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  1. How to make a button

    quantumsheep
    by quantumsheep · July 2011
    Have a global boolean attribute called 'shoot'
  2. Is there a work around for the 0.96 device music volume bug?

    HoneyTribeStudios
    by HoneyTribeStudios · July 2011
    Music is audible when play music attribute is used even when device volume is set to 0.
  3. Is there a work around for the 0.96 device music volume bug?

    MarkOnTheIron
    by MarkOnTheIron · July 2011
    The only fix so far is to add a change attribute in every scene that change volume to 1. Very annoying.
  4. Question about random integer!

    brunos78
    by brunos78 · July 2011
    First add an attribute to your actor to know its rank, let's call it "rank"
  5. getting rid of timers

    HoneyTribeStudios
    by HoneyTribeStudios · July 2011
    Create an index/integer attribute called zero. Give it a value of 0.
  6. getting rid of timers

    InLikeFlynn
    by InLikeFlynn · July 2011
    Similar to Nextgen's answer, but you could also use interpolate to change a value over a set period of time. For example, interpolate a real attribute from 0 to 10 over ten seconds, then set rules ac
  7. Is there a work around for the 0.96 device music volume bug?

    HoneyTribeStudios
    by HoneyTribeStudios · July 2011
    I've got a text attribute displaying the device music volume. So when it's 0 a play music attribute will play the music at volume 1. This is only since 0.96. And I hadn't changed any of my music rules
  8. Edit bounding box without sacrificing part of the image?

    tenrdrmer
    by tenrdrmer · July 2011
    yes if there is a collide setup the will push apart. no way around it i'm afraid until we get more collision shapes. You could constrain the actors to smaller invisible actors that are actually colli
  9. Edit bounding box without sacrificing part of the image?

    TJMNUT
    by TJMNUT · July 2011
    i have the actor overlaying the actor, and have a collide attribute on it, and when i hit preview, the actor jumps up on the top of the actor.
  10. Rotation help

    RThurman
    by RThurman · July 2011
    Constrain "self.Rotation" instead of "self.Position". That should do it!
  11. Rotation help

    jamo777
    by jamo777 · July 2011
    when touch is pressed constrain attribute self.Position to vectorToAngle( self.Position.X - game.Touches.Touch 1.X , self.Position.Y - game.Touches.Touch 1.Y ).
  12. Animation Problem

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    that weird resizing at all. Then if that causes collisions problems you can use timers or hit boxes or make it 2 different actors like you said. You can also change the size of the actor to the size
  13. Camera Help Please

    ApplisticMonster
    by ApplisticMonster · July 2011
    and i guess you can constrain that actor to your touch if you want to drag it around.
  14. Decreasing score count help?

    gyroscope
    by gyroscope · July 2011
    It sounds like you've got the Rule: 'When Move < TopScore - Change Attribute TopScore to Move' in the restart button? Without seeing the whole project, I'm guessing, change the line:
  15. Decreasing score count help?

    VGX
    by VGX · July 2011
    'When Move < TopScore - Change Attribute TopScore to Move'
  16. Decreasing score count help?

    gyroscope
    by gyroscope · July 2011
    Think I get what you're after; try two integer attributes, Move and TopScore.
  17. Reset scene help.....

    hman360
    by hman360 · July 2011
    Make a booleen attribute so when the reset button is hit, it changes reset level to true and when it is true change attribute enemies back to 8 and change attribute reset level back to false.
  18. Random spawn

    liamo
    by liamo · July 2011
    Do I need the fire attribute because I'm spawning pits and obstacles, I have an attribute called started and when the game starts it changes to true. There are 3 obstacles, a pit, a rock and a bird. T
  19. getting rid of timers

    RedlerTech
    by RedlerTech · July 2011
    Create an attribute called TimerStart1
  20. On screen keys

    FloridaGames
    by FloridaGames · July 2011
    Make four actors (left,right,up,down) and an attribute - direction.
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