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  1. Unlock level please help

    quantumsheep
    by quantumsheep · July 2011
    This is basic attribute use - I will try and explain using a real-world example.
  2. Arc/Jump Movement

    NMansell
    by NMansell · July 2011
    I really need to get this sorted if possible. I have tried many options such as constraint attribute, etc but can't get it working. please help!!!
  3. Unlock level please help

    svcgames
    by svcgames · July 2011
    I made an unlock attribute integer and set it to 1.
  4. Codes in Gamesalad

    beefy_clyro
    by beefy_clyro · July 2011
    Yup you do not get access to the code but you can save your game. You need to save whatever you need saved into attributes and then use the save attribute behaviour, you then need to use load attribut
  5. Game and Scene Attributes

    hotMagic
    by hotMagic · July 2011
    For example, set a keystroke to save a static number to your key. Set a keystroke to load that key. Have a text output of the attribute the whole time. Play the game and save it with the key shortcut.
  6. Navigate a falling object left/right with buttons

    rlehm
    by rlehm · July 2011
    Make two attributes
  7. HUD compass

    pyrosmiley
    by pyrosmiley · July 2011
    Are you using constrain attributes or change attribute? if so then try constraining your compass to a point on the camera itself rather than using a whole new layer
  8. Collision problems

    FloridaGames
    by FloridaGames · July 2011
    size" and "interpolate attribute- self.size" I found a work around for this by using a timer and told the target every .1 sec change size to self.size+1, and that seemed to
  9. Collision problems

    tenrdrmer
    by tenrdrmer · July 2011
    Change Attribute self.linearvelocity.y to 200
  10. Rotate Constrained Actor

    RThurman
    by RThurman · July 2011
    Yes I just meant to make an attribute -- you can call it whatever you want. But it needs to be a global or game level attribute so that the "constrained" actor can find it in the dr
  11. Rotate Constrained Actor

    craps
    by craps · July 2011
    Is that another real attribute or the BossActorAngle?
  12. Rotate Constrained Actor

    RThurman
    by RThurman · July 2011
    Make a game level attribute called "bossActorsAngle" (real)
  13. Accelerometer Question

    RThurman
    by RThurman · July 2011
    // Use constrain attribute from above //
  14. Rotate Constrained Actor

    craps
    by craps · July 2011
    I have two actors who are constrained to each other.
  15. Full 360 Accelerometer Rotation Question

    RThurman
    by RThurman · July 2011
    Yes -- sort of. In an actor put the following constrain behavior:
  16. Accelerometer Question

    BlackbirdStudios
    by BlackbirdStudios · July 2011
    // Use constrain attribute from above //
  17. Full 360 Accelerometer Rotation Question

    BlackbirdStudios
    by BlackbirdStudios · July 2011
    make a game level attribute: accelAngle (real)
  18. Accelerometer Question

    osucowboy18
    by osucowboy18 · July 2011
    // Use constrain attribute from above //
  19. Full 360 Accelerometer Rotation Question

    RThurman
    by RThurman · July 2011
    make a game level attribute: accelAngle (real)
  20. Accelerometer Question

    osucowboy18
    by osucowboy18 · July 2011
    Just to be clear, the constrain attribute and calibration method that was mentioned above are working fine. The only problem is that when the user changes the orientation of their device, the acceler
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