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Artificial Intelligence?
by Asobu_Games ·What type of game is it? Turn based RPG? You could always use random attributes to simulate thought/intelligence. For example: If the player selects 'attack', the computer player could have a 40% chan -
How do I make my actor get FAT?
by liamo ·Nah, make the eyes a separate actor and constrain attribute to player x and player y (make these game attributes real) and experiment with the offset until you get something you like (expression edito -
Turn System
by Jenguinie ·make an attribute called playerTurn (integer) set it to 1. -
self ID question
by RedlerTech ·For self.id what you want to do is create a global attribute (integer) called "Count" (0) -
self ID question
by RedlerTech ·Are you changing a global attribute when a collision happens to trigger a destroy? -
Spawn without Actor or Constrain and Spawn with one touch
by Stretch527 ·Anyway, I'm working on my first game. I'm trying to spawn a "bubble" by touch. I tried constrain an invisible "bubble maker" and put a spawn actor in there, but I w -
Question about random integer!
by old_kipper ·There is another way that would use a single attribute and that would be to add prime numbers for each of the questions into one integer and then resolve them to divisors to see what was being used. I -
Question about random integer!
by JohnPapiomitis ·if i have 50 questions, the only way that i found is to create 50 attribute where it store the old numbers :S -
button control help
by ron.val ·hey every one i need some help ive been working on the controls and what i have done so far is '"when touch is pressed, if change in attributes from none to up then move ". the thing -
Question about random integer!
by v00d0 ·if i have 50 questions, the only way that i found is to create 50 attribute where it store the old numbers :S -
Need Help with Actor Speed and Timers
by CutOutGames ·Well I figured out why Ball wasn't moving when I made the game "Speed" attribute, so that's working. However, the speed still will not change when it collides with Fast or Slow. Idea -
Need Help with Actor Speed and Timers
by CutOutGames ·I've tried a variety of things. I've tried making a global real attribute "Speed" with a value of 250 and applying that to Ball, and changing the attribute whenever it collides with -
No more music
by 68kStudios ·thank you, changing attribute to music volume works fine (Image) -
[video] problem with tower defense game.
by firemaplegames ·You would need to have so many Rules and so many Constrains that it would kill your performance. -
[video] problem with tower defense game.
by HoneyTribeStudios ·Have an invisible actor 'target'. And an attribute 'alive'. The guns attack the target. -
Can I use the expression editor as the attribute browser?
by jb15 ·I have an actor in each scene that changes scene.level to game.level (sets the current level as a global attribute). When the player has finished the level, and gone back home (when the two actors col -
Touch to Move
by DreamLab ·Yes all of the attributes are game attributes. The jump rules are IN that actor. TouchX is game.touchX. I just didn't feel like typing it out. all of the attributes you make should say game.(name of a -
Gravity help
by jad ·When i make gravity on the objects in my scene, my player goes down until he hits a collidable actor, then he sort-of vibrates is there a smooth way to do this. How do i access the gravity attribute f -
Touch to Move
by ChucklingMonkey ·- Do I make the attributes in the actor or game attributes? -
Be an Angel fix my Angle. Stop rotating the long way round to a given angle?
by StormyStudio ·Change attribute: ...self.angle..... to .....'vector to angle(game.touch x with offset - self.position X, game.touch Y with offset - selp.position Y).