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  1. Two Actions For One Attribute

    RThurman
    by RThurman · August 2011
    attribute: ninjaFlying is 0
  2. direction of swipe

    tenrdrmer
    by tenrdrmer · August 2011
    You could wrap your constrain behavior that controls the camera velocity in a rule when self.linearvelocity.x is greater than 0 that way if the drag actors velocity is a negative number meaning moving
  3. Actor keeps shaking around whit touch

    old_kipper
    by old_kipper · August 2011
    How are you moving the actor to the finger? And perhaps more importantly, how are you stopping the chase behaviour and leaving the actor just constrained? If you have the actor constantly chasing the
  4. Universal Builds

    old_kipper
    by old_kipper · August 2011
    It would be tricky, but things might work if actors had conditions switchable on device sensing in the same way the engine already recognises retina/non retina, but returned to a useful attribute with
  5. Make another actor appear when several things have been destroyed by the main ac

    UtopianGames
    by UtopianGames · August 2011
    When you destroy the actor do a change attribute game.killed to game.killed+1
  6. AI Actor to change direction when hitting wall

    MattGibbard
    by MattGibbard · August 2011
    You could create an interger attribute for the actor called "MovementDirection". Then under the actor, create a couple of rules:
  7. Universal Builds

    IsabelleK
    by IsabelleK · August 2011
    -Lets say you wanted to constrain an actor to the middle of the screen. Instead of doing (Constrain Actor Position X to "320"), instead you could do (Constrain Actor Position X to &a
  8. Universal Builds

    MattGibbard
    by MattGibbard · August 2011
    -Lets say you wanted to constrain an actor to the middle of the screen. Instead of doing (Constrain Actor Position X to "320"), instead you could do (Constrain Actor Position X to &a
  9. Only 1/4th of image shows?

    entersimon
    by entersimon · August 2011
    Go into your actor and under the Graphics attribute group, change the horizontal wrap and vertical wrap to stretch rather than fixed or tile.
  10. how to constrain weapon to hand

    svn
    by svn · August 2011
    You would have to know the exact number of pixels from the center of the actor to its hand. You would also have to constrain two real attributes to the actors X and Y coordinates( call them PlayerX an
  11. how to constrain weapon to hand

    ApplisticMonster
    by ApplisticMonster · August 2011
    If i had a 2d caracter facing right with a weapon in his hand so if make the weapon a separate actor how to i constrain it to his hand?
  12. Trying To End Scene

    klickonn
    by klickonn · August 2011
    .......then reference this attribute when the scene comes to an end and use the count to determine where the player is sent.
  13. Two Actions For One Attribute

    RThurman
    by RThurman · August 2011
    Have a global attribute called something like "ninjaFlying" or whatever. Make it an integer attribute.
  14. Two Actions For One Attribute

    ChessPawn
    by ChessPawn · August 2011
    Hi there. I am working on a project where I have a ninja that flies in midair. So, I use a trajectory parabola. I use this rule to create the movement.
  15. ✎✎How much is too many?✎✎

    diegocs
    by diegocs · August 2011
    i want to have about 30 movables actors , this are going to be RECYCLED, with only 10~15 being used at once, each will have a few attribute.
  16. Narrowed down the problem - Still need help

    RH
    by RH · August 2011
    Do you have an attribute or something that triggers the animation? Does this attribute get set to false right after it changes to true or something? Adding a timer in here might help.
  17. Path To The end Of The Screen

    RThurman
    by RThurman · August 2011
    OK -- there is a little bit of logic that needs fixing. Most of if has to do with using constrain instead of change attribute Here is what the mousedown rule should look like:
  18. Question of the day: When actors don't behave

    UtopianGames
    by UtopianGames · August 2011
    It sounds like you have a self.attribute...have you tried using a game.attribute instead for each gun?
  19. Cycle through question...

    MattGibbard
    by MattGibbard · August 2011
    change attribute self.image to "pic"..self.whichImage..".png"
  20. Firing object in right direction

    MattGibbard
    by MattGibbard · August 2011
    I know this is a bit of a silly question, but you didn't mention that you have set a speed on the bullet's 'Change Velocity' attribute; Have you set a speed value?
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