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  1. Saving Scores

    SlightlyGrim
    by SlightlyGrim · August 2011
    What I would do, is create a character with the attribute load high score and then you can put the high score wherever you like
  2. advice on recycling actors?

    gyroscope
    by gyroscope · August 2011
    If the off-screen actor needs to be in different positions under different circumstances or different times, then make the attribute an integer; so Rules would include when UseActor = 0, 1, 2 or 3, et
  3. Need help with making a simple calculator

    svn
    by svn · August 2011
    Create another attribute game.displaynumber. Create rule: when touch is pressed, change attribute self.displaynumber to (self.number1 + self.number2).
  4. Need help with making a simple calculator

    cmw333
    by cmw333 · August 2011
    when actor is pressed change attribute self.number1 to game.number1
  5. Do Constrain Attributes work both ways?

    svn
    by svn · August 2011
    I want to know: if I constrain two real attributes to the player's X and Y coordinates, and change the real attributes themselves, would the player's X and Y coordinates change as well?
  6. can you make particles spawn on top of all actors?

    pjnolen
    by pjnolen · August 2011
    Ok, that helps a ton. But the beam and particles(which doesn't use the spawn actor attribute, it has it's own) that's fired doesn't spawn until after the scene starts, so if I put the ship first laye
  7. Collision? ARRRRGH!

    FlightfreakApps
    by FlightfreakApps · August 2011
    PS: In the 'Move To' attribute, X is Devices.Mouse.Position.X and Y is Devices.Mouse.Position.Y.
  8. Collision? ARRRRGH!

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    yeah the problem is cause your controllign it by dragging. WHen your constraing to the mouse all collisions are ignored.
  9. Collision? ARRRRGH!

    FlightfreakApps
    by FlightfreakApps · August 2011
    you mouse over the wall, it turns the 'Touching' attribute to 0, but if you moved the actor fast enough you can still get through the wall. I'll probably try starting the game from scratch. Thanks fo
  10. Use the time to change attributes?

    obsoleteentertainment
    by obsoleteentertainment · August 2011
    i am not sure if this works but you could try to save the time into a key with the save attribute and reload it on game start...
  11. Use the time to change attributes?

    TJMNUT
    by TJMNUT · August 2011
    Is there any way to make it so that when it is a certain time (say 9:00) it changes an attribute even if the game isn't running. Ex. in fruit ninja you win an achievement if you play a game 5 days in
  12. Actor with multiple states depending on attribute... help needed!

    DigiChain
    by DigiChain · August 2011
    I have a integer attribute - that can be of a value between 1 - 1000.
  13. drag rotation

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    --------Change Attribute: (self.Rotation) To: vectorToAngle( self.Position.X - game.Mouse.Position.X , self.Position.Y - game.Mouse.Position.Y )
  14. drag rotation

    RThurman
    by RThurman · August 2011
    --------Change Attribute: (self.Rotation) To: vectorToAngle( self.Position.X - game.Mouse.Position.X , self.Position.Y - game.Mouse.Position.Y )
  15. Movable actor - without bounce

    tenrdrmer
    by tenrdrmer · August 2011
    it in the instances and therefor unlocked that attribute from the prototype. If restitution is 0 on both and one is moving it would just push the other not bounce it off.
  16. Problem with Puzzle Bobble´s Stage. For a bonus stage. VIDEO INCLUDE

    Rubiyooo
    by Rubiyooo · August 2011
    When a ball collide with another ball change a attribute called number to "2".
  17. How to destroy an actor's bullet killed?

    gyroscope
    by gyroscope · August 2011
    Ah, I see. Make a boolean attribute called Bullets, set to true. In your Rules for firing the bullets, put them in a rule: When Bullets is true.
  18. Get points when jump over

    Fredrik Bixo
    by Fredrik Bixo · August 2011
    over another actor . I've already tried change attribute x and y to self position every 0.1 sec on my "jump over" actor and then the same on my main actor but instead x2, y2 and the
  19. Game freezes when actor goes off screen

    drewcollins
    by drewcollins · August 2011
    I have an actor which has an 'Accelerate' attribute that forces it downwards but when the actor leaves the screen the game freezes up. Does anyone know what is happening?
  20. Free Yourselves From The Tyranny of Center Only Rotations!

    RThurman
    by RThurman · August 2011
    I know I am a little slow but could you please show us a full example of rotating a long bar about one end like a flipper. When I setup a constrain X & Y to the formulae provided with an offse
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