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Unique Puzzle Constrain to Match without Touching it
by bryantmaino ·I have three puzzle actors on the stage (each with a unique number 1-3) and three match actors (each with a unique number 1-3). When I select all the puzzle pieces individually (just relocating them … -
Can someone explain the real purpose of each attribute.
by LordTarantor ·I been here almost a year and I never fully understood the real purpose on each attribute. I almost all the time use interger and in a few occasions I use other like boolean and real but only because -
Multiscreen menu help
by ChucklingMonkey ·Make a Real game attribute called snapto -
Platform Game
by icanmake ·3.instead of gravity make an accelerate down attribute in the player actor. -
Multiscreen menu help
by tenrdrmer ·Make a Real game attribute called snapto -
Change image after 1 second
by tenrdrmer ·create a game boolean attribute called spinning -
spawn a certain number
by RedlerTech ·Create an integer attribute called Level (0) -
spawn a certain number
by gyroscope ·Hi SAMman, make a game integer attribute, call it Level. On each level, put an actor outside of the playing area and in it, a Rule: Change attribute Level To Level + 1 -
Be an Angel fix my Angle. Stop rotating the long way round to a given angle?
by LumpApps ·Change Attribute: differenceAngle To: (( differenceAngle +180)%360)-180 -
Change scene not working anymore
by balsamicode ·Hey I have the same problem! Been working on a project and all of a sudden, "Change Scene" in a rule (with attribute condition) doesn't work anymore except if used within a timer. Ho -
constrain actor1 to angle actor2 with an offset
by LumpApps ·I made an example on how to constrain the position of an actor to the angle of a second actor with an (modifiable) offset using cos and sin. -
★★★ Train following track ★★★
by UtopianGames ·The train is moving very smoothly because I'm not using the move to attribute. -
getting rid of timers
by HoneyTribeStudios ·I've found that interpolates can put a dent in the frame rate if used while loads of stuff is going on. For optimisation reasons, in general it seems like the best behaviour to use is change attribute -
square&ball is free for a week get it now!!!!!
by briscoelee ·Thanks - I've enjoyed your game! I did notice that the checkmark on level 3 doesn't show up after you leave the app and return (like the save/load attribute for level 3 is missing) -
getting rid of timers
by expired_012 ·Create an index/integer attribute called zero. Give it a value of 0. -
Destroy actor then replace with a different actor
by JohnPapiomitis ·I would do it like this. In the single grape have 2 attributes, one called points (set that to 10)and one called hitCount (set that to 0) -
Destroy actor then replace with a different actor
by JohnPapiomitis ·You could use the same actor if you wanted. Have a self attribute called points. Have that set to 10 and the image set as the single grape. Then whenever you want to replace it change attribute points -
Problem with retry button
by tenrdrmer ·No you need to put the change attribute in your moving actor not the reset button. -
How to make a shop?
by calvin9403 ·use save/load attribute to save your money -
Problem with retry button
by tenrdrmer ·I would try just using a reset scene instead of changing the scene back to the same scene. Unless your retry button is actually in a pause scene. Then you have to use the change like you have. Also tr