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  1. Spawning random actors

    kentarosan
    by kentarosan · August 2011
    Attribute - game.spawner - is false (it does not work if I put true)
  2. Free Yourselves From The Tyranny of Center Only Rotations!

    tenrdrmer
    by tenrdrmer · August 2011
    Are these Constrain Attribute behaviors or something else? I would assume Constrain Attribute, but I just want to make sure.
  3. Free Yourselves From The Tyranny of Center Only Rotations!

    perseusspartacus
    by perseusspartacus · August 2011
    Are these Constrain Attribute behaviors or something else? I would assume Constrain Attribute, but I just want to make sure.
  4. Spawning random actors

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · August 2011
    How about if you create a boolean attribute for each hole in the whack-a-mole game. When a mole pops up/spawns in a hole, the boolean attribute is true. When the mole gets whacked or drops down beca
  5. Free Yourselves From The Tyranny of Center Only Rotations!

    ct.ceismc
    by ct.ceismc · August 2011
    I know I am a little slow but could you please show us a full example of rotating a long bar about one end like a flipper. When I setup a constrain X & Y to the formulae provided with an offse
  6. shaking

    RThurman
    by RThurman · August 2011
    ……..Change Attribute: self.Position.X To: 4*cos( self.Time *1000%360)+240
  7. !! Dragging Question !!

    Justsomedesigner
    by Justsomedesigner · August 2011
    Attribute self.dragging is true
  8. !! Dragging Question !!

    Justsomedesigner
    by Justsomedesigner · August 2011
    If i use the rule in the press attribute i can still drag it towards there but not let go. I hope you know how to solve this.
  9. Endless Custom Font/Score System

    tenrdrmer
    by tenrdrmer · August 2011
    Touch is pressed constrain to mouse. Not real hard there ace.
  10. Endless Custom Font/Score System

    tenrdrmer
    by tenrdrmer · August 2011
    You realize you could also limit your constraints to when the actor is visible and When the value of the attribute is greater than a value that requires those digits. It sounds to me like you are spaw
  11. Problem with tracking hps, both actor and game attributes, need serious help!

    pjnolen
    by pjnolen · August 2011
    I'm using a spawn/destroy, but his hitpoints do NOT reset because it's a game attribute and not an actor attribute. I HAVE to do it this way, because of the way collision is done by GS. If I have it
  12. Question about TSB's Constrain paddle video

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    then the constrain with the right numbers you wnat
  13. Question about TSB's Constrain paddle video

    DrGlickert
    by DrGlickert · August 2011
    I watched the video. I have a paddle in my game, but I want the paddle to not stop at the edge of the screen, but to stop halfway off the screen. How should the expression line be changed to allow th…
  14. Endless Custom Font/Score System

    RedlerTech
    by RedlerTech · August 2011
    No not at all. Let's say you planned a bunch of invisible actors. Each one of them has a constrain behavior, even when there's no need for it. This system only uses the constraints when needed. Yes, i
  15. constrain an actor to rotating object?

    SAZ_1
    by SAZ_1 · August 2011
    im trying to get a actor to 'stick' and then release from a rotating object...kind of like POM's spin the nut game and am having trouble does anyone know how to do it?
  16. Problem with tracking hps, both actor and game attributes, need serious help!

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · August 2011
    For the difficulty level, create a game.attribute called Difficulty. Easy is 1, Medium is 2, and Hard is 3. For your bad guy's HP, use 25*game.Difficulty. This way, when the player sets the difficu
  17. Music ON / OFF

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    i think people were talking about a bug like this, not sure if it was the same thing or not. But the solution was to have a change attribute behavior and change the device music volume to 1
  18. How do I make a moving platform?

    scurvy135
    by scurvy135 · August 2011
    interpolate attribute: self.Position.X to 415
  19. Problem with tracking hps, both actor and game attributes, need serious help!

    pjnolen
    by pjnolen · August 2011
    I had a problem with my bullets, not doing damage to the player. It just so happens that at the time I had the hitpoints attribute on the player actor, and the rule to lower it when colliding with bu
  20. Saving Scores

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    put the load attribute behavior in the first scene of your game
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