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Working on Pong AI
by old_kipper ·you could also add variables to the constrain so it varied as you wished from a very exact position, or you could add delay to the paddle's movement (again with a variable possibly). -
Exiting a game and coming back to where they left off
by latygo60 ·The thing is about making an integer attribute called 'level', and when you reach a goal, you change that attribute to 'level +1' and save it. -
Looping and Rotation problems
by old_kipper ·change attribute self.motion.angularvelocity to 180 -
DEVICE AUDIO SYNC Problem
by PeeCee ·attribute for device.game.musicvolume to game.musicvolume -
Using A Dynamically Generated Grid - Two Questions
by old_kipper ·information needs each grid space to send to an attribute that is visible to other grid actors (or in the case of edge or empty space for there to be a null value). The moving actor has to make it's -
Using A Dynamically Generated Grid - Two Questions
by Mack_Dundee ·I wouldn't use collision but grid state as an attribute integer for each tile at a scene or game level. Then use a check of self position to organise the check of neighbour's attribute state. There wi -
Timer select odd/even numbers?
by bluebyu25 ·Create two Integer Attributes: a and d (put the default value of d to 0) -
Does gamesalad automatically reset the scene when it starts?
by JohnPapiomitis ·No it wont automatically reset. Youll have to change all the attribute back manually and such that you need to there starting values -
What Features do you want? (Attention Gamesalad Upper Management!)
by mithrawept ·6. Attribute viewer. Help us see what is going on and debug. -
Replay Previous Scene?
by akstudiodevelopment ·Game attribute - LevelBeingPlayed (integer) -
How to make High scores?
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What Features do you want? (Attention Gamesalad Upper Management!)
by floydianspiral ·you are loading/saving 100's of the same type of attribute, where typing it in would be MUCH faster (they already have it for the Key, why not the first part?) -
Replay Previous Scene?
by floydianspiral ·Have a boolean attribute, called ResetScene, set it to Change Attribute > false in a rule somewhere on the scene -
Replay Previous Scene?
by floydianspiral ·Have a boolean attribute, called ResetScene, set it to false... -
Using A Dynamically Generated Grid - Two Questions
by old_kipper ·I wouldn't use collision but grid state as an attribute integer for each tile at a scene or game level. Then use a check of self position to organise the check of neighbour's attribute state. There wi -
What Features do you want? (Attention Gamesalad Upper Management!)
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Using A Dynamically Generated Grid - Two Questions
by Mack_Dundee ·1). If a piece of road goes from left to up (I don't want the player to be able to rotate any pieces) then it could check the grid spot to it's immediate left and the grid spot directly above for a c -
Timer select odd/even numbers?
by gyroscope ·integer attributes scene.Time1 and scene.Time2 -
Keeping a player actor on a moving platform that's interpolating horizontally
by cheesemoleo ·I've tried creating a game attribute "playerX" and constraining it to player.position.X. Then, in the moving platform's behaviors, upon colliding with player, it constrains/changes ( -
How to reference certain interval
by bluebyu25 ·I have a rule that states when enemyX (a real attribute) DOES NOT equal (and here in the expression editor I want to say 300-400)