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  1. key opens door

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    make a boolean attribute called keyCollected, and have it set to false
  2. key opens door

    jnica23
    by jnica23 · August 2011
    I've tried to add a new attribute and make a rule where the attribute is true and add (+) the ball collides with door to change the scene but for some reason it doesnt work, the rule only recognizes [
  3. key opens door

    FloridaGames
    by FloridaGames · August 2011
    Make a new attribute(boolean). (hit the + button in attributes).
  4. Change to collidable size

    dre38w
    by dre38w · August 2011
    Didn't even check that part. Sorry bout that. So will they ever allow collision when you use Constrain?
  5. ★★Bouncing Birds! is now in the App Store!!★★

    DreamLab
    by DreamLab · August 2011
    oooooh... I thought you were asking about the graphics. haha! not the code. Ya that effect is pretty neat. I would imagine that you have 2 real attributes, and name them width and height. Every shot y
  6. key opens door

    FloridaGames
    by FloridaGames · August 2011
    When actor collides with key: change attribute game.key to true.
  7. Change to collidable size

    tenrdrmer
    by tenrdrmer · August 2011
    Unfortunately there is a bug right now where while the size of an actor is changing the collisions are not detected.
  8. Change to collidable size

    dre38w
    by dre38w · August 2011
    --Constrain Attribute
  9. This Weeks Question: Make an actor find best route using A.I. to destination?

    RThurman
    by RThurman · August 2011
    p.s. did you manage to post your demo of the rotationally constrained variable offset actor yet? I up to something that it would be very useful for...
  10. How to spawn an actor really fast?

    POM
    by POM · August 2011
    I think the fastest way is not to spawn at all , just let it wait outside the screen and instead of spawning it , trigger it to do what you want with a boolean attribute .
  11. Link actor to another actor

    UtopianGames
    by UtopianGames · August 2011
    Not 100% sure what you mean but sounds like you need to constrain there position to the cube?
  12. [Bugs] please mod.

    SlickZero
    by SlickZero · August 2011
    I do this all the time, and I don't have any issues…Do it one rule at a time, and make sure that if there are any custom attributes, you create those before you start copy and pasting, and even then y
  13. [Bugs] please mod.

    ultima
    by ultima · August 2011
    not sure what the problem is, but if you simply make a real type attribute and enter 1111111111, and display text that attribute.. it shows up as 111111016
  14. Anti - Gravity Trigger

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    then whenever you want to change gravity have a change attribute behavior and change attribute invertGravity to true
  15. Anti - Gravity Trigger

    triskit124
    by triskit124 · August 2011
    Hey everyone, I am currently working on an app called Skillshot. The premise of the game it to shoot a ball by "slingshoting" it an having it hit all the targets in as few throws as
  16. Song Problem, please Help, Maybe Bug?

    hman360
    by hman360 · August 2011
    Make a boolean called play music. First make it so when attribute "play music" is true, start the music. When gameover is true, change attribute play music to false (or when touch is
  17. Help! Particles behind actor needed!

    spickl
    by spickl · July 2011
    Hello folks, Ill get right down to business. So I made a cool platformer/runner game, but when I make a particles behaviour in the hero's.. files, the particles are placed in front of him. Now I under
  18. spawn

    ultima
    by ultima · July 2011
    I'm using spawn to generate two sets of characters.. is there a way to destroy a "set" of spawn spawnA #1 + spawnB #1. or i shouldn't even try and just use constrain and recycle acto
  19. Random Game Attribute?

    craps
    by craps · July 2011
    Is it possible to generate a random game.attribute using the random function?
  20. Switching boolean attribute on/off not working - why?

    tenrdrmer
    by tenrdrmer · July 2011
    Then what you are trying to do would have never worked with your original setup. Your button needs to be the first half controlling a game attribute instead of a self attribute and the actor you want
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