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  1. Ball "stuck" bouncing repeatedly against patform

    RThurman
    by RThurman · July 2011
    One way to fix this -- In the collision rule, constrain the ball's Y attribute to move up above the platform a little more. Then have it change direction.
  2. This Weeks Question: Make an actor find best route using A.I. to destination?

    StormyStudio
    by StormyStudio · July 2011
    Make game attributes
  3. copying a scene- lost rules links in both old & new scene problem..?

    old_kipper
    by old_kipper · July 2011
    Just wondering... After creating a complex scene with actors linked to an internal scene attribute score system, and lots of cross links between actors within the scene and no links to game attributes
  4. Made with a newer version of GameSalad

    SlickZero
    by SlickZero · July 2011
    I have attributes to keep track of my actors x and y speed onscreen, and I use those attributes to display those numbers onscreen. I am also using a save attribute when that scene ends for the x and y
  5. Double Tap Question

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    @ JPickard look in the demo, and go into the text actor. You'll see how the display text behavior is in a rule when attribute taoCount=2.
  6. strange thing with load attribute

    fenix66
    by fenix66 · July 2011
    When I put an actor to scene and this actor have load saved attributes, about 10 of them in fact.
  7. Double Tap Question

    JPickard
    by JPickard · July 2011
    Golly Darn, I love this community. It Worked. I found my issue. I was just adding +# into the to: field in the expression editor, and not finding the attribute first. Yay! Thanks again.
  8. Double Tap Question

    JPickard
    by JPickard · July 2011
    John, I can't get this to work. I've tried both making it a game attribute and a self attribute.
  9. ball bounce when collide from center of actor image not edge?

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    youll probably have to constrain another actor it to and collide with that.
  10. Constrain Attribute Game Performance

    obsoleteentertainment
    by obsoleteentertainment · July 2011
    i often read that i am not supposed to use "Constrain Attribute" too much. So, about how much constrain attributes we are talking? 10, 20 or 50?
  11. PLEASE HELP! Spawn issue.

    quantumsheep
    by quantumsheep · July 2011
    Try using 'change attribute' to change the position to off-screen instead of 'move' as you've described above.
  12. PLEASE HELP! Spawn issue.

    Macca_McGill
    by Macca_McGill · July 2011
    I have the game attribute spawn, then when the target is shot i change it to 1 (just for ease of testing, it will be random 1,4 eventually). When the target is shot it interpolates x,y to 0 so it fade
  13. how to toggle a higher number?

    BrynjeBamsen
    by BrynjeBamsen · July 2011
    Change attribute game.howmany = 2
  14. how to toggle a higher number?

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    sorry thats what i meant is there a reason it cant be 0-1? if its because the 0-1 is used by a different action, it would be easier to just create a different attribute. It seems like your trying to g
  15. How to make a sprinkler head

    ChucklingMonkey
    by ChucklingMonkey · July 2011
    make a attribute called sprinklerUp
  16. How to make a sprinkler head

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    make a attribute called sprinklerUp
  17. TDS turret shooter

    Zimio
    by Zimio · July 2011
    Create an attribute constrained to the turret's position (X and Y coordinates).
  18. Game and Scene Attributes

    hotMagic
    by hotMagic · July 2011
    "Save Attribute -
  19. How to Stop movement in swipe to move

    youngster9
    by youngster9 · July 2011
    You will probably need to make a rule that when you tap on your player change attribute self.motion.Linear Velocity.x and y to 0. That should get it to stop moving. I hope this works
  20. A little math help

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    constrain attribute self size width and self size height to self.position.y/2
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