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  1. Keeping a player actor on a moving platform that's interpolating horizontally

    cheesemoleo
    by cheesemoleo · August 2011
    I've tried creating a game attribute "playerX" and constraining it to player.position.X. Then, in the moving platform's behaviors, upon colliding with player, it constrains/changes (
  2. How to reference certain interval

    bluebyu25
    by bluebyu25 · August 2011
    I have a rule that states when enemyX (a real attribute) DOES NOT equal (and here in the expression editor I want to say 300-400)
  3. Help saving scores

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · August 2011
    1) Create two game attributes, CurrentScore and HighScore. CurrentScore will be used during a game to track/display the player's current score. HighScore will be used to track/display the highest sc
  4. What Features do you want? (Attention Gamesalad Upper Management!)

    StusApps
    by StusApps · August 2011
    5. Enable the expression editor on URL link attribute for pros
  5. Working on Pong AI

    DuendeArkano
    by DuendeArkano · August 2011
    I think "move to" attribute its the correct one for this case but maybe im wrong.
  6. What Features do you want? (Attention Gamesalad Upper Management!)

    DreamLab
    by DreamLab · August 2011
    4- Polygon Collisions
  7. actor patrolling. I'm missing something simple, please help :)

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · August 2011
    In the way you have it set up, you could have it so that when the bad guy actor overlaps/collides with the waypoint actor, an attribute is changed. Then you could have a check for the value of the at
  8. Game.Lives question help

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    make a rule when attribute game.lives is less then or equal to 0
  9. Game.Lives question help

    freshintech
    by freshintech · August 2011
    down box change when actor recieves event to attribute. Then push the little logo by the text box. choose actorname.motion.linear velocity. y. then in dropdown box choose <, and then in the ne
  10. Game.Lives question help

    freshintech
    by freshintech · August 2011
    have your rule when actor collides with the wall AND attribute self motion linear velocity y < 0
  11. Game.Lives question help

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    have your rule when actor collides with the wall AND attribute self motion linear velocity y < 0
  12. Game.Lives question help

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    A simple way is to put walls all around your scene outside of the play area and have a rule in the fruit when it collides with those walls change attribute game.lives to game.lives-1
  13. Nothing will collide.

    if.edou
    by if.edou · August 2011
    are you dragging with constrain to mouse position?
  14. Two Actions For One Attribute

    RThurman
    by RThurman · August 2011
    Then use either 'move to' or 'change velocity' or 'accelerate toward' or 'change attribute' to get the shuriken to move where you want it to go.
  15. Actor keeps shaking around whit touch

    if.edou
    by if.edou · August 2011
    around the finger position, i solved it whit constrain attribute instead of move.
  16. Urgent Question

    old_kipper
    by old_kipper · August 2011
    I think it maybe that the actor you are dragging, as it is constrained will override any collision behaviour within it. The actor it collides with may react but if the speed that you move the constrai
  17. Replay Previous Scene?

    richcoy
    by richcoy · August 2011
    Is there a way I can set some attribute to keep track of the level the person is playing when they die and offer them the option to go back to it?
  18. MOUSE UP (TOUCH UP) ANIMATION

    svn
    by svn · August 2011
    Create an integer attribute called Rotation. Create a rule: when Mouse button is down,
  19. What Features do you want? (Attention Gamesalad Upper Management!)

    Sparkyidr
    by Sparkyidr · August 2011
    2. Pixel collisions and/or custom polygon collisions < Already supported in Box2D
  20. Help saving scores

    thomasrichardgames
    by thomasrichardgames · August 2011
    yep i do know what you mean ...basically you make a new actor (placed on the levels or a different screen where the scores will be displayed) .... in that actor use the load score attribute .... in t
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