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  1. Can't get published test on device

    alexod
    by alexod · August 2011
    Got it working in the end with one attribute that when true both plays music and changes attribute audio device music volume to 1.
  2. Cycle through question...

    Rob2
    by Rob2 · August 2011
    change attribute self.image to "pic"..self.whichImage..".png"
  3. Cycle through question...

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    When touch is pressed: Change Attribute Which Image to (Which Image+1)%4
  4. Newbie: How to create a start screen

    sopapoproductions
    by sopapoproductions · August 2011
    I finally got it, I didn't see I could turn on/off each attribute.
  5. Cycle through question...

    DrGlickert
    by DrGlickert · August 2011
    When touch is pressed: Change Attribute Which Image to (Which Image+1)%4
  6. Path To The end Of The Screen

    RThurman
    by RThurman · August 2011
    I think that you can fix it all if you go into the plot point prototype and open up the otherwise section of the mouse down rule. Then add a change attribute: self.Color.Alpha To: 0
  7. Destroy 2 Actors at the same time

    jfrancis
    by jfrancis · August 2011
    Create a boolean attribute. then on the main actor put a rule:if Player collides with key, change attribute "....." to true (if you have multiple levels then put: otherwise>c
  8. Trying To End Scene

    old_kipper
    by old_kipper · August 2011
    have a scene or game integer attribute that is added to by each destroyed actor in the same rule as the destroy but before it. You can then reference this attribute when the scene comes to an end and
  9. not saving after ipod shuts down?

    jfrancis
    by jfrancis · August 2011
    Hey all, so I just finished my game and during testing I realised that when you shut off your ipod your high score won't save. Even though I have a save and load behaviours. Does the load attribute ha
  10. Accumulating score

    Asymptoteell
    by Asymptoteell · August 2011
    First, make a game attribute called score.
  11. Camera to follow actor

    tenrdrmer
    by tenrdrmer · August 2011
    In scene attribute you have to change the scene size and leave the camera size at 480x320 and tracking area at 0x0
  12. Scene Attributes

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    you have to have the change attribute behavior in a unlocked actor on the scene to access scene attributes
  13. Scene Attributes

    Sheldon392
    by Sheldon392 · August 2011
    How do you use change attribute behavior on a scene attribute? If you can't why can you make them?
  14. Help with actor! plz

    DrGlickert
    by DrGlickert · August 2011
    Use a global attribute that the ball changes the aceleration of the actor based on the rotation of the ball. Let me know if you still have problems with it.
  15. Use cases for tables & lists

    floydianspiral
    by floydianspiral · August 2011
    I think a table would be very helpful for assigning variables/loading/saving attributes. For instance, if I have 3 stars to collect on every level, I have to save Level1Stars > Best1Stars, Lev
  16. Can't get published test on device

    alexod
    by alexod · August 2011
    Unfortunately, this hasn't worked....even though I had only added the change attribute (music volume to 1) to one actor that appears in every scene.
  17. make iPad version. How?

    floydianspiral
    by floydianspiral · August 2011
    This worked really well for my game but it might not for others as it means you literally just zooming out the camera and some games might require it being closer in, but give it a try because it's ce
  18. Can't get published test on device

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    the music on the adhoc is a known bug that drops the music volume to 0 when you change scenes. To fix it have a change attribute behavior at the begingin of the scene and change attribute device music
  19. jump with interpolate attribute. Work but...

    tabelor
    by tabelor · August 2011
    I have an interpolate attribute to jump. it interpolate self Y position to self Y position +150. It work fine but my actor go through everything, and i don't want to do this with some actors (for exam
  20. Move To Isn't Consistent

    MetzoPaino
    by MetzoPaino · August 2011
    I wouldn't know what kind of formula would allow me to use Interpolate. Seems like I would need to figure out the duration it takes without slow mo, then perhaps add an attribute that counts how long
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