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  1. Problems playing with CONSTRAIN ATTRIBUTE

    RThurman
    by RThurman · August 2011
    If your question is really about making variables. They are called attributes in GameSalad. You can do a search for a tutorial to see how to make an attribute.
  2. How to Change attribute in scene1 and doesn't affect scene2

    justpro5
    by justpro5 · August 2011
    not yet understand it. i tried to make anew attribute in the scene but it's not working. can anyone do a simple example one actor with timer in two scenes with different numbers ?
  3. How to Change attribute in scene1 and doesn't affect scene2

    gyroscope
    by gyroscope · August 2011
    Hi, as John said, you need a separate attribute for each level. To expand on that, make sure your attribute with the same name used in multiple scenes, is a scene attribute, not a game attribute.
  4. How to Change attribute in scene1 and doesn't affect scene2

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    You need to make a seperate attribute for each level.
  5. How to Change attribute in scene1 and doesn't affect scene2

    justpro5
    by justpro5 · August 2011
    please you can try it. create a new game . put one actor then put timer and in the timer attribute put random 1,3 for example . then create a new scene and change the random 1,3 to 1,7 then retuen to
  6. How to Change attribute in scene1 and doesn't affect scene2

    justpro5
    by justpro5 · August 2011
    Please When I change attribute in scene1 it changes in scene2 also. How to change in scene 1 a random number for example in scene 1 and doesn't change the random number in scene 2
  7. To display a TEXT ONLY ONCE

    gyroscope
    by gyroscope · August 2011
    Hi feroman, try a boolean attribute game.BestScore, set to false. In the rule to display the text, add:
  8. Problems playing with CONSTRAIN ATTRIBUTE

    DuendeArkano
    by DuendeArkano · August 2011
    I think the key for this issue is Constrain Attribute, but i dont know correctly how to send the info to a variable and to get it and use it to move a character.
  9. Release gamed different from viewer and computer test

    MattGibbard
    by MattGibbard · August 2011
    The bug causes the volume to be change to 0 after every scene change. For now, just create an actor in all scene called Volume. On that actor, create a 'Change Attribute' for Sound/Music Volume to '1'
  10. Two Actions For One Attribute

    RThurman
    by RThurman · August 2011
    ----attribute flying is 0
  11. [Newbie] Im very stuck trying to blink an image and the threads r complex to me

    old_kipper
    by old_kipper · August 2011
    change attribute self colour alpha to 0
  12. Idea: Reward customers for clicking Ads

    calvin9403
    by calvin9403 · August 2011
    and u can do it no prob, as sc says just do when touch is press change attribute gold to gold+random(0,10) or something like that
  13. performance difference between using game, scene, and actor attribute

    stevebell009
    by stevebell009 · August 2011
    Thanks for sharing, Roy. I'm asking this because I'm comparing gamesalad attribute to variable in other programming language. Game attribute may be like the global variable where it exist throughout t
  14. Search for attribute

    micksolo
    by micksolo · August 2011
    Right click an attribute and create a list of all the places its used in code. This would help find errors in logic and conflicting use of attributes.
  15. DEVICE AUDIO SYNC Problem

    POM
    by POM · August 2011
    Do you change this attribute in the initial scene ?
  16. performance difference between using game, scene, and actor attribute

    POM
    by POM · August 2011
    No , or at least nothing you notice , using attribute is not consume performance , what you do with those attribute is the real consumption , for example , constraining an attribute .
  17. performance difference between using game, scene, and actor attribute

    stevebell009
    by stevebell009 · August 2011
    Is there any performance difference between using game, scene and actor attribute? Thanks.
  18. DEVICE AUDIO SYNC Problem

    PeeCee
    by PeeCee · August 2011
    I've got my own volume controls setup so user can change music volume as needed but im finding when i set change attribute to game.device.audio.volume.music to musicvolume attribute that is isnt worki
  19. Possible method of arrays?

    karo
    by karo · August 2011
    I had the same revelation laying on the floor today. You are correct, Save Attribute and Load Attribute can be used as a make shift array. I have it working in a game that I'm making.
  20. how to connect actors in end point?

    SlickZero
    by SlickZero · August 2011
    No matter how many different ways you want to try, there are no joints in GameSalad. You can constrain an actor another with an offset to get the constrains you want, but it will not act like a joint.
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