-
Gravity Flip Woes
by rexus11 ·something within the button animation was stupidly conflicting with the gravity flip attribute, so i deleted the button and inserted a fresh actor and then copied the code example and it works. really -
Move To Isn't Consistent
by RThurman ·If you are concerned about having the next Move To starting exactly at 540 then you might also want to add a 'Change Attribute: self.Position.X To: 540' before you do the next Move To. -
Gravity Flip Woes
by tenrdrmer ·2 Game Attributes. -
Moveable objects not overlapping or moving other objects?
by old_kipper ·I think you may have to fiddle with the drop from constrain and the pick up to constrain after a drop based on overlap, as I am not sure if it might be better to push the actor out from overlap an ext -
Path To The end Of The Screen
by ChessPawn ·in that direction as well. I tried to use an attribute to say that movement could only happen when game.MidAir is false, but then the ninja never processes the fact that it has gravity on it, so it j -
Moveable objects not overlapping or moving other objects?
by old_kipper ·and y to game or scene real attributes. Have the constrain to finger rule dependant of the actor not being closer x or y than the sum of half the combined x or y of both actors. If the speed of the m -
Gravity Flip Woes
by rexus11 ·i create an attribute called gravflip (integer set to 0) -
Help me with an idea for a game
by muoch10 ·alright i looked it up an i got one result but all it was was an actor with a constrain attribute for mouse x and Y, what i want is kind of like cut the rope but the part that the rope that's attached -
Need help with killing zombies!!
by JohnPapiomitis ·dont make it a game attribute, make it a self attribute in the zomibe actor. -
Need help with killing zombies!!
by orbnoob ·ok so i have an object that spawns the zombies, and more or less i just want to kill them, right now i have it so when a bullet hits one it changes the health attribute to 0, but that kills all the in -
Constrain Linear Velocity Issues
by JohnPapiomitis ·instead of constraing the linear velocity try this -
Constrain Linear Velocity Issues
by KrakenCMT ·Right now, I'm using a boolean attribute to constrain the linear velocities to 0 when he hits the spikes or whatever is supposed to trap him. -
Gradually increasing the speed of an actor over time
by mturner000 ·Sorry about the double post. Typing on my iPad. Didn't see the first post go through. I'll do my best to not do that again. I'm a real newbie. How do I increase the "game speed attribute& -
Path To The end Of The Screen
by RThurman ·….Attribute: game.Mouse.X > game.gunX -
Gradually increasing the speed of an actor over time
-
Touch Release Broken
by StormyStudio ·changed it so each button has a self.pressed attribute. -
Probability increase
by TheHoogler ·Create an integer attribute called "Special Pickup Chance - SPC" and set it at 0. Then, on a timer, do a change attribute that sets SPC to random(0,100) (This will choose a random n -
Newbie Q - Control Two or More Actors
by klickonn ·I created two actors with different names and created a rule and put a change attribute X and a change attribute Y both to game mouse position but they get mixed up with each other. -
Time reinitializes at level Gamesalad
by quantumsheep ·When you press the button to change scene, immediately before the change scene behaviour you should put in a change attribute behaviour that changes the timer to its original value. -
Touch Release Broken
by 11clock ·I have changed the attributes to integers, and I am using 2 game attributes. I doubled checked both actors and each actor only uses the attribute it's supposed to use.