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key opens door
by JohnPapiomitis ·make a boolean attribute called keyCollected, and have it set to false -
key opens door
by jnica23 ·I've tried to add a new attribute and make a rule where the attribute is true and add (+) the ball collides with door to change the scene but for some reason it doesnt work, the rule only recognizes [ -
key opens door
by FloridaGames ·Make a new attribute(boolean). (hit the + button in attributes). -
Change to collidable size
by dre38w ·Didn't even check that part. Sorry bout that. So will they ever allow collision when you use Constrain? -
★★Bouncing Birds! is now in the App Store!!★★
by DreamLab ·oooooh... I thought you were asking about the graphics. haha! not the code. Ya that effect is pretty neat. I would imagine that you have 2 real attributes, and name them width and height. Every shot y -
key opens door
by FloridaGames ·When actor collides with key: change attribute game.key to true. -
Change to collidable size
by tenrdrmer ·Unfortunately there is a bug right now where while the size of an actor is changing the collisions are not detected. -
Change to collidable size
by dre38w ·--Constrain Attribute -
This Weeks Question: Make an actor find best route using A.I. to destination?
by RThurman ·p.s. did you manage to post your demo of the rotationally constrained variable offset actor yet? I up to something that it would be very useful for... -
How to spawn an actor really fast?
by POM ·I think the fastest way is not to spawn at all , just let it wait outside the screen and instead of spawning it , trigger it to do what you want with a boolean attribute . -
Link actor to another actor
by UtopianGames ·Not 100% sure what you mean but sounds like you need to constrain there position to the cube? -
[Bugs] please mod.
by SlickZero ·I do this all the time, and I don't have any issues…Do it one rule at a time, and make sure that if there are any custom attributes, you create those before you start copy and pasting, and even then y -
[Bugs] please mod.
by ultima ·not sure what the problem is, but if you simply make a real type attribute and enter 1111111111, and display text that attribute.. it shows up as 111111016 -
Anti - Gravity Trigger
by JohnPapiomitis ·then whenever you want to change gravity have a change attribute behavior and change attribute invertGravity to true -
Anti - Gravity Trigger
by triskit124 ·Hey everyone, I am currently working on an app called Skillshot. The premise of the game it to shoot a ball by "slingshoting" it an having it hit all the targets in as few throws as -
Song Problem, please Help, Maybe Bug?
by hman360 ·Make a boolean called play music. First make it so when attribute "play music" is true, start the music. When gameover is true, change attribute play music to false (or when touch is -
Help! Particles behind actor needed!
by spickl ·Hello folks, Ill get right down to business. So I made a cool platformer/runner game, but when I make a particles behaviour in the hero's.. files, the particles are placed in front of him. Now I under -
spawn
by ultima ·I'm using spawn to generate two sets of characters.. is there a way to destroy a "set" of spawn spawnA #1 + spawnB #1. or i shouldn't even try and just use constrain and recycle acto -
Random Game Attribute?
by craps ·Is it possible to generate a random game.attribute using the random function? -
Switching boolean attribute on/off not working - why?
by tenrdrmer ·Then what you are trying to do would have never worked with your original setup. Your button needs to be the first half controlling a game attribute instead of a self attribute and the actor you want