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Adding +1 to Score Only Once
by JohnPapiomitis ·make a self attribute called tap in the object and set it to 0 -
herding...?
by jb15 ·Basically, have dog constrain dog position. Have an attribute, say, scaredrange, at, say 150. Then, in the sheep (or whatever is moving away) you have when scaredrange > "magnitude( ga -
Rotate Actor to direction of movement
by RThurman ·Or you could use the "Change Attribute" behavior. -
Tracking Game Stats
by SlickZero ·Yes, you use save and load attribute behaviors. In the button you press, add a save attribute, save the attribute from the drop down list in the expression editor, and you give it a unique tag name (w -
Help with randomly-placed spawning
by gyroscope ·If you want it to happen automatically, then put the above Rules in an actor outside of the play area. If you want more control, make a boolean attribute called SpawnTrig for instance, and set it's de -
Help with randomly-placed spawning
by butterbean ·Create a rule that says : Timer: every 0.5 seconds (change attribute: game.randomactor to random (1,5) ----> You can also randomize the timer too, say every random(0.5,0.7) -
Explosion Area Define
by DrGlickert ·I'd make an X and Y real game attribute. When the tanker explodes do a change attribute for the X and Y; change attribute position.X to self.position.X and position.Y to self.position.Y. Then do true/ -
Boss won't always overlap with all the lasers?
by GamePizza ·yes, the hit points are initially set to 100. And that numbers comes down to about 60 before the boss just stops taking hits and stops flashing on impacts with the laser. After that, it has to be sh -
Pulsating graphic
by gyroscope ·the actor to pulsate (triggered by a boolean attribute). With Interpolate behaviors, you won't be able to interrupt them though, although I'm guessing you don't need to. -
Pulsating graphic
by Zombiebrains ·I can see the 'change size' attribute but that only seems to do one way and not stop -
Generative Music with GS?
by HoneyTribeStudios ·"Create an index/integer attribute called zero. Give it a value of 0. -
Generative Music with GS?
by floydianspiral ·"Create an index/integer attribute called zero. Give it a value of 0. -
No Sound when Previewing on Device
by SlickZero ·In every scene where you have a play music behavior, you also need to add a change attribute that sets the music volume to 1 (or whatever you had the sound level set to originally) That will fix the b -
Anyway to change collision sensitivity?
by bluebyu25 ·Make a rule stating they should only collide when self:x/y is = 1/2 width,length of player x/y. It doesnt matter what the actual image looks like that you put on an actor, its the proportions you have -
Lock on Target!
by AjBlue ·target on it. (This would save the headache of constraining another actor to the enemy's coordinates.) Then all you need to worry about is spawning the homing missile and getting it to hit the enem -
What Features do you want? (Attention Gamesalad Upper Management!)
by ChirpinGames ·Allow variables in the load/save attribute - this would save so much time. We could make one save rule and just change one variable in each scene instead of having to retype everything. -
Randomizing animation?
by svn ·In your character, create an integer attribute. Call it BLINKTIME. Now put a Change Attribute behavior in a timer set to every 1 sec or so. In the Change Attribute, change the BLINKTIME attribute to -
autotargeting
by RThurman ·Try making a game attribute called "trackingOn". Set it to 0 (or false if you made a boolean). Then when an enemy is in the tracking area, change "trackingOn" to -
autotargeting
by oldefaith ·make attribute Boolean name it "selected" -
Lock on Target!
by hotMagic ·tomas, I was thinking the same thing, but he only has one possible target, and it constrains its X,Y to a game attribute, right?