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Two Actions For One Attribute
by RThurman ·attribute: ninjaFlying is 0 -
direction of swipe
by tenrdrmer ·You could wrap your constrain behavior that controls the camera velocity in a rule when self.linearvelocity.x is greater than 0 that way if the drag actors velocity is a negative number meaning moving -
Actor keeps shaking around whit touch
by old_kipper ·How are you moving the actor to the finger? And perhaps more importantly, how are you stopping the chase behaviour and leaving the actor just constrained? If you have the actor constantly chasing the -
Universal Builds
by old_kipper ·It would be tricky, but things might work if actors had conditions switchable on device sensing in the same way the engine already recognises retina/non retina, but returned to a useful attribute with -
Make another actor appear when several things have been destroyed by the main ac
by UtopianGames ·When you destroy the actor do a change attribute game.killed to game.killed+1 -
AI Actor to change direction when hitting wall
by MattGibbard ·You could create an interger attribute for the actor called "MovementDirection". Then under the actor, create a couple of rules: -
Universal Builds
by IsabelleK ·-Lets say you wanted to constrain an actor to the middle of the screen. Instead of doing (Constrain Actor Position X to "320"), instead you could do (Constrain Actor Position X to &a -
Universal Builds
by MattGibbard ·-Lets say you wanted to constrain an actor to the middle of the screen. Instead of doing (Constrain Actor Position X to "320"), instead you could do (Constrain Actor Position X to &a -
Only 1/4th of image shows?
by entersimon ·Go into your actor and under the Graphics attribute group, change the horizontal wrap and vertical wrap to stretch rather than fixed or tile. -
how to constrain weapon to hand
by svn ·You would have to know the exact number of pixels from the center of the actor to its hand. You would also have to constrain two real attributes to the actors X and Y coordinates( call them PlayerX an -
how to constrain weapon to hand
by ApplisticMonster ·If i had a 2d caracter facing right with a weapon in his hand so if make the weapon a separate actor how to i constrain it to his hand? -
Trying To End Scene
by klickonn ·.......then reference this attribute when the scene comes to an end and use the count to determine where the player is sent. -
Two Actions For One Attribute
by RThurman ·Have a global attribute called something like "ninjaFlying" or whatever. Make it an integer attribute. -
Two Actions For One Attribute
by ChessPawn ·Hi there. I am working on a project where I have a ninja that flies in midair. So, I use a trajectory parabola. I use this rule to create the movement. -
✎✎How much is too many?✎✎
by diegocs ·i want to have about 30 movables actors , this are going to be RECYCLED, with only 10~15 being used at once, each will have a few attribute. -
Narrowed down the problem - Still need help
by RH ·Do you have an attribute or something that triggers the animation? Does this attribute get set to false right after it changes to true or something? Adding a timer in here might help. -
Path To The end Of The Screen
by RThurman ·OK -- there is a little bit of logic that needs fixing. Most of if has to do with using constrain instead of change attribute Here is what the mousedown rule should look like: -
Question of the day: When actors don't behave
by UtopianGames ·It sounds like you have a self.attribute...have you tried using a game.attribute instead for each gun? -
Cycle through question...
by MattGibbard ·change attribute self.image to "pic"..self.whichImage..".png" -
Firing object in right direction
by MattGibbard ·I know this is a bit of a silly question, but you didn't mention that you have set a speed on the bullet's 'Change Velocity' attribute; Have you set a speed value?