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  1. Custom Level Creator

    imjustmike
    by imjustmike · July 2016
    Exactly what @Armelline said. Create a global attribute called game.save and in every actor you are placing have a rule that says when save is true, save position to table. Add a button to toggle the
  2. Online Attribute?

    jovanovic_dejan
    by jovanovic_dejan · July 2016
    I wanna now how to save an attribute that someone else (maybe even more than one person) has changed.
  3. Could someone make a video showing how to do this?

    KevinCross
    by KevinCross · July 2016
    Basically you want to constrain the players x and y position in game attributes and when the player collides with an invisible detection actor (a large circle/square actor centred on the cannon) shoot
  4. Performance question. Accessing, destroying actors.

    AlchimiaStudios
    by AlchimiaStudios · July 2016
    Self.time and real attributes can be just as intensive(or more) as an after timer. And yes, rules like that may help to alleviate the cpu load as GS will continually trigger logic on an actor that has
  5. Performance question. Accessing, destroying actors.

    NNterprises
    by NNterprises · July 2016
    if you have a billion of them on screen yeah it will mess with the performance. If you have "constrain, loop" or other constantly running rules in all those actors the performance wo
  6. Performance question. Accessing, destroying actors.

    ohtukrw
    by ohtukrw · July 2016
    I found out that my coins are causing the performance issue. They are small 32x42, but I have made loads of them. I even use self.time and real attributes, instead of ''after'' timer to save that cpu.
  7. How would I go about making an endless game that constantly goes north-east

    Icebox
    by Icebox · July 2016
    Just create a normal runner style game , then create an actor , place it on screen, unlock it and change scene.camera.rotation to 24 or whatever value, put a change attribute on the ground actors and
  8. How would you do this?

    NNterprises
    by NNterprises · July 2016
    Make a global/scene real attribute for Enemy position x = Ex
  9. SCANNING ACTOR REQUEST

    AlchimiaStudios
    by AlchimiaStudios · July 2016
    also allows you to swap any other actor to be constrained to the movement control actor in it's place and the camera can float freely for cutscenes or to other actors positions if needed more easily
  10. SCANNING ACTOR REQUEST

    blob
    by blob · July 2016
    I could recode GameSalad's 41 000 files using GS creator with just about a few 1000 timers, change attribute, constraints and the oh so important buzz actor.
  11. SCANNING ACTOR REQUEST

    blob
    by blob · July 2016
    (Quote)
  12. SCANNING ACTOR REQUEST

    Armelline
    by Armelline · July 2016
    Almost all such issues can be resolved by adding an extra actor to the mix. Control all the movement with an invisible actor, and constrain the hero image to that just like the eyes.
  13. How can i scroll the background on y-axis?

    fongor
    by fongor · July 2016
    (Quote)
  14. How can i scroll the background on y-axis?

    fongor
    by fongor · July 2016
    (Quote)
  15. How can i scroll the background on y-axis?

    NNterprises
    by NNterprises · July 2016
    * Just go into attributes and make linear velocity Y = -100
  16. Good Table Manners

    Armelline
    by Armelline · July 2016
    As to how, I'd probably make a text game attribute and then run a loop that does:
  17. Actor won't go off the border of iphone 5 scene size.

    Icebox
    by Icebox · July 2016
    If you want to do it without unlocking the main actor , you can create 2 real attributes
  18. Multi-Player game Camera problem

    MaksRzontkowski
    by MaksRzontkowski · July 2016
    the distance beetwen the players. I've tried to constrain it to scene size but it didn't work... I also tried creating a rule wich says (if atribute "distance" is < 500 chang
  19. Performance question. Accessing, destroying actors.

    AlchimiaStudios
    by AlchimiaStudios · July 2016
    What I call "floating" behaviors can be a real killer, or basically, logic/behaviors that's always going with no rules. Such as constrains in an actor with no rules. So try and reall
  20. Performance question. Accessing, destroying actors.

    ohtukrw
    by ohtukrw · July 2016
    (Quote)
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