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  1. Game Creation Log - BOT

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · August 2011
    • Web communication (Send and receive attribute data. I could use PHP / MySQL to make it an online game.)
  2. Path To The end Of The Screen

    RThurman
    by RThurman · August 2011
    use the drop down menu to access the 'game.GunX' attribute (or did you type it in)?
  3. my mouse click effects all the objects, not individuals. how do i isolate?

    gyroscope
    by gyroscope · August 2011
    Hi, use an integer attribute set to the default zero; lets call it Grow.
  4. advice on recycling actors?

    gyroscope
    by gyroscope · August 2011
    When attribute Attack is true
  5. How to use the accelerometer

    Sheldon392
    by Sheldon392 · August 2011
    Ok i have used the code ----- constrain attribute: self.rotation to vectorToAngle(devices.accelerometer.y,devices.accelerometer.x*1) -------- it works great accept the snowboarder comes sideways and w
  6. How to use the accelerometer

    Sheldon392
    by Sheldon392 · August 2011
    is that all in one constrain or two constrain attributes
  7. How to use the accelerometer

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    constrain self rotation to: vectorToAngle(device.accelerometer.y, device.accelerometer.x*1)
  8. Music isn't working

    IsabelleK
    by IsabelleK · August 2011
    Try changing the device volume attribute to 1 in your scene and including the rule play music when device volume = 1
  9. Path To The end Of The Screen

    RThurman
    by RThurman · August 2011
    1) Make a new game attribute. Name it GunX. (Make its type 'real'.)
  10. Overlap and Collide Wont Work!? Frustrated...

    ORBZ
    by ORBZ · August 2011
    Checking the magnitude is also a viable option depending on your needs, I would avoid using a constrain though for magnitude, every single time the thing moves the constraint will be dispatching an ev
  11. Giving Attributes a Fade Effect with their opacity

    ORBZ
    by ORBZ · August 2011
    change attribute self.initTime = self.time
  12. advice on recycling actors?

    pjnolen
    by pjnolen · August 2011
    towards player, etc. When it is set to false, i constrain the actor back offscreen, BUT it's still shooting and trying to move towards the player.
  13. Changing direction on moving actor in ellipse pattern

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    Make a new attribute. Call it "counter" and set it to type real.
  14. Changing direction on moving actor in ellipse pattern

    RThurman
    by RThurman · August 2011
    Make a new attribute. Call it "counter" and set it to type real.
  15. Music isn't working

    HoneyTribeStudios
    by HoneyTribeStudios · August 2011
    Try changing the device volume attribute to 1 in your scene and including the rule play music when device volume = 1
  16. Does saving only work on iphone?

    illusionist
    by illusionist · August 2011
    does the keyword have to be an attribute or something special?
  17. Replace actor with another actor but spawn new one in center of 1st

    old_kipper
    by old_kipper · August 2011
    velocity values through to it via scene or game attribute. The smoothness of the transition between the flipping of the two actors will have to be answered by experiment or someone else as I've had n
  18. Do Constrain Attributes work both ways?

    old_kipper
    by old_kipper · August 2011
    Basically a variable is something that can change. By inserting an extra element to the constraint expression you can have it reference not only the x or y pos but something else you want to add/subtr
  19. Changing direction on moving actor in ellipse pattern

    BrynjeBamsen
    by BrynjeBamsen · August 2011
    Contrain attribute
  20. Saving Scores

    nikstaa
    by nikstaa · August 2011
    i have already put the save attribute behaivour in an actor... BUT im not sure if its correct
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