GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Multi touch x position tracking

    IcedB
    by IcedB · July 2011
    "I tried to track both touch 1 and touch 2's x position and display it (as well as constrain it, but thats not important, getting a value is all that is necessary). Touch 1's x position upda
  2. How To Make Lives

    RedlerTech
    by RedlerTech · July 2011
    Create a self integer attribute called health (3)
  3. How To Make Lives

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    Make a game attribute called lives. Set it to 3 or however many lives you want to have
  4. Spawning an actor from any 4 spawn points?

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    Yep thats how i would do it. Make it a self attribute in the object you want to spawn. Change self attribute randomPoint to random(1,4)
  5. Spawning an actor from any 4 spawn points?

    Macca_McGill
    by Macca_McGill · July 2011
    Basically i was wondering how to spawn an actor from any of the 4 spawn points i have set up. The 4 spawn points are 4 actors dotted around(named spawn1-4). Im guessing its having a game attribute c
  6. Infinite scrolling on the y-axis without using wrap

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    have a rule when attribute self.position.y is less then or equal to zero
  7. Be an Angel fix my Angle. Stop rotating the long way round to a given angle?

    StormyStudio
    by StormyStudio · July 2011
    I needed to change my 'self.angle' attribute to a real number not an 'angle' as it seems if its an angle you are limited to 0 to 360 and can't have negative numbers.
  8. Random Actors

    entersimon
    by entersimon · July 2011
    This is a rundown of how to create and use a random number generator. The example given is for spawning, but you could change that to an attribute that allows your random actor to move. Read it over a
  9. 'or' directions

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    Well you can have one attribute and change that to random(1,2)
  10. new game salad?

    RedlerTech
    by RedlerTech · July 2011
    have the images initially be white boxes. Just change attribute self.image to imagename.png
  11. Turret Attributes?

    FlightfreakApps
    by FlightfreakApps · July 2011
    Okay, I got part of it. If I use this Constrain Attribute Behavior (the second box (To:) says: vectortoangle(game.mouseposition.x , game.mouseposition.y).
  12. Turret Attributes?

    FlightfreakApps
    by FlightfreakApps · July 2011
    How exactly do I do the first constrain attribute behavior? I am confused as to how I would enter two mouse coordinates and a VectorToAngle in one Constrain Attribute behavior. Is it possible that you
  13. Weird Highscore problem

    BrynjeBamsen
    by BrynjeBamsen · July 2011
    its a mystery to me.... is there some sort of maximum value to a integer attribute??
  14. organize, categorize or change order of Attributes?

    DimensionGames
    by DimensionGames · July 2011
    Use DeepBlueApps as they have created software called Attribute which lets you do all of the above! You could also maybe jot them down in a notebook to save some money!
  15. iPad, resolution independence and 2x view

    gamedivision
    by gamedivision · July 2011
    graphics to ipad resolution,and reset all your collisions spawn positions everything,or you can buy Utopian Games project resizer head on over to their website
  16. Turret Attributes?

    BrynjeBamsen
    by BrynjeBamsen · July 2011
    Constrain Attribute: vectorToAngle(game.Mouse.Position.X-self.Position.X , game.Mouse.Position.Y-self.Position.Y)
  17. TSB's Particle Trail on a Ball in Gamesalad....help

    sdsmith64
    by sdsmith64 · July 2011
    To be honest not to sure. But another work around is to constrain another actor to your ball, have it behind the ball, and have the particles out of that 2nd actor . That way they will be behind like
  18. TSB's Particle Trail on a Ball in Gamesalad....help

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    To be honest not to sure. But another work around is to constrain another actor to your ball, have it behind the ball, and have the particles out of that 2nd actor . That way they will be behind like
  19. Be an Angel fix my Angle. Stop rotating the long way round to a given angle?

    RThurman
    by RThurman · July 2011
    In the prototype, make two new attributes:
  20. Artificial Intelligence?

    TeamLava8
    by TeamLava8 · July 2011
    Give each dot a seperate x and y coordinate game attribute, for instance
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla