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Is there a way to end a round with 'all badguys are dead' behavior?
by pjnolen ·You can do it with one attribute. -
Is there a way to end a round with 'all badguys are dead' behavior?
by pjnolen ·boss) + 6 stages still equals 180 attributes. -
Is there a way to end a round with 'all badguys are dead' behavior?
by entersimon ·You can do it with one attribute. -
Drag Collision HELP!
by entersimon ·I'm going to assume by drag, you actually mean constrain. Drag is a physics property in GS. If I'm wrong in my assumption then disregard what I'm about to say. -
Is there a way to end a round with 'all badguys are dead' behavior?
by pjnolen ·I have 4 different badguys(some rounds fight 1 of 1, some fight all 4, or 2 of 1 etc), 5 different fights over 6 different stages. After each 'wave' i need to tell the game to start the next wave in -
Constrain with a delay?
by entersimon ·Then constrain another invisible actor to the shark's x,y to act as the collider. -
Constrain with a delay?
by TheHoogler ·Couldn't you just encase a change attribute in a timer? Have a timer change the y position every .5 sec (or whatever works). I would think it would work like a "delayed constrain". -
Constrain with a delay?
by GamersRejoice ·Hey guys, I got a question for you. In my TOTB 3 entry Break For It! I have a shark that constrains to the y position of the turtle. However I would like for it to have a little bit of a delay instead -
one touch button ??
by JohnPapiomitis ·ok so you have your 4 attribute'ss moveLeft moveUp moveRight moveDown -
Be an Angel fix my Angle. Stop rotating the long way round to a given angle?
by RThurman ·First, as far as I can tell, GameSalad's modulo function (the % operator) returns the sign of the second number and not the first. But for this purpose, we need the modulo operator to return the sign -
saving highscore
by StormyStudio ·Basically you save an attribute to a key at a given time in your game (called what ever you like) -
Best way to Drag OR Rotate by touch but never both.
by SingleSparq ·How do you separate the touch and drag attribute apart from the touch and rotate on the same actor? -
Game and Scene Attributes
by NMansell ·If I wanted to load say a attribute on startup, could I do this even though it is set to Scene Attribute or would it need to be link to the Game Attribute List? -
add actor with 'spawn actor' but no 'despawn actor?
by pjnolen ·But to remove a different actor when the first one dies, i need to make an game attribute to destroy it and put on that actor a 'destroy this actor'. -
Save/load works in GS-Viewer
by BrynjeBamsen ·Apparently you dont need to make an adhoc build to test save/load attributes anymore. -
Tilt to move?
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Tilt to move?
by SkyMaple ·the walls. This is an obvious problem with the constrain behavior, but how can I get around that? -
Tilt to move?
by JohnPapiomitis ·Constrain self position x to : self.position.x-(game.accelerometer.y*17) -
Tilt to move?
by JohnPapiomitis ·When attribute device accelerometer x >0.5 move right -
Tilt to move?
by tenrdrmer ·Try upping the Drag and then also setup a rule that is when accelerometer y is less than a value constrain self.linearvelocity.y to (self.linearvelocity.y*0.9)