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Problems playing with CONSTRAIN ATTRIBUTE
by RThurman ·If your question is really about making variables. They are called attributes in GameSalad. You can do a search for a tutorial to see how to make an attribute. -
How to Change attribute in scene1 and doesn't affect scene2
by justpro5 ·not yet understand it. i tried to make anew attribute in the scene but it's not working. can anyone do a simple example one actor with timer in two scenes with different numbers ? -
How to Change attribute in scene1 and doesn't affect scene2
by gyroscope ·Hi, as John said, you need a separate attribute for each level. To expand on that, make sure your attribute with the same name used in multiple scenes, is a scene attribute, not a game attribute. -
How to Change attribute in scene1 and doesn't affect scene2
by JohnPapiomitis ·You need to make a seperate attribute for each level. -
How to Change attribute in scene1 and doesn't affect scene2
by justpro5 ·please you can try it. create a new game . put one actor then put timer and in the timer attribute put random 1,3 for example . then create a new scene and change the random 1,3 to 1,7 then retuen to -
How to Change attribute in scene1 and doesn't affect scene2
by justpro5 ·Please When I change attribute in scene1 it changes in scene2 also. How to change in scene 1 a random number for example in scene 1 and doesn't change the random number in scene 2 -
To display a TEXT ONLY ONCE
by gyroscope ·Hi feroman, try a boolean attribute game.BestScore, set to false. In the rule to display the text, add: -
Problems playing with CONSTRAIN ATTRIBUTE
by DuendeArkano ·I think the key for this issue is Constrain Attribute, but i dont know correctly how to send the info to a variable and to get it and use it to move a character. -
Release gamed different from viewer and computer test
by MattGibbard ·The bug causes the volume to be change to 0 after every scene change. For now, just create an actor in all scene called Volume. On that actor, create a 'Change Attribute' for Sound/Music Volume to '1' -
Two Actions For One Attribute
by RThurman ·----attribute flying is 0 -
[Newbie] Im very stuck trying to blink an image and the threads r complex to me
by old_kipper ·change attribute self colour alpha to 0 -
Idea: Reward customers for clicking Ads
by calvin9403 ·and u can do it no prob, as sc says just do when touch is press change attribute gold to gold+random(0,10) or something like that -
performance difference between using game, scene, and actor attribute
by stevebell009 ·Thanks for sharing, Roy. I'm asking this because I'm comparing gamesalad attribute to variable in other programming language. Game attribute may be like the global variable where it exist throughout t -
Search for attribute
by micksolo ·Right click an attribute and create a list of all the places its used in code. This would help find errors in logic and conflicting use of attributes. -
DEVICE AUDIO SYNC Problem
by POM ·Do you change this attribute in the initial scene ? -
performance difference between using game, scene, and actor attribute
by POM ·No , or at least nothing you notice , using attribute is not consume performance , what you do with those attribute is the real consumption , for example , constraining an attribute . -
performance difference between using game, scene, and actor attribute
by stevebell009 ·Is there any performance difference between using game, scene and actor attribute? Thanks. -
DEVICE AUDIO SYNC Problem
by PeeCee ·I've got my own volume controls setup so user can change music volume as needed but im finding when i set change attribute to game.device.audio.volume.music to musicvolume attribute that is isnt worki -
Possible method of arrays?
by karo ·I had the same revelation laying on the floor today. You are correct, Save Attribute and Load Attribute can be used as a make shift array. I have it working in a game that I'm making. -
how to connect actors in end point?
by SlickZero ·No matter how many different ways you want to try, there are no joints in GameSalad. You can constrain an actor another with an offset to get the constrains you want, but it will not act like a joint.