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  1. Spawning random actors

    kentarosan
    by kentarosan · July 2011
    I have 8 spawners, so I made an attribute setting up at zero, and then each actor make a +1 when spawning and a -1 when destroyed.
  2. Spawning random actors

    kentarosan
    by kentarosan · July 2011
    But that attribute should be on the actor, so, how can I tell the spawner to change an attribute on other actor?
  3. Spawning random actors

    P373Games
    by P373Games · July 2011
    You can set up a global attribute that counts the number of "random actors", it goes up when an actor spawns and goes down when an actor is destroyed.
  4. Spawning random actors

    P373Games
    by P373Games · July 2011
    I am not totally positive if this would work but you could set up an attribute that when the random actor is spawned goes up by one. you could tell the spawner not to spawn another actor until the at
  5. Stick on cloud

    fzeed
    by fzeed · July 2011
    when player collides with cloud, constrain your players X,Y to clouds X,Y (maybe make the Y a little less so it looks like its hanging), on tap, no longer constrain X,Y, but move or accelerate or inte
  6. my brain is fried. flip horizontally works 1 way, but wont go back?

    tenrdrmer
    by tenrdrmer · July 2011
    You can run into issues sometimes with two touch rule fliping attributeback and forth based on that attributes value.
  7. my brain is fried. flip horizontally works 1 way, but wont go back?

    pjnolen
    by pjnolen · July 2011
    "when touch is pressed, when attribute self.graphic.flip horizontally is true
  8. Official Cross-Platform Controller Template fire rate control?

    pjnolen
    by pjnolen · July 2011
    I need to limit it for that template. I've tried tons of different things, but i can't make out where to put a timer, and what attribute to use, or what to add to it.
  9. Help with game?!?!?

    GamersRejoice
    by GamersRejoice · July 2011
    Sure, just make a game attribute (boolean) label it spawn.
  10. How to swipe to move in intermediate directions

    RThurman
    by RThurman · July 2011
    Do do use change attribute -- here is how.
  11. Introduction and Help needed

    RThurman
    by RThurman · July 2011
    Make two game level attributes. They should be of type "real". Name them something like:
  12. How to swipe to move in intermediate directions

    ChucklingMonkey
    by ChucklingMonkey · July 2011
    You would need four attributes to detect the the x and y of the touch and release. (Choose "real" as the attributes' type.
  13. Arc/Jump Movement

    RThurman
    by RThurman · July 2011
    OK -- how are you setting the attribute "playermotion". Is it being constrained only when touched? Or is it done with a change attribute rule? Or what?
  14. Animation Dilema

    old_kipper
    by old_kipper · July 2011
    My usual set up for animation behaviours is to set up an integer self attribute by the name of 'self state' and have rules that say 'when self state = then play animation (or change image)' and set sp
  15. Ball "stuck" bouncing repeatedly against patform

    jbsj207
    by jbsj207 · July 2011
    do you mean put the 'collide' inside the rule option? cause i think the way its a few rules then collide by itself. and then would i just do 'constrain attribute' to a specific postion? correct?
  16. Non-Joystick Control Help Needed

    tenrdrmer
    by tenrdrmer · July 2011
    Your original post indicated that you only wanted to constrain the actor going up and down. If that is the case, they only constrain (self.Position.Y) to (game.Mouse.Position.Y).
  17. Non-Joystick Control Help Needed

    RThurman
    by RThurman · July 2011
    Your original post indicated that you only wanted to constrain the actor going up and down. If that is the case, they only constrain (self.Position.Y) to (game.Mouse.Position.Y).
  18. how to make actor blink for a few seconds

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    then have another rule when attribute self image= (your blink image name)
  19. Non-Joystick Control Help Needed

    axehammered
    by axehammered · July 2011
    The problem with that is when I constrain an actors X/Y position to the X/Y position of the mouse or touch it immediately takes the actor to where I'm touching. Obviously it follows my finger perfect
  20. Non-Joystick Control Help Needed

    RThurman
    by RThurman · July 2011
    When the mouse is down (or touch is pressed, try constraining the actor's y attribute to the y value of the mouse's (or touch's) y attribute.
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