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  1. Time reinitializes at level Gamesalad

    quantumsheep
    by quantumsheep · August 2011
    When you press the button to change scene, immediately before the change scene behaviour you should put in a change attribute behaviour that changes the timer to its original value.
  2. Touch Release Broken

    11clock
    by 11clock · August 2011
    I have changed the attributes to integers, and I am using 2 game attributes. I doubled checked both actors and each actor only uses the attribute it's supposed to use.
  3. Bug when "actor with tag" instead of "actor of type".

    Sandbird
    by Sandbird · August 2011
    It is as if the Gamesalad collision rules run before the spawn rules, when it should be the other way around...First spawn...and then check for collisions...maybe its a programmers error.
  4. Constrain attribute to the actor which is colliding

    beep
    by beep · August 2011
    I'd like an actor to constrain its attribute to the one it is colliding.
  5. Touch Release Broken

    StormyStudio
    by StormyStudio · August 2011
    make sure your attributes are 'integer' numbers and not 'booleans.'
  6. Table Tennis app idea touch control help

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    constrain touch x to self x or touch y to self y
  7. one actors actions indirectly effecting another

    Valan
    by Valan · August 2011
    Double click on the actor within the scene and drag in a Change Attribute behavior.
  8. Time reinitializes at level Gamesalad

    quantumsheep
    by quantumsheep · August 2011
    The only thing I can say without seeing you code is when touch is pressed on reset button change attribute Timer to (whatever your original start time for the scene was).
  9. custom font

    tenrdrmer
    by tenrdrmer · August 2011
    Well you can use a text attribute and do the same thing as far as constraining an actor to a.png or b.png etc… It would be the same technique at the numbers.
  10. Touch Release Broken

    11clock
    by 11clock · August 2011
    Alright, I changed the way the attributes are toggled to (attribute+1)%2.
  11. custom font

    ultima
    by ultima · August 2011
    hey guys, was wondering if anyone has problem with custom font using constrain image. so far i've only found templates that constrains image to numerical values, meaning we can only use custom font fo
  12. Table Tennis app idea touch control help

    calvin9403
    by calvin9403 · August 2011
    constrain touch x to self x or touch y to self y
  13. Time reinitializes at level Gamesalad

    SamXOOO7
    by SamXOOO7 · August 2011
    The only thing I can say without seeing you code is when touch is pressed on reset button change attribute Timer to (whatever your original start time for the scene was).
  14. Touch Release Broken

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    yes like said above dont have rules when true change to false and when false change to true, that can cause problems. Use the expression posted above: (attribute+1)%2
  15. Touch 8 or 67 times then wait 6 seconds and change scene

    Asymptoteell
    by Asymptoteell · August 2011
    If self.touchcount (or whatever) =8, Change attribute self.change scene to 1.
  16. Touch Release Broken

    TheHoogler
    by TheHoogler · August 2011
    I could be wrong, but I recall reading somewhere that touch release breaks if it depends on a boolean. Try Stormy's "Change attribute button_toggle to (Button_toggle+1)%2" which is e
  17. Touch Release Broken

    StormyStudio
    by StormyStudio · August 2011
    Change attribute button_toggle to (Button_toggle+1)%2
  18. Spawning patterns

    Guardianofgahoole
    by Guardianofgahoole · August 2011
    also for the regular intervals put a timer saying every x amount of seconds spawn the enemy, then when the level attribute is high enough, it spawns the stronger enemy. the rule would be, when level a
  19. Spawning patterns

    Guardianofgahoole
    by Guardianofgahoole · August 2011
    you could make an invisible spawner that spawns guy at positions to make it look like a cluster, then after you beat 1 cluster you add 1 to an attribute, and when that attribute equals a certain numbe
  20. ☢☢ Stormys Cool Camera Field of View Code ☢☢... (a bit of maths that works)

    StormyStudio
    by StormyStudio · August 2011
    Constrained his self.rotation to a game attribute game.angle
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