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How not to overlap an actor with another?
by bob loblaw ·you mean like it starts in a menu, and until it’s dragged into position/dropped, there are no collisions? -
No sound playing in Gamesalad Creator (web)
by adent42 ·Another possibility, if i remember correctly, is that the browser user agent is set to the device.name attribute, so you can detect Safari there and default your game to muted with a prompt to unmute. -
GameSalad Creator 1.25.98 for macOS Release
by bob loblaw ·zooms in/out, and the size of the score actor is constrained to maintain its size, the text it displays will still stay at whatever it is set to display at. might be useful for the display text behav -
Tutorials and Free Stuff from Jamie_C
by jamie_c ·Also since the chain uses on the PIN Attribute this won't work in the online editor (though I doubt you're using that). -
Physic Body Editor Work?
by UltraLionBlu ·I was trying to reproduce Jamie's tutorial, to move the chain. But even trying several times it didn't work. So I tried to create other shapes, and I realized that the collisions in gamesalad are tota -
Make an actor follow your touch
by gyroscope ·Just realised, I'd left an attribute in the file that's not needed. Please ignore the one above, Here is the updated game file: -
Google AdMob live adverts not showing up in GameSalad app
by bob loblaw ·also, did you create a game attribute called privateDataConsentForAds, and set it right? -
Using long text and PDF files
by nir3112 ·https://forums.gamesalad.com/discussion/comment/615200#Comment_615200 -
Using long text and PDF files
by gyroscope ·Change Attribute game.PageCounter to game.PageCounter-1 -
let's get excited about Gamesalad again!
by boroyadia ·https://forums.gamesalad.com/discussion/comment/614628#Comment_614628 -
Control Camera seems broken
by gyroscope ·P.S I've just done a test moving an actor with control camera to the right with an attribute set to true - still no luck... -
Collision based on attribute
by UltraLionBlu ·Sorry, I wrote roughly, the "destroy" refers to the generated actor, you can destroy it via an attribute. -
Collision based on attribute
by UltraLionBlu ·When you spawn the next actor the attribute will be changed and therefore won't be destroyed -
Collision based on attribute
by Jeffm2 ·Ok let me see if i can explain. I wanted to see if there was a way to perform a "do not collide" function based on the alpha of an actor. -
Searching a Table and displaying all rows that have a certain value
by Armelline ·You'll need to use the Loop Over Table behaviour. Exactly how you'll use it will depend on how you want to record the results. Probably something like this, though the Change Attribute method I use he -
Infinite attributes!
by adent42 ·Then you'd just need one game level attribute to hold the current level and one for the current rank. Use Change Attribute and a table function to load the rank value from the corresponding row in the -
Infinite attributes!
by 3absh ·so I have this certain attribute for an actor, let's call it "rank" -
Help with Lives +1 after 30mins Realtime
by UltraLionBlu ·At the end of the rule use a timer every 0 seconds change attribute Entry Time Stamp -
Help with Lives +1 after 30mins Realtime
by UltraLionBlu ·I believe that after the first attribute change, you have to put Load Entry Time Stamp first and Save Entry Time Stamp after. -
Help with Lives +1 after 30mins Realtime
by realworthygames ·You also have to use the save and load attribute function aswell to save the time he lost 1 heart and say you exit the game or go to next level you can load the last time that was on the counter.