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  1. Artificial Intelligence?

    Asobu_Games
    by Asobu_Games · July 2011
    What type of game is it? Turn based RPG? You could always use random attributes to simulate thought/intelligence. For example: If the player selects 'attack', the computer player could have a 40% chan
  2. How do I make my actor get FAT?

    liamo
    by liamo · July 2011
    Nah, make the eyes a separate actor and constrain attribute to player x and player y (make these game attributes real) and experiment with the offset until you get something you like (expression edito
  3. Turn System

    Jenguinie
    by Jenguinie · July 2011
    make an attribute called playerTurn (integer) set it to 1.
  4. self ID question

    RedlerTech
    by RedlerTech · July 2011
    For self.id what you want to do is create a global attribute (integer) called "Count" (0)
  5. self ID question

    RedlerTech
    by RedlerTech · July 2011
    Are you changing a global attribute when a collision happens to trigger a destroy?
  6. Spawn without Actor or Constrain and Spawn with one touch

    Stretch527
    by Stretch527 · July 2011
    Anyway, I'm working on my first game. I'm trying to spawn a "bubble" by touch. I tried constrain an invisible "bubble maker" and put a spawn actor in there, but I w
  7. Question about random integer!

    old_kipper
    by old_kipper · July 2011
    There is another way that would use a single attribute and that would be to add prime numbers for each of the questions into one integer and then resolve them to divisors to see what was being used. I
  8. Question about random integer!

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    if i have 50 questions, the only way that i found is to create 50 attribute where it store the old numbers :S
  9. button control help

    ron.val
    by ron.val · July 2011
    hey every one i need some help ive been working on the controls and what i have done so far is '"when touch is pressed, if change in attributes from none to up then move ". the thing
  10. Question about random integer!

    v00d0
    by v00d0 · July 2011
    if i have 50 questions, the only way that i found is to create 50 attribute where it store the old numbers :S
  11. Need Help with Actor Speed and Timers

    CutOutGames
    by CutOutGames · July 2011
    Well I figured out why Ball wasn't moving when I made the game "Speed" attribute, so that's working. However, the speed still will not change when it collides with Fast or Slow. Idea
  12. Need Help with Actor Speed and Timers

    CutOutGames
    by CutOutGames · July 2011
    I've tried a variety of things. I've tried making a global real attribute "Speed" with a value of 250 and applying that to Ball, and changing the attribute whenever it collides with
  13. No more music

    68kStudios
    by 68kStudios · July 2011
    thank you, changing attribute to music volume works fine (Image)
  14. [video] problem with tower defense game.

    firemaplegames
    by firemaplegames · July 2011
    You would need to have so many Rules and so many Constrains that it would kill your performance.
  15. [video] problem with tower defense game.

    HoneyTribeStudios
    by HoneyTribeStudios · July 2011
    Have an invisible actor 'target'. And an attribute 'alive'. The guns attack the target.
  16. Can I use the expression editor as the attribute browser?

    jb15
    by jb15 · July 2011
    I have an actor in each scene that changes scene.level to game.level (sets the current level as a global attribute). When the player has finished the level, and gone back home (when the two actors col
  17. Touch to Move

    DreamLab
    by DreamLab · July 2011
    Yes all of the attributes are game attributes. The jump rules are IN that actor. TouchX is game.touchX. I just didn't feel like typing it out. all of the attributes you make should say game.(name of a
  18. Gravity help

    jad
    by jad · July 2011
    When i make gravity on the objects in my scene, my player goes down until he hits a collidable actor, then he sort-of vibrates is there a smooth way to do this. How do i access the gravity attribute f
  19. Touch to Move

    ChucklingMonkey
    by ChucklingMonkey · July 2011
    - Do I make the attributes in the actor or game attributes?
  20. Be an Angel fix my Angle. Stop rotating the long way round to a given angle?

    StormyStudio
    by StormyStudio · July 2011
    Change attribute: ...self.angle..... to .....'vector to angle(game.touch x with offset - self.position X, game.touch Y with offset - selp.position Y).
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