-
Having a problem with gravity
by svn ·For your second question, in the rules that deal with motion, just put a Change Attribute(self.motion.Linear.X) to 0 in the Otherwise tab. -
is this possible to do? please help
by Hipster_Owl_Studios ·ok so I'm making my actor pace back and forward through the method t-shirt booth showed on his website. and i want my actors to continue pacing back and forward on the same direction even when hit by -
"save attribute" saves attribute even if you exit the game?
by Chase2010 ·This doesn't help at all!!! I have saved the attribute and loaded it at the first scene.... But when you exit the app in the AdHoc version it does NOT save to your device. I have tried everything! Doe -
Get points when jump over
by micksolo ·svn is right, you'll also need to create global attributes for the jumping enemies -
Basic Table Tennis touch controls question
by mbsnagbidder ·Hey. Calvin9403 how do I constrain touch x or y to self x or y? I'm a beginner so I'm sorry if this is obvious to do. Thanks for the help -
Path To The end Of The Screen
by RThurman ·Constrain Attribute: game.Launch.Angle To: vectorToAngle(( game.Mouse.Position.X -self.Position.X),( game.Mouse.Position.Y - self.Position.Y )) -
Basic Table Tennis touch controls question
by calvin9403 ·no need of attributes! -
Basic Table Tennis touch controls question
by CaptMedia ·1) Create a new text attribute and call it game.controls or something like that -
one actors actions indirectly effecting another
by part12studios ·I guess something like a "global variable" that other actors can listen in on. So far as I can tell whenever I define an attribute, it can only be seen in that actors list of rules. -
Detecting collision only on the left of an actor
by scitunes ·or in the other actors it's colliding with you could have a rule that says if self.position.X is < x of other actor (make this a game attribute) collide with other actor. -
Detecting collision only on the left of an actor
by SamXOOO7 ·The only way I can think of is to constrain your actor to a thin line type actor right inside on the left of the actors position. And then just set the normal collision actor to the line. -
Path To The end Of The Screen
by RThurman ·by changing the "plot points" attribute inside the gun actor. Change it so you have lots of dots. Like 120 or something.) -
changing actor rules in game question.
by gyroscope ·A slightly more "sophisticated" way would be to put an integer attribute (set to 270 inititially) into the Direction of the Accelerate Behavior, so when the attribute is changed to 9 -
Random Scene Change
by old_kipper ·The random scene change can be done by having the button press select a random to actor integer attribute, and then have rules that say when the interger attribute value = whatever then change scene t -
GameSalad 2011 Roadmap
by entersimon ·You can constrain an actor's x,y points to a specific touch count and have that actor be involved in the event you want. Take a look at the Official Cross-Platform Controller Template inside GameSala -
Multi-Screen Menu: Wrapped Menu?
by 11clock ·it more flexible. I disabled the min and max constrain attributes in object cam and I set the scene to wrap x only. Now, there is a problem I came across. The problem is that everything loops fine ex -
300 Attributes?
by jonmulcahy ·save and load each attribute. Its just that simple? -
300 Attributes?
by RedlerTech ·save and load each attribute. Its just that simple? -
jerky movement after a push
-
Ad Network for Gamesalad Free Version!
by jordanpropst25 ·You will need pro for url linking, yes. But to see how many times its click just make an real attribute called timesclicked and do a change attribute to +1?