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  1. Tshirtbooth Health bar project question - Change colour?

    Zombiebrains
    by Zombiebrains · August 2011
    attribute - game.health <40
  2. Tshirtbooth Health bar project question - Change colour?

    calvin9403
    by calvin9403 · August 2011
    when attribute health is 20 change self color ...
  3. how do i change which scene loads first?

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    Have a attribute called fadeScene have it set to 0
  4. detect closest object

    jonmulcahy
    by jonmulcahy · August 2011
    Just have each object detect how far it is from main actor. Then have it update an attribute with it's value only if it is closer
  5. Two Actions For One Attribute

    ChessPawn
    by ChessPawn · August 2011
    How would I go about doing that. If you mean constrain attribute linear velocity y to game.gravity, it didn't work… :P
  6. How do you constrain actor speed? ( Velocity )

    Miloli
    by Miloli · August 2011
    OK I tried the Constrain Self linear velocity again and it just makes the ball go crazy and fly upto the top right hand corner and stay stuck there bouncing around.
  7. How do you constrain actor speed? ( Velocity )

    RedlerTech
    by RedlerTech · August 2011
    You should just be able to Constrain attribute: Self.linearvelocity.X/Y to whatever
  8. How do you constrain actor speed? ( Velocity )

    Miloli
    by Miloli · August 2011
    Hi I have tried to look around the forums and tried a few things but nothing seems to quite sort out the problem I am having. I am sure its really simple but its driving me bunkers :-)
  9. Suggestion: See attributes during preview.

    RH
    by RH · August 2011
    I often find, when debugging a game, that I spend quite a long time going into an actor placing a display text and replaying over and over changing the attribute displayed each time to find out if it
  10. Simple Load/Save atr question

    eroming11
    by eroming11 · August 2011
    Ok so i have an attribute where when you beat level one it turns level 1 to true. When level one is true you can play level 2. I have a save attribute behavior along with the load attribute. I was jus
  11. randumb!

    ApplaudApps
    by ApplaudApps · August 2011
    a random until its different to the 1st attribute, more like a "while" statement.
  12. trouble with timers

    part12studios
    by part12studios · August 2011
    - change attribute "increase game.snow_speed"+1 (which of course i guess would technically slow down the rate, but even if i could get that to happen i'd be thrilled (Image)
  13. trouble with timers

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · August 2011
    Create a game attribute for the speed of the background scrolling (bgspeed) with a default value of 100. Create a timer. For every 1 second, game.bgspeed+1. In the background, add a change velocity
  14. flipping gravity based on angle of iphone?

    old_kipper
    by old_kipper · August 2011
    Use device orientation through the attribute browser for the the simple version but this doesn't work if the device is locked by the user to display in one orientation, but you can get around this by
  15. A way to constrain animation?

    bluebyu25
    by bluebyu25 · August 2011
    I would drop each animation in a rule and have them dependant on a self integer attribute, then switch them for each behaviour. This way you can drop out of any individual set and run another with no
  16. randumb!

    old_kipper
    by old_kipper · August 2011
    I don't think you need to run the timers. Just rules that say if = then run the random. I have just done something like this that ran exactly when I wanted the random and it worked fine and with no pe
  17. Random number with an excepetion

    alexod
    by alexod · August 2011
    This number will then change an attribute to true for a certain, differing amount of time.
  18. A way to constrain animation?

    old_kipper
    by old_kipper · August 2011
    I would drop each animation in a rule and have them dependant on a self integer attribute, then switch them for each behaviour. This way you can drop out of any individual set and run another with no
  19. here's a challenge

    old_kipper
    by old_kipper · August 2011
    I would wait for arrays and at least non 4 sided rectangular collision areas, and then I wouldn't probably bother with collisions but to it with arrays and positional data. Even if you get your curren
  20. A way to constrain animation?

    bluebyu25
    by bluebyu25 · August 2011
    I have a bit of an issue. When my player "dies" I have a death anitmation. Only problem is, if the player happens to "die" when he is in the middle of another anim…
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