GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. My rotation is jumpy

    tenrdrmer
    by tenrdrmer · July 2011
    Constrain attri: self.Position.X To 100*cos( self.Time *400%360)+240
  2. Limited Ammo Question

    tenrdrmer
    by tenrdrmer · July 2011
    Add to your spawn rule a change attribute game.bombsallowed to false
  3. Limited Ammo Question

    RedlerTech
    by RedlerTech · July 2011
    Create an attribute called BombCount (integer) - whatever number you want
  4. Limited Ammo Question

    DimensionGames
    by DimensionGames · July 2011
    When attribute 1 is true
  5. Accelerometer Question

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    well the accelerometer axis don't autorotate as well. So im guessing you need 4 rules based on the autorotation, and have the constrain in each rule substituting the accelerometer axis for the correct
  6. A sidescrolling square character with square physics?

    tenrdrmer
    by tenrdrmer · July 2011
    Well actually the physics in GameSalad are not bad so you may Actually be able to get a decent movement by just using rotate and making sure you have collisions set it the proper actors.
  7. Accelerometer Question

    osucowboy18
    by osucowboy18 · July 2011
    Ok, I tried adding in a rule below the constrain attribute that said
  8. My rotation is jumpy

    perseusspartacus
    by perseusspartacus · July 2011
    constrain: self.Position.X to 100*cos(self.Time*300%360)+240
  9. Need Help with Actor Speed and Timers

    CutOutGames
    by CutOutGames · July 2011
    So to recap, the Ball actor's speed isn't changing when I want it to. I have a game attribute Speed, set initially at 250. I use a Change Velocity behavior to start Ball moving, and I have the Speed i
  10. Guided Missile

    RedlerTech
    by RedlerTech · July 2011
    Create 2 real attributes (global) called ShipX & ShipY
  11. Accelerometer Question

    RThurman
    by RThurman · July 2011
    ....Change Attribute: self.Rotation To: 5
  12. Be an Angel fix my Angle. Stop rotating the long way round to a given angle?

    RThurman
    by RThurman · July 2011
    For my hanging/swinging portrait, I devised the simplest 'control system' pendulum I can think of -- and will show it below. But first -- before this seems like a hijacking of the original thread, I
  13. Accelerometer Question

    osucowboy18
    by osucowboy18 · July 2011
    One quick question regarding the constrain attribute above.
  14. Accelerometer Question

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    when attribute device accelerometer x is greater then or equal to 0.2 move up
  15. Bounce without collide rule

    RThurman
    by RThurman · July 2011
    You could change an objects x velocity attribute by multiplying it by -1. (Same with y velocity.)
  16. Game and Scene Attributes

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    Change Attribute -
  17. Game and Scene Attributes

    NMansell
    by NMansell · July 2011
    Change Attribute -
  18. Attribute Browser

    NMansell
    by NMansell · July 2011
    Is there anyway to default the Attribute Browser in GS to always be larger - rather than having to keep extending it?
  19. How do you destroy more than one actor at the same time?

    thomasrichardgames
    by thomasrichardgames · July 2011
    sorry but im a little confused ... can u give me any direct attribute or how to do these .. im new to gamesalad ?
  20. How do you destroy more than one actor at the same time?

    old_kipper
    by old_kipper · July 2011
    have a game or scene attribute that when fired by anything you like, a rule inside the actors you want destroyed does that. If you want random actors to be destroyed have a counter as well that before
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla