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  1. How to Stop movement in swipe to move

    youngster9
    by youngster9 · July 2011
    You will probably need to make a rule that when you tap on your player change attribute self.motion.Linear Velocity.x and y to 0. That should get it to stop moving. I hope this works
  2. A little math help

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    constrain attribute self size width and self size height to self.position.y/2
  3. How do You make a you lose scene pop up

    ChucklingMonkey
    by ChucklingMonkey · July 2011
    Have an attribute that is triggered when the player loses. E.g.
  4. Trying to get an actor to follow mouse position

    munocat
    by munocat · July 2011
    I have tried that, what do I pick in the first box, and what do I put in the second on the Constrain Attribute?
  5. Trying to get an actor to follow mouse position

    munocat
    by munocat · July 2011
    Trying to get an actor to follow mouse position, I saw a recipe that say to use Constrain Attribute and set it to the mouses x and then do another and set it to the Y, but how do I do this?
  6. turn off touch

    SAMman
    by SAMman · July 2011
    I think it is a bug in my game and it must be interfering with another attribute. thanks for the help.
  7. turn off touch

    SAMman
    by SAMman · July 2011
    it spawn in the last place I clicked after that attribute is changed to 1.
  8. turn off touch

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    OK so first off make your new game attribute called touchOn and have it set to 0.
  9. Number of current collisions

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    you could have magnitude set up on each actor based on its self position and actor x. then have another attribute that changes to 1 when its in the magnitude zone and to 0 when its not.
  10. turn off touch

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    have a attribute called touchOn and set it to 0
  11. Number of current collisions

    jb15
    by jb15 · July 2011
    Is it possible to know how many actors are colliding/overlapping actor x at one time? For example, there are 2 actors overlapping actor x right this second. If another collides with actor x, then the…
  12. Double Tap Question

    JPickard
    by JPickard · July 2011
    yes, make a attribute called tapCount...
  13. Double Tap Question

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    yes, make a attribute called tapCount
  14. A sidescrolling square character with square physics?

    HoneyTribeStudios
    by HoneyTribeStudios · July 2011
    You could do with an invisible circle and constrain an image of a square to it?
  15. How to minus 1 off an integer on touch for the actor?

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    whatever rules you have to spawn, put that in a rule that says when attribute self.spawner is > 0. That way it turns off once the attribute has reached 0
  16. How to minus 1 off an integer on touch for the actor?

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    Change attribute self.spawner to self.spawner-1
  17. How to minus 1 off an integer on touch for the actor?

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    yea you cant just type the attribute name in. You have to select it from the list then type-1 at the end of it.
  18. How to minus 1 off an integer on touch for the actor?

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    Your not just typing in the attribute names right, your selecting them from the drop down menu in the expression editor?
  19. Incorrect Highscore

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    dont use constrain attribute, use change attribute. The problem is cause when you change the score to 0 the highscore will change back to 0 as well since its constantly being constrained to the scor
  20. ICE BOX HELP (From zombie drop)

    Braydon_SFX
    by Braydon_SFX · July 2011
    I would just put a move attribute, or a accelerate, but it doesnt react with the boxes good, like in zombie drop.
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