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How to make a button
by quantumsheep ·Have a global boolean attribute called 'shoot' -
Is there a work around for the 0.96 device music volume bug?
by HoneyTribeStudios ·Music is audible when play music attribute is used even when device volume is set to 0. -
Is there a work around for the 0.96 device music volume bug?
by MarkOnTheIron ·The only fix so far is to add a change attribute in every scene that change volume to 1. Very annoying. -
Question about random integer!
by brunos78 ·First add an attribute to your actor to know its rank, let's call it "rank" -
getting rid of timers
by HoneyTribeStudios ·Create an index/integer attribute called zero. Give it a value of 0. -
getting rid of timers
by InLikeFlynn ·Similar to Nextgen's answer, but you could also use interpolate to change a value over a set period of time. For example, interpolate a real attribute from 0 to 10 over ten seconds, then set rules ac -
Is there a work around for the 0.96 device music volume bug?
by HoneyTribeStudios ·I've got a text attribute displaying the device music volume. So when it's 0 a play music attribute will play the music at volume 1. This is only since 0.96. And I hadn't changed any of my music rules -
Edit bounding box without sacrificing part of the image?
by tenrdrmer ·yes if there is a collide setup the will push apart. no way around it i'm afraid until we get more collision shapes. You could constrain the actors to smaller invisible actors that are actually colli -
Edit bounding box without sacrificing part of the image?
by TJMNUT ·i have the actor overlaying the actor, and have a collide attribute on it, and when i hit preview, the actor jumps up on the top of the actor. -
Rotation help
by RThurman ·Constrain "self.Rotation" instead of "self.Position". That should do it! -
Rotation help
by jamo777 ·when touch is pressed constrain attribute self.Position to vectorToAngle( self.Position.X - game.Touches.Touch 1.X , self.Position.Y - game.Touches.Touch 1.Y ). -
Animation Problem
by JohnPapiomitis ·that weird resizing at all. Then if that causes collisions problems you can use timers or hit boxes or make it 2 different actors like you said. You can also change the size of the actor to the size -
Camera Help Please
by ApplisticMonster ·and i guess you can constrain that actor to your touch if you want to drag it around. -
Decreasing score count help?
by gyroscope ·It sounds like you've got the Rule: 'When Move < TopScore - Change Attribute TopScore to Move' in the restart button? Without seeing the whole project, I'm guessing, change the line: -
Decreasing score count help?
by VGX ·'When Move < TopScore - Change Attribute TopScore to Move' -
Decreasing score count help?
by gyroscope ·Think I get what you're after; try two integer attributes, Move and TopScore. -
Reset scene help.....
by hman360 ·Make a booleen attribute so when the reset button is hit, it changes reset level to true and when it is true change attribute enemies back to 8 and change attribute reset level back to false. -
Random spawn
by liamo ·Do I need the fire attribute because I'm spawning pits and obstacles, I have an attribute called started and when the game starts it changes to true. There are 3 obstacles, a pit, a rock and a bird. T -
getting rid of timers
by RedlerTech ·Create an attribute called TimerStart1 -
On screen keys
by FloridaGames ·Make four actors (left,right,up,down) and an attribute - direction.