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Drag Object & Save Position
by Weswog ·1) You can change all the attributes to 0 except for the dragged objects positions -
Tshirtbooth Health bar project question - Change colour?
by JohnPapiomitis ·First off you need to change the self color attributes. Next ,Gamesalad uses rgb color. Which means if you want to change the color, mostly all the time youll have to change all the color attributes, -
Tshirtbooth Health bar project question - Change colour?
by Zombiebrains ·attribute - game.health <40 -
Tshirtbooth Health bar project question - Change colour?
by calvin9403 ·when attribute health is 20 change self color ... -
how do i change which scene loads first?
by JohnPapiomitis ·Have a attribute called fadeScene have it set to 0 -
detect closest object
by jonmulcahy ·Just have each object detect how far it is from main actor. Then have it update an attribute with it's value only if it is closer -
Two Actions For One Attribute
by ChessPawn ·How would I go about doing that. If you mean constrain attribute linear velocity y to game.gravity, it didn't work… :P -
How do you constrain actor speed? ( Velocity )
by Miloli ·OK I tried the Constrain Self linear velocity again and it just makes the ball go crazy and fly upto the top right hand corner and stay stuck there bouncing around. -
How do you constrain actor speed? ( Velocity )
by RedlerTech ·You should just be able to Constrain attribute: Self.linearvelocity.X/Y to whatever -
How do you constrain actor speed? ( Velocity )
by Miloli ·Hi I have tried to look around the forums and tried a few things but nothing seems to quite sort out the problem I am having. I am sure its really simple but its driving me bunkers :-) -
Suggestion: See attributes during preview.
by RH ·I often find, when debugging a game, that I spend quite a long time going into an actor placing a display text and replaying over and over changing the attribute displayed each time to find out if it -
Simple Load/Save atr question
by eroming11 ·Ok so i have an attribute where when you beat level one it turns level 1 to true. When level one is true you can play level 2. I have a save attribute behavior along with the load attribute. I was jus -
randumb!
by ApplaudApps ·a random until its different to the 1st attribute, more like a "while" statement. -
trouble with timers
by part12studios ·- change attribute "increase game.snow_speed"+1 (which of course i guess would technically slow down the rate, but even if i could get that to happen i'd be thrilled (Image) -
trouble with timers
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flipping gravity based on angle of iphone?
by old_kipper ·Use device orientation through the attribute browser for the the simple version but this doesn't work if the device is locked by the user to display in one orientation, but you can get around this by -
A way to constrain animation?
by bluebyu25 ·I would drop each animation in a rule and have them dependant on a self integer attribute, then switch them for each behaviour. This way you can drop out of any individual set and run another with no -
randumb!
by old_kipper ·I don't think you need to run the timers. Just rules that say if = then run the random. I have just done something like this that ran exactly when I wanted the random and it worked fine and with no pe -
Random number with an excepetion
by alexod ·This number will then change an attribute to true for a certain, differing amount of time. -
A way to constrain animation?
by old_kipper ·I would drop each animation in a rule and have them dependant on a self integer attribute, then switch them for each behaviour. This way you can drop out of any individual set and run another with no