    carlosacj36
    by carlosacj36 · August 2011
    on touch rule, read the x and y value for actor.position attribute, and make a constrain attribute to that actor to this values. I never tested that, but i think that must run ok.
  7. Gamesalad response to "What Features Do You Want?" Thread

    carlosacj36
    by carlosacj36 · August 2011
    i need that you can write rules about attributes of any actor in a game, scene, etc.., from any other object.
  8. How do you make a timer

    SlickZero
    by SlickZero · August 2011
    Use the Timer behavior. Make it say "Every" .1 second > change attribute > game.whatever to game.whatever +.1
  9. How do you make a timer

    GraphicWarehouse
    by GraphicWarehouse · August 2011
    I'm making a timer in my app and i was wondering how to make an an attribute change by .1 every .1 seconds.
  10. Reset Scene button in Pause Menu

    CatGoneCrazy
    by CatGoneCrazy · August 2011
    It's possible you could just make the pause button actor reset the scene based on the global attribute, but I know I did it this way for a reason!
  11. Reset Scene button in Pause Menu

    CatGoneCrazy
    by CatGoneCrazy · August 2011
    First I set up a global boolean attribute called ResetScene.
  12. Persistent vs Action Behaviours

    sketchling
    by sketchling · August 2011
    I have been trying to figure out which behaviours will keep having an effect and which ones will only be called once. I made one actor create three others when it is destroyed and pass on its motion r
  13. Screen Resolution when it comes to variables question.

    Sandbird
    by Sandbird · August 2011
    When Attribute: game.Mouse.Position.X > self.Position.X+50
  14. Causing actors to become non-movable once hit

    gyroscope
    by gyroscope · August 2011
    For interest, why are you constraining motion to 0, and not using Change Attribute?
  15. Causing actors to become non-movable once hit

    studiocrity
    by studiocrity · August 2011
    constrain attribute motion to 0
  16. Pulsating graphic

    Zombiebrains
    by Zombiebrains · August 2011
    You were right, that method is exactly what I wanted and is constant, until the attribute is change which i can now control.
  17. Causing actors to become non-movable once hit

    gyroscope
    by gyroscope · August 2011
    Make 2 integer attributes called MBx and MBy, and a boolean, ReplaceB01.
  18. Pulsating graphic

    gyroscope
    by gyroscope · August 2011
    Integer attribute Pulser set to 0
  19. Causing actors to become non-movable once hit

    studiocrity
    by studiocrity · August 2011
    I'm making a game and am trying to make blocks become non movable when they hit another block, however the movable attribute cannot be changed in game so i am not sure how to stop them moving (i have
  20. Adding +1 to Score Only Once

    DrGlickert
    by DrGlickert · August 2011
    On the actor that is tapped to add +1 to the score, create a self.attribute that's an integer and call it self.score.
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