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  1. Gravity Flip Woes

    rexus11
    by rexus11 · August 2011
    something within the button animation was stupidly conflicting with the gravity flip attribute, so i deleted the button and inserted a fresh actor and then copied the code example and it works. really
  2. Move To Isn't Consistent

    RThurman
    by RThurman · August 2011
    If you are concerned about having the next Move To starting exactly at 540 then you might also want to add a 'Change Attribute: self.Position.X To: 540' before you do the next Move To.
  3. Gravity Flip Woes

    tenrdrmer
    by tenrdrmer · August 2011
    2 Game Attributes.
  4. Moveable objects not overlapping or moving other objects?

    old_kipper
    by old_kipper · August 2011
    I think you may have to fiddle with the drop from constrain and the pick up to constrain after a drop based on overlap, as I am not sure if it might be better to push the actor out from overlap an ext
  5. Path To The end Of The Screen

    ChessPawn
    by ChessPawn · August 2011
    in that direction as well. I tried to use an attribute to say that movement could only happen when game.MidAir is false, but then the ninja never processes the fact that it has gravity on it, so it j
  6. Moveable objects not overlapping or moving other objects?

    old_kipper
    by old_kipper · August 2011
    and y to game or scene real attributes. Have the constrain to finger rule dependant of the actor not being closer x or y than the sum of half the combined x or y of both actors. If the speed of the m
  7. Gravity Flip Woes

    rexus11
    by rexus11 · August 2011
    i create an attribute called gravflip (integer set to 0)
  8. Help me with an idea for a game

    muoch10
    by muoch10 · August 2011
    alright i looked it up an i got one result but all it was was an actor with a constrain attribute for mouse x and Y, what i want is kind of like cut the rope but the part that the rope that's attached
  9. Need help with killing zombies!!

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    dont make it a game attribute, make it a self attribute in the zomibe actor.
  10. Need help with killing zombies!!

    orbnoob
    by orbnoob · August 2011
    ok so i have an object that spawns the zombies, and more or less i just want to kill them, right now i have it so when a bullet hits one it changes the health attribute to 0, but that kills all the in
  11. Constrain Linear Velocity Issues

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    instead of constraing the linear velocity try this
  12. Constrain Linear Velocity Issues

    KrakenCMT
    by KrakenCMT · August 2011
    Right now, I'm using a boolean attribute to constrain the linear velocities to 0 when he hits the spikes or whatever is supposed to trap him.
  13. Gradually increasing the speed of an actor over time

    mturner000
    by mturner000 · August 2011
    Sorry about the double post. Typing on my iPad. Didn't see the first post go through. I'll do my best to not do that again. I'm a real newbie. How do I increase the "game speed attribute&
  14. Path To The end Of The Screen

    RThurman
    by RThurman · August 2011
    ….Attribute: game.Mouse.X > game.gunX
  15. Gradually increasing the speed of an actor over time

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · August 2011
    Create a timer and a game attribute called GameSpeed. Every 5 seconds, increase the GameSpeed attribute by 20.
  16. Touch Release Broken

    StormyStudio
    by StormyStudio · August 2011
    changed it so each button has a self.pressed attribute.
  17. Probability increase

    TheHoogler
    by TheHoogler · August 2011
    Create an integer attribute called "Special Pickup Chance - SPC" and set it at 0. Then, on a timer, do a change attribute that sets SPC to random(0,100) (This will choose a random n
  18. Newbie Q - Control Two or More Actors

    klickonn
    by klickonn · August 2011
    I created two actors with different names and created a rule and put a change attribute X and a change attribute Y both to game mouse position but they get mixed up with each other.
  19. Time reinitializes at level Gamesalad

    quantumsheep
    by quantumsheep · August 2011
    When you press the button to change scene, immediately before the change scene behaviour you should put in a change attribute behaviour that changes the timer to its original value.
  20. Touch Release Broken

    11clock
    by 11clock · August 2011
    I have changed the attributes to integers, and I am using 2 game attributes. I doubled checked both actors and each actor only uses the attribute it's supposed to use.
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