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  1. Overlap or Collide rule doesn't work?

    wongj19
    by wongj19 · July 2016
    (Quote)
  2. Overlap or Collide rule doesn't work?

    WhitePanther
    by WhitePanther · July 2016
    check if the actor's physical attribute is set to "movable"
  3. How to get enemy alerts

    ohtukrw
    by ohtukrw · July 2016
    (Quote)
  4. How to get enemy alerts

    Socks
    by Socks · July 2016
    If you want to limit the amount of spawns (let's say to 200) . . . make a game.attribute, let's call it 'S'.
  5. How to get enemy alerts

    Icebox
    by Icebox · July 2016
    if i wanted to spawn after random number of seconds , and repeat the same timer over and over, I will have to put it in a condition with a game attribute ? Is this the way to approach it ?
  6. How to get enemy alerts

    Icebox
    by Icebox · July 2016
    @Socks Yes I already mentioned no need to constrain if the hero wont move , but the random every timer , i didnt think of it this way before , your right it makes sense now
  7. How to get enemy alerts

    Socks
    by Socks · July 2016
    A couple of quick notes, you don't need to constrain the hero's X position as there is nothing changing the hero's x position - also you cannot have a random value for an 'every' timer, 'every' means
  8. How to get enemy alerts

    ohtukrw
    by ohtukrw · July 2016
    (Quote)
  9. How to get enemy alerts

    Icebox
    by Icebox · July 2016
    If your Hero actor wont move right and left, you can avoid constraining its position to a game attribute , you can do it this way
  10. How to respawn actor. (fixed)

    ohtukrw
    by ohtukrw · July 2016
    (Quote)
  11. How to respawn actor. (fixed)

    Icebox
    by Icebox · July 2016
    change attribute self.color.alpha to 0
  12. Camera x,y coordinates - Help!

    Socks
    by Socks · July 2016
    constrain ball x to mouse x + camera origin x
  13. How to save high score? file provided

    ohtukrw
    by ohtukrw · July 2016
    (Quote)
  14. How to save high score? file provided

    tatiang
    by tatiang · July 2016
         Change Attribute game.score to game.score + 100
  15. Detecting actor movement direction without using player.linear velocity?

    Icebox
    by Icebox · July 2016
    When it interpolates from right to left put a change attribute self.flip horizontally to false.
  16. Detecting actor movement direction without using player.linear velocity?

    quinnii
    by quinnii · July 2016
    Im trying to detect which direction an actor is being interpolated in order to add an animation based on it's direction, obviously the "Interpolate" attribute overrides physics so i
  17. Division of an object

    Icebox
    by Icebox · July 2016
    Here is one way to do it , by spawning seperate actors left/right and using custom collisions to detect collision , and giving them speed, I attached a demo hope it helps.
  18. Lite-version vs In-App-Purchase

    sethman
    by sethman · July 2016
    I'll set a save attribute for every "app start" in a first update and then later use that to see who's a pro user and who's supposed to buy the upgrade. But I guess there is going to
  19. Collision switch on/off rules. fixed...

    ohtukrw
    by ohtukrw · July 2016
    My spawner spawns bird actor. I have set up game.lives attribute to keep track of hero ''lives''.
  20. Actor rotate 360 degrees on center point

    Socks
    by Socks · July 2016
    Yes, it assumes a default starting angle of 0°, any other angle (or changing angles) and then I'd use your approach of a starting angle attribute.
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