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Time reinitializes at level Gamesalad
by quantumsheep ·When you press the button to change scene, immediately before the change scene behaviour you should put in a change attribute behaviour that changes the timer to its original value. -
Touch Release Broken
by 11clock ·I have changed the attributes to integers, and I am using 2 game attributes. I doubled checked both actors and each actor only uses the attribute it's supposed to use. -
Bug when "actor with tag" instead of "actor of type".
by Sandbird ·It is as if the Gamesalad collision rules run before the spawn rules, when it should be the other way around...First spawn...and then check for collisions...maybe its a programmers error. -
Constrain attribute to the actor which is colliding
by beep ·I'd like an actor to constrain its attribute to the one it is colliding. -
Touch Release Broken
by StormyStudio ·make sure your attributes are 'integer' numbers and not 'booleans.' -
Table Tennis app idea touch control help
by JohnPapiomitis ·constrain touch x to self x or touch y to self y -
one actors actions indirectly effecting another
by Valan ·Double click on the actor within the scene and drag in a Change Attribute behavior. -
Time reinitializes at level Gamesalad
by quantumsheep ·The only thing I can say without seeing you code is when touch is pressed on reset button change attribute Timer to (whatever your original start time for the scene was). -
custom font
by tenrdrmer ·Well you can use a text attribute and do the same thing as far as constraining an actor to a.png or b.png etc… It would be the same technique at the numbers. -
Touch Release Broken
by 11clock ·Alright, I changed the way the attributes are toggled to (attribute+1)%2. -
custom font
by ultima ·hey guys, was wondering if anyone has problem with custom font using constrain image. so far i've only found templates that constrains image to numerical values, meaning we can only use custom font fo -
Table Tennis app idea touch control help
by calvin9403 ·constrain touch x to self x or touch y to self y -
Time reinitializes at level Gamesalad
by SamXOOO7 ·The only thing I can say without seeing you code is when touch is pressed on reset button change attribute Timer to (whatever your original start time for the scene was). -
Touch Release Broken
by JohnPapiomitis ·yes like said above dont have rules when true change to false and when false change to true, that can cause problems. Use the expression posted above: (attribute+1)%2 -
Touch 8 or 67 times then wait 6 seconds and change scene
by Asymptoteell ·If self.touchcount (or whatever) =8, Change attribute self.change scene to 1. -
Touch Release Broken
by TheHoogler ·I could be wrong, but I recall reading somewhere that touch release breaks if it depends on a boolean. Try Stormy's "Change attribute button_toggle to (Button_toggle+1)%2" which is e -
Touch Release Broken
by StormyStudio ·Change attribute button_toggle to (Button_toggle+1)%2 -
Spawning patterns
by Guardianofgahoole ·also for the regular intervals put a timer saying every x amount of seconds spawn the enemy, then when the level attribute is high enough, it spawns the stronger enemy. the rule would be, when level a -
Spawning patterns
by Guardianofgahoole ·you could make an invisible spawner that spawns guy at positions to make it look like a cluster, then after you beat 1 cluster you add 1 to an attribute, and when that attribute equals a certain numbe -
☢☢ Stormys Cool Camera Field of View Code ☢☢... (a bit of maths that works)
by StormyStudio ·Constrained his self.rotation to a game attribute game.angle