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Unlock level please help
by quantumsheep ·This is basic attribute use - I will try and explain using a real-world example. -
Arc/Jump Movement
by NMansell ·I really need to get this sorted if possible. I have tried many options such as constraint attribute, etc but can't get it working. please help!!! -
Unlock level please help
by svcgames ·I made an unlock attribute integer and set it to 1. -
Codes in Gamesalad
by beefy_clyro ·Yup you do not get access to the code but you can save your game. You need to save whatever you need saved into attributes and then use the save attribute behaviour, you then need to use load attribut -
Game and Scene Attributes
by hotMagic ·For example, set a keystroke to save a static number to your key. Set a keystroke to load that key. Have a text output of the attribute the whole time. Play the game and save it with the key shortcut. -
Navigate a falling object left/right with buttons
by rlehm ·Make two attributes -
HUD compass
by pyrosmiley ·Are you using constrain attributes or change attribute? if so then try constraining your compass to a point on the camera itself rather than using a whole new layer -
Collision problems
by FloridaGames ·size" and "interpolate attribute- self.size" I found a work around for this by using a timer and told the target every .1 sec change size to self.size+1, and that seemed to -
Collision problems
by tenrdrmer ·Change Attribute self.linearvelocity.y to 200 -
Rotate Constrained Actor
by RThurman ·Yes I just meant to make an attribute -- you can call it whatever you want. But it needs to be a global or game level attribute so that the "constrained" actor can find it in the dr -
Rotate Constrained Actor
by craps ·Is that another real attribute or the BossActorAngle? -
Rotate Constrained Actor
by RThurman ·Make a game level attribute called "bossActorsAngle" (real) -
Accelerometer Question
by RThurman ·// Use constrain attribute from above // -
Rotate Constrained Actor
by craps ·I have two actors who are constrained to each other. -
Full 360 Accelerometer Rotation Question
by RThurman ·Yes -- sort of. In an actor put the following constrain behavior: -
Accelerometer Question
by BlackbirdStudios ·// Use constrain attribute from above // -
Full 360 Accelerometer Rotation Question
by BlackbirdStudios ·make a game level attribute: accelAngle (real) -
Accelerometer Question
by osucowboy18 ·// Use constrain attribute from above // -
Full 360 Accelerometer Rotation Question
by RThurman ·make a game level attribute: accelAngle (real) -
Accelerometer Question
by osucowboy18 ·Just to be clear, the constrain attribute and calibration method that was mentioned above are working fine. The only problem is that when the user changes the orientation of their device, the acceler