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  1. Having a problem with gravity

    svn
    by svn · August 2011
    For your second question, in the rules that deal with motion, just put a Change Attribute(self.motion.Linear.X) to 0 in the Otherwise tab.
  2. is this possible to do? please help

    Hipster_Owl_Studios
    by Hipster_Owl_Studios · August 2011
    ok so I'm making my actor pace back and forward through the method t-shirt booth showed on his website. and i want my actors to continue pacing back and forward on the same direction even when hit by
  3. "save attribute" saves attribute even if you exit the game?

    Chase2010
    by Chase2010 · August 2011
    This doesn't help at all!!! I have saved the attribute and loaded it at the first scene.... But when you exit the app in the AdHoc version it does NOT save to your device. I have tried everything! Doe
  4. Get points when jump over

    micksolo
    by micksolo · August 2011
    svn is right, you'll also need to create global attributes for the jumping enemies
  5. Basic Table Tennis touch controls question

    mbsnagbidder
    by mbsnagbidder · August 2011
    Hey. Calvin9403 how do I constrain touch x or y to self x or y? I'm a beginner so I'm sorry if this is obvious to do. Thanks for the help
  6. Path To The end Of The Screen

    RThurman
    by RThurman · August 2011
    Constrain Attribute: game.Launch.Angle To: vectorToAngle(( game.Mouse.Position.X -self.Position.X),( game.Mouse.Position.Y - self.Position.Y ))
  7. Basic Table Tennis touch controls question

    calvin9403
    by calvin9403 · August 2011
    no need of attributes!
  8. Basic Table Tennis touch controls question

    CaptMedia
    by CaptMedia · August 2011
    1) Create a new text attribute and call it game.controls or something like that
  9. one actors actions indirectly effecting another

    part12studios
    by part12studios · August 2011
    I guess something like a "global variable" that other actors can listen in on. So far as I can tell whenever I define an attribute, it can only be seen in that actors list of rules.
  10. Detecting collision only on the left of an actor

    scitunes
    by scitunes · August 2011
    or in the other actors it's colliding with you could have a rule that says if self.position.X is < x of other actor (make this a game attribute) collide with other actor.
  11. Detecting collision only on the left of an actor

    SamXOOO7
    by SamXOOO7 · August 2011
    The only way I can think of is to constrain your actor to a thin line type actor right inside on the left of the actors position. And then just set the normal collision actor to the line.
  12. Path To The end Of The Screen

    RThurman
    by RThurman · August 2011
    by changing the "plot points" attribute inside the gun actor. Change it so you have lots of dots. Like 120 or something.)
  13. changing actor rules in game question.

    gyroscope
    by gyroscope · August 2011
    A slightly more "sophisticated" way would be to put an integer attribute (set to 270 inititially) into the Direction of the Accelerate Behavior, so when the attribute is changed to 9
  14. Random Scene Change

    old_kipper
    by old_kipper · August 2011
    The random scene change can be done by having the button press select a random to actor integer attribute, and then have rules that say when the interger attribute value = whatever then change scene t
  15. GameSalad 2011 Roadmap

    entersimon
    by entersimon · August 2011
    You can constrain an actor's x,y points to a specific touch count and have that actor be involved in the event you want. Take a look at the Official Cross-Platform Controller Template inside GameSala
  16. Multi-Screen Menu: Wrapped Menu?

    11clock
    by 11clock · August 2011
    it more flexible. I disabled the min and max constrain attributes in object cam and I set the scene to wrap x only. Now, there is a problem I came across. The problem is that everything loops fine ex
  17. 300 Attributes?

    jonmulcahy
    by jonmulcahy · August 2011
    save and load each attribute. Its just that simple?
  18. 300 Attributes?

    RedlerTech
    by RedlerTech · August 2011
    save and load each attribute. Its just that simple?
  19. jerky movement after a push

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · August 2011
    1. For the box add two new 'real' attributes. Add a selfY and a selfX.
  20. Ad Network for Gamesalad Free Version!

    jordanpropst25
    by jordanpropst25 · August 2011
    You will need pro for url linking, yes. But to see how many times its click just make an real attribute called timesclicked and do a change attribute to +1?
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