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Full 360 Accelerometer Rotation Question
by RThurman ·make a game level attribute: accelAngle (real) -
Accelerometer Question
by osucowboy18 ·Just to be clear, the constrain attribute and calibration method that was mentioned above are working fine. The only problem is that when the user changes the orientation of their device, the acceler -
My rotation is jumpy
by tenrdrmer ·Constrain attri: self.Position.X To 100*cos( self.Time *400%360)+240 -
Limited Ammo Question
by tenrdrmer ·Add to your spawn rule a change attribute game.bombsallowed to false -
Limited Ammo Question
by RedlerTech ·Create an attribute called BombCount (integer) - whatever number you want -
Limited Ammo Question
by DimensionGames ·When attribute 1 is true -
Accelerometer Question
by JohnPapiomitis ·well the accelerometer axis don't autorotate as well. So im guessing you need 4 rules based on the autorotation, and have the constrain in each rule substituting the accelerometer axis for the correct -
A sidescrolling square character with square physics?
by tenrdrmer ·Well actually the physics in GameSalad are not bad so you may Actually be able to get a decent movement by just using rotate and making sure you have collisions set it the proper actors. -
Accelerometer Question
by osucowboy18 ·Ok, I tried adding in a rule below the constrain attribute that said -
My rotation is jumpy
by perseusspartacus ·constrain: self.Position.X to 100*cos(self.Time*300%360)+240 -
Need Help with Actor Speed and Timers
by CutOutGames ·So to recap, the Ball actor's speed isn't changing when I want it to. I have a game attribute Speed, set initially at 250. I use a Change Velocity behavior to start Ball moving, and I have the Speed i -
Guided Missile
by RedlerTech ·Create 2 real attributes (global) called ShipX & ShipY -
Accelerometer Question
by RThurman ·....Change Attribute: self.Rotation To: 5 -
Be an Angel fix my Angle. Stop rotating the long way round to a given angle?
by RThurman ·For my hanging/swinging portrait, I devised the simplest 'control system' pendulum I can think of -- and will show it below. But first -- before this seems like a hijacking of the original thread, I -
Accelerometer Question
by osucowboy18 ·One quick question regarding the constrain attribute above. -
Accelerometer Question
by JohnPapiomitis ·when attribute device accelerometer x is greater then or equal to 0.2 move up -
Bounce without collide rule
by RThurman ·You could change an objects x velocity attribute by multiplying it by -1. (Same with y velocity.) -
Game and Scene Attributes
by JohnPapiomitis ·Change Attribute - -
Game and Scene Attributes
by NMansell ·Change Attribute - -
Attribute Browser
by NMansell ·Is there anyway to default the Attribute Browser in GS to always be larger - rather than having to keep extending it?