GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. randumb!

    old_kipper
    by old_kipper · August 2011
    Pretty much as you suggest. I would throw a random number between 1 and 100 perhaps for each attribute and then if there was a repeat make a repeat of the loop. Then select the highest with a >
  2. Two Actions For One Attribute

    RThurman
    by RThurman · August 2011
    Doesn't it sound strange that setting one integer attribute (flying) is causing an accelerate behavior not to fire?
  3. Change actor?

    gyroscope
    by gyroscope · August 2011
    When the attribute which triggers the fire power-up is true, make the attribute for the ice power-up false; and vice versa. Fingers crossed that'll sort it for you.
  4. Hold to charge

    old_kipper
    by old_kipper · August 2011
    up to add points (up to a limit) to an integer attribute based on a timer set at 'every' (enter the time element for each point addition). So it might read something like-
  5. Change actor?

    FF1FF1
    by FF1FF1 · August 2011
    Basically I have a fire power-up and an ice power-up with an attribute each.
  6. Hold to charge

    VGX
    by VGX · August 2011
    How do I make a hold to charge attribute? One simple example then I can work out the rest.
  7. Two Actions For One Attribute

    RThurman
    by RThurman · August 2011
    ChessPawn said:Maybe I meant it switches the attribute too fast for the gravity. :P
  8. Music Background HELP

    jfrancis
    by jfrancis · August 2011
    Sorry about that! Okay. So under the list of behaviours you used for any actor in you main scene you create a rule that says if the attribute (your boolean attribute) = false then drag both a timer, a
  9. Music Background HELP

    jfrancis
    by jfrancis · August 2011
    Make an boolean attribute set to false. Then create a rule: attribute =false then play music the after 1 second change the attribute to true Then under the same rule put otherwise continue music.
  10. Change Attribute help

    SamXOOO7
    by SamXOOO7 · August 2011
    when pressed change attribute to 1. have another rule when release change attribute to 0
  11. Change Attribute help

    steeler0038
    by steeler0038 · August 2011
    I don't know why I can't figure this out, but I have an actor, and when I touch that actor, I want it to change a self attribute to 1. I then want that self attribute to go back to 0 when I let go. I
  12. Music Background

    tenrdrmer
    by tenrdrmer · August 2011
    add a behavior to the actor change attribute game.device.musicvolume to 1
  13. Two Actions For One Attribute

    ChessPawn
    by ChessPawn · August 2011
    I don't know why I wrote "too fast." What I mean is that, it still doesn't recognize the gravity. Maybe I meant it switches the attribute too fast for the gravity. :P
  14. Only 1/4th of image shows?

    eXtraTurnGames
    by eXtraTurnGames · August 2011
    Go into your actor and under the Graphics attribute group, change the horizontal wrap and vertical wrap to stretch rather than fixed or tile.
  15. Make an actor follow the Y position of another actor.

    mlafta
    by mlafta · August 2011
    First way: Create a game attribute and use constraint to actor1 Y and then in actor2 use constraint again to constrain actor2 Y to the game attribute you created.
  16. how do i get the camera to follow a dragable image?

    mlafta
    by mlafta · August 2011
    So for my game I created an integer attributes and set it to one. and everytime a level is completed the attribute increase by 1. in the level actor I created rule for each level, for example for leve
  17. how do i get the camera to follow a dragable image?

    johnydee
    by johnydee · August 2011
    Yes i did but in t shirt booths video in the movable character he adds a +camx to the constrain attribrute.But it doesent work on my drageable image. and is that your game? it looks pretty good iam go
  18. Making a cannon that shoots balls (a actor)

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    there is a video from tshirtbooth on the cookbook youtube that shows howto set up a custom attribute called power and base it on the distance of the touch input from the cannon.
  19. Making a cannon that shoots balls (a actor)

    arcticsunrise
    by arcticsunrise · August 2011
    there is a video from tshirtbooth on the cookbook youtube that shows howto set up a custom attribute called power and base it on the distance of the touch input from the cannon.
  20. Nice performance trick I coded up

    bluebyu25
    by bluebyu25 · August 2011
    Create a scene attribute (integer), for example BadGuy01Speed, something say like 200.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla