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  1. Working on Pong AI

    old_kipper
    by old_kipper · August 2011
    you could also add variables to the constrain so it varied as you wished from a very exact position, or you could add delay to the paddle's movement (again with a variable possibly).
  2. Exiting a game and coming back to where they left off

    latygo60
    by latygo60 · August 2011
    The thing is about making an integer attribute called 'level', and when you reach a goal, you change that attribute to 'level +1' and save it.
  3. Looping and Rotation problems

    old_kipper
    by old_kipper · August 2011
    change attribute self.motion.angularvelocity to 180
  4. DEVICE AUDIO SYNC Problem

    PeeCee
    by PeeCee · August 2011
    attribute for device.game.musicvolume to game.musicvolume
  5. Using A Dynamically Generated Grid - Two Questions

    old_kipper
    by old_kipper · August 2011
    information needs each grid space to send to an attribute that is visible to other grid actors (or in the case of edge or empty space for there to be a null value). The moving actor has to make it's
  6. Using A Dynamically Generated Grid - Two Questions

    Mack_Dundee
    by Mack_Dundee · August 2011
    I wouldn't use collision but grid state as an attribute integer for each tile at a scene or game level. Then use a check of self position to organise the check of neighbour's attribute state. There wi
  7. Timer select odd/even numbers?

    bluebyu25
    by bluebyu25 · August 2011
    Create two Integer Attributes: a and d (put the default value of d to 0)
  8. Does gamesalad automatically reset the scene when it starts?

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    No it wont automatically reset. Youll have to change all the attribute back manually and such that you need to there starting values
  9. What Features do you want? (Attention Gamesalad Upper Management!)

    mithrawept
    by mithrawept · August 2011
    6. Attribute viewer. Help us see what is going on and debug.
  10. Replay Previous Scene?

    akstudiodevelopment
    by akstudiodevelopment · August 2011
    Game attribute - LevelBeingPlayed (integer)
  11. How to make High scores?

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · August 2011
    Set it up as NextGen said but have two High Score game attributes (highscore1 and highscore2).
  12. What Features do you want? (Attention Gamesalad Upper Management!)

    floydianspiral
    by floydianspiral · August 2011
    you are loading/saving 100's of the same type of attribute, where typing it in would be MUCH faster (they already have it for the Key, why not the first part?)
  13. Replay Previous Scene?

    floydianspiral
    by floydianspiral · August 2011
    Have a boolean attribute, called ResetScene, set it to Change Attribute > false in a rule somewhere on the scene
  14. Replay Previous Scene?

    floydianspiral
    by floydianspiral · August 2011
    Have a boolean attribute, called ResetScene, set it to false...
  15. Using A Dynamically Generated Grid - Two Questions

    old_kipper
    by old_kipper · August 2011
    I wouldn't use collision but grid state as an attribute integer for each tile at a scene or game level. Then use a check of self position to organise the check of neighbour's attribute state. There wi
  16. What Features do you want? (Attention Gamesalad Upper Management!)

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · August 2011
    6) Pixel Collisions
  17. Using A Dynamically Generated Grid - Two Questions

    Mack_Dundee
    by Mack_Dundee · August 2011
    1). If a piece of road goes from left to up (I don't want the player to be able to rotate any pieces) then it could check the grid spot to it's immediate left and the grid spot directly above for a c
  18. Timer select odd/even numbers?

    gyroscope
    by gyroscope · August 2011
    integer attributes scene.Time1 and scene.Time2
  19. Keeping a player actor on a moving platform that's interpolating horizontally

    cheesemoleo
    by cheesemoleo · August 2011
    I've tried creating a game attribute "playerX" and constraining it to player.position.X. Then, in the moving platform's behaviors, upon colliding with player, it constrains/changes (
  20. How to reference certain interval

    bluebyu25
    by bluebyu25 · August 2011
    I have a rule that states when enemyX (a real attribute) DOES NOT equal (and here in the expression editor I want to say 300-400)
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