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  1. Weird behavior when applying max speed on different actors

    Baguvix
    by Baguvix · November 2020
    Hello @bob loblaw , thanks for joining the discussion. I tried adding a rule that constrain the linear velocity of my actor to the max speed when it is greater than the max speed. It didn't work, sadl
  2. Weird behavior when applying max speed on different actors

    bob loblaw
    by bob loblaw · November 2020
    using the constrain behavior with min and max values would work better, wouldn’t it?
  3. Weird behavior when applying max speed on different actors

    adent42
    by adent42 · November 2020
    @Baguvix so this will be a bit of a pain, but i think you might need to add a rule to set the speed attribute after it reaches or goes beyond the max speed (which is beyond the point of having max spe
  4. How not to overlap an actor with another?

    bob loblaw
    by bob loblaw · November 2020
    you mean like it starts in a menu, and until it’s dragged into position/dropped, there are no collisions?
  5. No sound playing in Gamesalad Creator (web)

    adent42
    by adent42 · November 2020
    Another possibility, if i remember correctly, is that the browser user agent is set to the device.name attribute, so you can detect Safari there and default your game to muted with a prompt to unmute.
  6. GameSalad Creator 1.25.98 for macOS Release

    bob loblaw
    by bob loblaw · November 2020
    zooms in/out, and the size of the score actor is constrained to maintain its size, the text it displays will still stay at whatever it is set to display at. might be useful for the display text behav
  7. Tutorials and Free Stuff from Jamie_C

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · October 2020
    Also since the chain uses on the PIN Attribute this won't work in the online editor (though I doubt you're using that).
  8. Physic Body Editor Work?

    UltraLionBlu
    by UltraLionBlu · October 2020
    I was trying to reproduce Jamie's tutorial, to move the chain. But even trying several times it didn't work. So I tried to create other shapes, and I realized that the collisions in gamesalad are tota
  9. Make an actor follow your touch

    gyroscope
    by gyroscope · October 2020
    Just realised, I'd left an attribute in the file that's not needed. Please ignore the one above, Here is the updated game file:
  10. Google AdMob live adverts not showing up in GameSalad app

    bob loblaw
    by bob loblaw · October 2020
    also, did you create a game attribute called privateDataConsentForAds, and set it right?
  11. Using long text and PDF files

    nir3112
    by nir3112 · October 2020
    https://forums.gamesalad.com/discussion/comment/615200#Comment_615200
  12. Using long text and PDF files

    gyroscope
    by gyroscope · October 2020
    Change Attribute game.PageCounter to game.PageCounter-1
  13. let's get excited about Gamesalad again!

    boroyadia
    by boroyadia · October 2020
    https://forums.gamesalad.com/discussion/comment/614628#Comment_614628
  14. Control Camera seems broken

    gyroscope
    by gyroscope · October 2020
    P.S I've just done a test moving an actor with control camera to the right with an attribute set to true - still no luck...
  15. Collision based on attribute

    UltraLionBlu
    by UltraLionBlu · October 2020
    Sorry, I wrote roughly, the "destroy" refers to the generated actor, you can destroy it via an attribute.
  16. Collision based on attribute

    UltraLionBlu
    by UltraLionBlu · October 2020
    When you spawn the next actor the attribute will be changed and therefore won't be destroyed
  17. Collision based on attribute

    Jeffm2
    by Jeffm2 · October 2020
    Ok let me see if i can explain. I wanted to see if there was a way to perform a "do not collide" function based on the alpha of an actor.
  18. Searching a Table and displaying all rows that have a certain value

    Armelline
    by Armelline · October 2020
    You'll need to use the Loop Over Table behaviour. Exactly how you'll use it will depend on how you want to record the results. Probably something like this, though the Change Attribute method I use he
  19. Infinite attributes!

    adent42
    by adent42 · September 2020
    Then you'd just need one game level attribute to hold the current level and one for the current rank. Use Change Attribute and a table function to load the rank value from the corresponding row in the
  20. Infinite attributes!

    3absh
    by 3absh · September 2020
    so I have this certain attribute for an actor, let's call it "rank"
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