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My rotation is jumpy
by tenrdrmer ·Constrain attri: self.Position.X To 100*cos( self.Time *400%360)+240 -
Limited Ammo Question
by tenrdrmer ·Add to your spawn rule a change attribute game.bombsallowed to false -
Limited Ammo Question
by RedlerTech ·Create an attribute called BombCount (integer) - whatever number you want -
Limited Ammo Question
by DimensionGames ·When attribute 1 is true -
Accelerometer Question
by JohnPapiomitis ·well the accelerometer axis don't autorotate as well. So im guessing you need 4 rules based on the autorotation, and have the constrain in each rule substituting the accelerometer axis for the correct -
A sidescrolling square character with square physics?
by tenrdrmer ·Well actually the physics in GameSalad are not bad so you may Actually be able to get a decent movement by just using rotate and making sure you have collisions set it the proper actors. -
Accelerometer Question
by osucowboy18 ·Ok, I tried adding in a rule below the constrain attribute that said -
My rotation is jumpy
by perseusspartacus ·constrain: self.Position.X to 100*cos(self.Time*300%360)+240 -
Need Help with Actor Speed and Timers
by CutOutGames ·So to recap, the Ball actor's speed isn't changing when I want it to. I have a game attribute Speed, set initially at 250. I use a Change Velocity behavior to start Ball moving, and I have the Speed i -
Guided Missile
by RedlerTech ·Create 2 real attributes (global) called ShipX & ShipY -
Accelerometer Question
by RThurman ·....Change Attribute: self.Rotation To: 5 -
Be an Angel fix my Angle. Stop rotating the long way round to a given angle?
by RThurman ·For my hanging/swinging portrait, I devised the simplest 'control system' pendulum I can think of -- and will show it below. But first -- before this seems like a hijacking of the original thread, I -
Accelerometer Question
by osucowboy18 ·One quick question regarding the constrain attribute above. -
Accelerometer Question
by JohnPapiomitis ·when attribute device accelerometer x is greater then or equal to 0.2 move up -
Bounce without collide rule
by RThurman ·You could change an objects x velocity attribute by multiplying it by -1. (Same with y velocity.) -
Game and Scene Attributes
by JohnPapiomitis ·Change Attribute - -
Game and Scene Attributes
by NMansell ·Change Attribute - -
Attribute Browser
by NMansell ·Is there anyway to default the Attribute Browser in GS to always be larger - rather than having to keep extending it? -
How do you destroy more than one actor at the same time?
by thomasrichardgames ·sorry but im a little confused ... can u give me any direct attribute or how to do these .. im new to gamesalad ? -
How do you destroy more than one actor at the same time?
by old_kipper ·have a game or scene attribute that when fired by anything you like, a rule inside the actors you want destroyed does that. If you want random actors to be destroyed have a counter as well that before