-
How do I disable an actor when he is invisible?
by RedlerTech ·When play button is pressed change attribute Menu to false. When menu button is pressed, change to true. -
How do I disable an actor when he is invisible?
by keweworkshop ·I can't find the answer through my searches. I have a menu that pops up when a button is pushed. The menu is always there though, so if a user were to touch the screen even when the menu is invisible, -
Having issues constraining "Cool light effect"
by TheHoogler ·that I accidently used change instead of constrain for my light mask. -
HUD compass
by pyrosmiley ·+Constrain Attribute Behavior -
Having issues constraining "Cool light effect"
by JohnPapiomitis ·you can try to add a offset for the camera, in the y constrain. Not sure if thats your problem though, and im not home right now. Its just somethign to try -
Having issues constraining "Cool light effect"
by hotMagic ·I don't know the cool light demo, but I assume the player constrains its X and Y to a game attribute, and then the cool light mask is constrained to that? -
highscore
by SamXOOO7 ·Do you have the save attribute for the finished time? Also, I'm not completely sure but i think when you close the game on GameSalad it would reset because your only in game development. -
ramdom enemies shoot ?
by Asobu_Games ·How about making a game attribute (integer) called something like 'random shoot'. Then attach a 'change attribute' behavior somewhere in your scene (attach to the background or an invisible actor etc) -
getting rid of timers
by entersimon ·Create an integer attribute called 0 and leave it at 0 (this will never change) -
Actors suddently not fully initializing
by thebitmaster ·some of the non-rule-based code (mainly Change Attribute code) is obviously getting run for some of the asteroids, but not all of them. It's also affecting at least one collision-based rule. I adde -
highscore
by SamXOOO7 ·Also maybe link the load high score attribute to the highscore button so it updates when you click it. -
Having issues constraining "Cool light effect"
by TheHoogler ·So, here's the issue. My hero is sending its coords. to game.attributes Hero X and Hero Y. My overlying "cool light" actor is constrained to these coords. This is confirmed, because -
trouble with simple level lock/unlock idea
by tenrdrmer ·Yeah you just have to setup a second integer attribute that called levelunlock -
[Solved ]Damage based on actor acceleration
by RThurman ·Make two actor attributes "damagePoints" and "speed". Create a behavior that sets the car's velocity to "speed". When the car collides with the -
Game and Scene Attributes
by NMansell ·i have save game.A1 (actor1 attribute) to game.A1 -
trouble with simple level lock/unlock idea
by tenrdrmer ·well lets say you are basing it all off of an integer attribute. called levelnumber -
Turn-based Card Game Logic
by TheHoogler ·I'm developing an RPG similar to Dragon Warrior, and it has battle scenes which sound very similar to your card game. I haven't perfected it, but its all about the game attributes! Once you fully unde -
[Solved ]Damage based on actor acceleration
-
Be an Angel fix my Angle. Stop rotating the long way round to a given angle?
by RThurman ·Change Attribute: self.differenceAngle = self.clickAngle - self.Rotation -
Unique Puzzle Constrain to Match without Touching it
by old_kipper ·selected until it is inactive on released for a constrain to the active touch. I would limit the touches to 1 and that way the logic should be simple.