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  1. saving permanently scores

    orbnoob
    by orbnoob · August 2011
    key is were it saves it, its like creating a folder, so if you save it under the key 1, then it will sorta create a folder with the saved attribute, someone correct me if im wrong
  2. saving permanently scores

    carlosacj36
    by carlosacj36 · August 2011
    Change Attribute game.highscore=game.score
  3. Boolean Value

    DreamLab
    by DreamLab · August 2011
    Yup the movable attribute can't be changed sadly (Image)
  4. Boolean Value

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    The moveable attribute canot be changed in game.
  5. Boolean Value

    MarcusO
    by MarcusO · August 2011
    Anybody know how to change a boolean value so a variable such as movable attribute goes from checked to unchecked or vice versa?
  6. Cant change "Movable" attribute

    patrick1010
    by patrick1010 · August 2011
    4. Now you just make a rule for when action occurs that you want to change the physical move attribute but instead of changing the attribute destroy "Turtle_move" and spawn &quot
  7. Working on Pong AI

    latygo60
    by latygo60 · August 2011
    You don't have to use the 'Save attribute' behaviour. That's used to save an attribute that you want to LOAD whenever you want to use it, with 'Load attribute'.
  8. Set device volume to musicvolume attribute not working

    PeeCee
    by PeeCee · August 2011
    im having on going issues trying to get device.audio.volume music to set to a musicvolume attribute when change using a volume slider.
  9. event based on certain integers

    bluebyu25
    by bluebyu25 · August 2011
    You would make a rule when attirubte is greater then or equal to six, then you would hit the plus sign in that rule to add another condition. Change that new rule to when attribute is less then or equ
  10. event based on certain integers

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    You would make a rule when attirubte is greater then or equal to six, then you would hit the plus sign in that rule to add another condition. Change that new rule to when attribute is less then or equ
  11. Working on Pong AI

    DuendeArkano
    by DuendeArkano · August 2011
    Im not being able to save the coordinates to the attribute i create
  12. Using A Dynamically Generated Grid - Two Questions

    Mack_Dundee
    by Mack_Dundee · August 2011
    the left) could have something like a left_check attribute. This attribute could take self.position -1 in x (since x is horizontal and a minus would be left in the horizontal) and leave y unchanged
  13. What Features do you want? (Attention Gamesalad Upper Management!)

    steve86
    by steve86 · August 2011
    4.- Polygonal collisions
  14. Touch is released is remembered , is it supposed to be like that?

    POM
    by POM · August 2011
    Made a boolean attribute - "Iv'e been touched"
  15. Touch is released is remembered , is it supposed to be like that?

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    So if thats whats happening you can make a self attribute and change it to true when touch is pressed, Then rule when attribute is true AND touch is released And self rotation =45 (basically a differe
  16. Making Lifes For A Game

    freshintech
    by freshintech · August 2011
    make a rule when attribute game.lives is less then or equal to 0
  17. A Better Way To Spawn Actors?

    tenrdrmer
    by tenrdrmer · August 2011
    You can make a game attribute called timer
  18. Working on Pong AI

    Asobu_Games
    by Asobu_Games · August 2011
    You could try having an attribute (integer) with a random function on it. For example:
  19. Song Problem, please Help, Maybe Bug?

    LumpApps
    by LumpApps · August 2011
    To play with the volume (under the 'e'): attributes: device: audio: music volume
  20. Song Problem, please Help, Maybe Bug?

    LumpApps
    by LumpApps · August 2011
    I made a change attribute next to the unpause rule that says change game.Audio.Music Volume to game.Audio.Music Volume.
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