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Saving Scores
by SlightlyGrim ·What I would do, is create a character with the attribute load high score and then you can put the high score wherever you like -
advice on recycling actors?
by gyroscope ·If the off-screen actor needs to be in different positions under different circumstances or different times, then make the attribute an integer; so Rules would include when UseActor = 0, 1, 2 or 3, et -
Need help with making a simple calculator
by svn ·Create another attribute game.displaynumber. Create rule: when touch is pressed, change attribute self.displaynumber to (self.number1 + self.number2). -
Need help with making a simple calculator
by cmw333 ·when actor is pressed change attribute self.number1 to game.number1 -
Do Constrain Attributes work both ways?
by svn ·I want to know: if I constrain two real attributes to the player's X and Y coordinates, and change the real attributes themselves, would the player's X and Y coordinates change as well? -
can you make particles spawn on top of all actors?
by pjnolen ·Ok, that helps a ton. But the beam and particles(which doesn't use the spawn actor attribute, it has it's own) that's fired doesn't spawn until after the scene starts, so if I put the ship first laye -
Collision? ARRRRGH!
by FlightfreakApps ·PS: In the 'Move To' attribute, X is Devices.Mouse.Position.X and Y is Devices.Mouse.Position.Y. -
Collision? ARRRRGH!
by JohnPapiomitis ·yeah the problem is cause your controllign it by dragging. WHen your constraing to the mouse all collisions are ignored. -
Collision? ARRRRGH!
by FlightfreakApps ·you mouse over the wall, it turns the 'Touching' attribute to 0, but if you moved the actor fast enough you can still get through the wall. I'll probably try starting the game from scratch. Thanks fo -
Use the time to change attributes?
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Use the time to change attributes?
by TJMNUT ·Is there any way to make it so that when it is a certain time (say 9:00) it changes an attribute even if the game isn't running. Ex. in fruit ninja you win an achievement if you play a game 5 days in -
Actor with multiple states depending on attribute... help needed!
by DigiChain ·I have a integer attribute - that can be of a value between 1 - 1000. -
drag rotation
by JohnPapiomitis ·--------Change Attribute: (self.Rotation) To: vectorToAngle( self.Position.X - game.Mouse.Position.X , self.Position.Y - game.Mouse.Position.Y ) -
drag rotation
by RThurman ·--------Change Attribute: (self.Rotation) To: vectorToAngle( self.Position.X - game.Mouse.Position.X , self.Position.Y - game.Mouse.Position.Y ) -
Movable actor - without bounce
by tenrdrmer ·it in the instances and therefor unlocked that attribute from the prototype. If restitution is 0 on both and one is moving it would just push the other not bounce it off. -
Problem with Puzzle Bobble´s Stage. For a bonus stage. VIDEO INCLUDE
by Rubiyooo ·When a ball collide with another ball change a attribute called number to "2". -
How to destroy an actor's bullet killed?
by gyroscope ·Ah, I see. Make a boolean attribute called Bullets, set to true. In your Rules for firing the bullets, put them in a rule: When Bullets is true. -
Get points when jump over
by Fredrik Bixo ·over another actor . I've already tried change attribute x and y to self position every 0.1 sec on my "jump over" actor and then the same on my main actor but instead x2, y2 and the -
Game freezes when actor goes off screen
by drewcollins ·I have an actor which has an 'Accelerate' attribute that forces it downwards but when the actor leaves the screen the game freezes up. Does anyone know what is happening? -
Free Yourselves From The Tyranny of Center Only Rotations!
by RThurman ·I know I am a little slow but could you please show us a full example of rotating a long bar about one end like a flipper. When I setup a constrain X & Y to the formulae provided with an offse