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  1. Set smaller collision area?

    Danneman101
    by Danneman101 · August 2011
    If I understand this correctly, the first suggestion would require making a global (or "game") position variable for each target instance. This instance would constrain the variable,
  2. Star Count help Cut the rope style

    MOVProductions
    by MOVProductions · August 2011
    I want to have an actor that shows the amount of stars collected in the level selection menu like cut the rope and I tried adding one star to the integer attribute total stars collected but if you com
  3. Lock on Target!

    tomas12343
    by tomas12343 · August 2011
    Create a Boolean attribute called "EnemyLifeSpawn"
  4. Total stars collected help

    MOVProductions
    by MOVProductions · August 2011
    I want to have an actor that shows the amount of stars collected in the level selection menu like cut the rope and I tried adding one star to the integer attribute total stars collected but if you com
  5. Set smaller collision area?

    LumpApps
    by LumpApps · August 2011
    Constrain the X and Y of actor1 to game attributes named actor1x and actor1y/ (this is for example the player character)
  6. Making a score based on height

    studiocrity
    by studiocrity · August 2011
    -----change attribute "Highest score" to "score"
  7. Set smaller collision area?

    old_kipper
    by old_kipper · August 2011
    Currently the collision area is set as the full rectangular size of an object or its narrowest dimension if you use a circular collision setting. This cannot be changed within the object (unless you r
  8. Making a score based on height

    MeinMilchKaffee
    by MeinMilchKaffee · August 2011
    make a new attribute.. Highest score
  9. bonus scene

    carlosacj36
    by carlosacj36 · August 2011
    if attribute change1=100 and change2=120
  10. Constrain actor between two values

    aaapow
    by aaapow · August 2011
    If I have a drop and drag actor and I only want to be able to move it on the right side of my screen can I constrain its X values to work only between 240 and 480. At the moment I can only get this f
  11. What Features do you want? (Attention Gamesalad Upper Management!)

    ShaneS429
    by ShaneS429 · August 2011
    3. Better Collisions - This doesn't have to be pixel based collision, although that would be nice, but being able to define say a 6 or 8 sided collision per actor or even just being able to resize/mov
  12. Moving an Actor via Touch on screen

    imperiousdev
    by imperiousdev · August 2011
    I assumed it would be " Attribute game.Touches.Touch 1.X < -0.1 to make him go to the right.
  13. Help saving scores

    nikstaa
    by nikstaa · August 2011
    i need to know exactly where to put every attribute because i think i put them in the wrong place.
  14. DEVICE AUDIO SYNC Problem

    PeeCee
    by PeeCee · August 2011
    set change attribute after you play music not before.
  15. Set device volume to musicvolume attribute not working

    PeeCee
    by PeeCee · August 2011
    set change attribute after you play music not before.
  16. CLICK AND UNCLICK

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    make a interger attribute called abilityOn and set it to 0
  17. saving permanently scores

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    save attribute
  18. Boucing ball problem

    voe513
    by voe513 · August 2011
    I have tried playing around with the ball's physics attribute like, restitution but I am still not getting the desired result.
  19. saving permanently scores

    carlosacj36
    by carlosacj36 · August 2011
    save attribute
  20. saving permanently scores

    carlosacj36
    by carlosacj36 · August 2011
    sounds logic, and i think you are correct, but i never been asked by a path when a use save attribute, im testing in a mac, and in a ipod at the same time, im using a key but don't do nothing
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