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Performance question. Accessing, destroying actors.
by AlchimiaStudios ·Self.time and real attributes can be just as intensive(or more) as an after timer. And yes, rules like that may help to alleviate the cpu load as GS will continually trigger logic on an actor that has -
Performance question. Accessing, destroying actors.
by NNterprises ·if you have a billion of them on screen yeah it will mess with the performance. If you have "constrain, loop" or other constantly running rules in all those actors the performance wo -
Performance question. Accessing, destroying actors.
by ohtukrw ·I found out that my coins are causing the performance issue. They are small 32x42, but I have made loads of them. I even use self.time and real attributes, instead of ''after'' timer to save that cpu. -
How would I go about making an endless game that constantly goes north-east
by Icebox ·Just create a normal runner style game , then create an actor , place it on screen, unlock it and change scene.camera.rotation to 24 or whatever value, put a change attribute on the ground actors and -
How would you do this?
by NNterprises ·Make a global/scene real attribute for Enemy position x = Ex -
SCANNING ACTOR REQUEST
by AlchimiaStudios ·also allows you to swap any other actor to be constrained to the movement control actor in it's place and the camera can float freely for cutscenes or to other actors positions if needed more easily -
SCANNING ACTOR REQUEST
by blob ·I could recode GameSalad's 41 000 files using GS creator with just about a few 1000 timers, change attribute, constraints and the oh so important buzz actor. -
SCANNING ACTOR REQUEST
by blob ·(Quote) -
SCANNING ACTOR REQUEST
by Armelline ·Almost all such issues can be resolved by adding an extra actor to the mix. Control all the movement with an invisible actor, and constrain the hero image to that just like the eyes. -
How can i scroll the background on y-axis?
by fongor ·(Quote) -
How can i scroll the background on y-axis?
by fongor ·(Quote) -
How can i scroll the background on y-axis?
by NNterprises ·* Just go into attributes and make linear velocity Y = -100 -
Good Table Manners
by Armelline ·As to how, I'd probably make a text game attribute and then run a loop that does: -
Actor won't go off the border of iphone 5 scene size.
by Icebox ·If you want to do it without unlocking the main actor , you can create 2 real attributes -
Multi-Player game Camera problem
by MaksRzontkowski ·the distance beetwen the players. I've tried to constrain it to scene size but it didn't work... I also tried creating a rule wich says (if atribute "distance" is < 500 chang -
Performance question. Accessing, destroying actors.
by AlchimiaStudios ·What I call "floating" behaviors can be a real killer, or basically, logic/behaviors that's always going with no rules. Such as constrains in an actor with no rules. So try and reall -
Performance question. Accessing, destroying actors.
by ohtukrw ·(Quote) -
Performance question. Accessing, destroying actors.
by AlchimiaStudios ·It sounds like a logic issue if fps is dropping. Hard to say exactly what but it's common to drop frames when using tons of spawns or logic that iterates often (loop, constrain, every timer). -
How to get enemy alerts
by ohtukrw ·(Quote) -
How to get enemy alerts
by Icebox ·Yes get rid of the constrain and make it the way i mentioned above (Image)