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  1. Performance question. Accessing, destroying actors.

    AlchimiaStudios
    by AlchimiaStudios · July 2016
    It sounds like a logic issue if fps is dropping. Hard to say exactly what but it's common to drop frames when using tons of spawns or logic that iterates often (loop, constrain, every timer).
  2. How to get enemy alerts

    ohtukrw
    by ohtukrw · July 2016
    (Quote)
  3. How to get enemy alerts

    Icebox
    by Icebox · July 2016
    Yes get rid of the constrain and make it the way i mentioned above (Image)
  4. Overlap or Collide rule doesn't work?

    wongj19
    by wongj19 · July 2016
    (Quote)
  5. Overlap or Collide rule doesn't work?

    WhitePanther
    by WhitePanther · July 2016
    check if the actor's physical attribute is set to "movable"
  6. How to get enemy alerts

    ohtukrw
    by ohtukrw · July 2016
    (Quote)
  7. How to get enemy alerts

    Socks
    by Socks · July 2016
    If you want to limit the amount of spawns (let's say to 200) . . . make a game.attribute, let's call it 'S'.
  8. How to get enemy alerts

    Icebox
    by Icebox · July 2016
    if i wanted to spawn after random number of seconds , and repeat the same timer over and over, I will have to put it in a condition with a game attribute ? Is this the way to approach it ?
  9. How to get enemy alerts

    Icebox
    by Icebox · July 2016
    @Socks Yes I already mentioned no need to constrain if the hero wont move , but the random every timer , i didnt think of it this way before , your right it makes sense now
  10. How to get enemy alerts

    Socks
    by Socks · July 2016
    A couple of quick notes, you don't need to constrain the hero's X position as there is nothing changing the hero's x position - also you cannot have a random value for an 'every' timer, 'every' means
  11. How to get enemy alerts

    ohtukrw
    by ohtukrw · July 2016
    (Quote)
  12. How to get enemy alerts

    Icebox
    by Icebox · July 2016
    If your Hero actor wont move right and left, you can avoid constraining its position to a game attribute , you can do it this way
  13. How to respawn actor. (fixed)

    ohtukrw
    by ohtukrw · July 2016
    (Quote)
  14. How to respawn actor. (fixed)

    Icebox
    by Icebox · July 2016
    change attribute self.color.alpha to 0
  15. Camera x,y coordinates - Help!

    Socks
    by Socks · July 2016
    constrain ball x to mouse x + camera origin x
  16. How to save high score? file provided

    ohtukrw
    by ohtukrw · July 2016
    (Quote)
  17. How to save high score? file provided

    tatiang
    by tatiang · July 2016
         Change Attribute game.score to game.score + 100
  18. Detecting actor movement direction without using player.linear velocity?

    Icebox
    by Icebox · July 2016
    When it interpolates from right to left put a change attribute self.flip horizontally to false.
  19. Detecting actor movement direction without using player.linear velocity?

    quinnii
    by quinnii · July 2016
    Im trying to detect which direction an actor is being interpolated in order to add an animation based on it's direction, obviously the "Interpolate" attribute overrides physics so i
  20. Division of an object

    Icebox
    by Icebox · July 2016
    Here is one way to do it , by spawning seperate actors left/right and using custom collisions to detect collision , and giving them speed, I attached a demo hope it helps.
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