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saving permanently scores
by orbnoob ·key is were it saves it, its like creating a folder, so if you save it under the key 1, then it will sorta create a folder with the saved attribute, someone correct me if im wrong -
saving permanently scores
by carlosacj36 ·Change Attribute game.highscore=game.score -
Boolean Value
by DreamLab ·Yup the movable attribute can't be changed sadly (Image) -
Boolean Value
by JohnPapiomitis ·The moveable attribute canot be changed in game. -
Boolean Value
by MarcusO ·Anybody know how to change a boolean value so a variable such as movable attribute goes from checked to unchecked or vice versa? -
Cant change "Movable" attribute
by patrick1010 ·4. Now you just make a rule for when action occurs that you want to change the physical move attribute but instead of changing the attribute destroy "Turtle_move" and spawn " -
Working on Pong AI
by latygo60 ·You don't have to use the 'Save attribute' behaviour. That's used to save an attribute that you want to LOAD whenever you want to use it, with 'Load attribute'. -
Set device volume to musicvolume attribute not working
by PeeCee ·im having on going issues trying to get device.audio.volume music to set to a musicvolume attribute when change using a volume slider. -
event based on certain integers
by bluebyu25 ·You would make a rule when attirubte is greater then or equal to six, then you would hit the plus sign in that rule to add another condition. Change that new rule to when attribute is less then or equ -
event based on certain integers
by JohnPapiomitis ·You would make a rule when attirubte is greater then or equal to six, then you would hit the plus sign in that rule to add another condition. Change that new rule to when attribute is less then or equ -
Working on Pong AI
by DuendeArkano ·Im not being able to save the coordinates to the attribute i create -
Using A Dynamically Generated Grid - Two Questions
by Mack_Dundee ·the left) could have something like a left_check attribute. This attribute could take self.position -1 in x (since x is horizontal and a minus would be left in the horizontal) and leave y unchanged -
What Features do you want? (Attention Gamesalad Upper Management!)
by steve86 ·4.- Polygonal collisions -
Touch is released is remembered , is it supposed to be like that?
by POM ·Made a boolean attribute - "Iv'e been touched" -
Touch is released is remembered , is it supposed to be like that?
by JohnPapiomitis ·So if thats whats happening you can make a self attribute and change it to true when touch is pressed, Then rule when attribute is true AND touch is released And self rotation =45 (basically a differe -
Making Lifes For A Game
by freshintech ·make a rule when attribute game.lives is less then or equal to 0 -
A Better Way To Spawn Actors?
by tenrdrmer ·You can make a game attribute called timer -
Working on Pong AI
by Asobu_Games ·You could try having an attribute (integer) with a random function on it. For example: -
Song Problem, please Help, Maybe Bug?
by LumpApps ·To play with the volume (under the 'e'): attributes: device: audio: music volume -
Song Problem, please Help, Maybe Bug?
by LumpApps ·I made a change attribute next to the unpause rule that says change game.Audio.Music Volume to game.Audio.Music Volume.