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  1. Unique Puzzle Constrain to Match without Touching it

    bryantmaino
    by bryantmaino · July 2011
    I have three puzzle actors on the stage (each with a unique number 1-3) and three match actors (each with a unique number 1-3). When I select all the puzzle pieces individually (just relocating them …
  2. Can someone explain the real purpose of each attribute.

    LordTarantor
    by LordTarantor · July 2011
    I been here almost a year and I never fully understood the real purpose on each attribute. I almost all the time use interger and in a few occasions I use other like boolean and real but only because
  3. Multiscreen menu help

    ChucklingMonkey
    by ChucklingMonkey · July 2011
    Make a Real game attribute called snapto
  4. Platform Game

    icanmake
    by icanmake · July 2011
    3.instead of gravity make an accelerate down attribute in the player actor.
  5. Multiscreen menu help

    tenrdrmer
    by tenrdrmer · July 2011
    Make a Real game attribute called snapto
  6. Change image after 1 second

    tenrdrmer
    by tenrdrmer · July 2011
    create a game boolean attribute called spinning
  7. spawn a certain number

    RedlerTech
    by RedlerTech · July 2011
    Create an integer attribute called Level (0)
  8. spawn a certain number

    gyroscope
    by gyroscope · July 2011
    Hi SAMman, make a game integer attribute, call it Level. On each level, put an actor outside of the playing area and in it, a Rule: Change attribute Level To Level + 1
  9. Be an Angel fix my Angle. Stop rotating the long way round to a given angle?

    LumpApps
    by LumpApps · July 2011
    Change Attribute: differenceAngle To: (( differenceAngle +180)%360)-180
  10. Change scene not working anymore

    balsamicode
    by balsamicode · July 2011
    Hey I have the same problem! Been working on a project and all of a sudden, "Change Scene" in a rule (with attribute condition) doesn't work anymore except if used within a timer. Ho
  11. constrain actor1 to angle actor2 with an offset

    LumpApps
    by LumpApps · July 2011
    I made an example on how to constrain the position of an actor to the angle of a second actor with an (modifiable) offset using cos and sin.
  12. ★★★ Train following track ★★★

    UtopianGames
    by UtopianGames · July 2011
    The train is moving very smoothly because I'm not using the move to attribute.
  13. getting rid of timers

    HoneyTribeStudios
    by HoneyTribeStudios · July 2011
    I've found that interpolates can put a dent in the frame rate if used while loads of stuff is going on. For optimisation reasons, in general it seems like the best behaviour to use is change attribute
  14. square&ball is free for a week get it now!!!!!

    briscoelee
    by briscoelee · July 2011
    Thanks - I've enjoyed your game! I did notice that the checkmark on level 3 doesn't show up after you leave the app and return (like the save/load attribute for level 3 is missing)
  15. getting rid of timers

    expired_012
    by expired_012 · July 2011
    Create an index/integer attribute called zero. Give it a value of 0.
  16. Destroy actor then replace with a different actor

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    I would do it like this. In the single grape have 2 attributes, one called points (set that to 10)and one called hitCount (set that to 0)
  17. Destroy actor then replace with a different actor

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    You could use the same actor if you wanted. Have a self attribute called points. Have that set to 10 and the image set as the single grape. Then whenever you want to replace it change attribute points
  18. Problem with retry button

    tenrdrmer
    by tenrdrmer · July 2011
    No you need to put the change attribute in your moving actor not the reset button.
  19. How to make a shop?

    calvin9403
    by calvin9403 · July 2011
    use save/load attribute to save your money
  20. Problem with retry button

    tenrdrmer
    by tenrdrmer · July 2011
    I would try just using a reset scene instead of changing the scene back to the same scene. Unless your retry button is actually in a pause scene. Then you have to use the change like you have. Also tr
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